#using scripts\codescripts\struct; // Scripted effects function precache_scripted_fx() { } // fx animations function precache_fx_anims() { level.scr_anim = []; level.scr_anim[ "fxanim_props" ] = []; } function main() { disableFX = GetDvarInt( "disable_fx" ); if( !IsDefined( disableFX ) || disableFX <= 0 ) { precache_scripted_fx(); } }