#using scripts\codescripts\struct; #using scripts\shared\compass; #using scripts\shared\util_shared; #using scripts\mp\_load; #using scripts\mp\_util; #using scripts\mp\mp_stronghold_doors; #using scripts\mp\mp_stronghold_fx; #using scripts\mp\mp_stronghold_sound; #precache( "model", "collision_clip_wall_128x128x10" ); #precache( "model", "collision_clip_cylinder_32x256" ); #precache( "model", "collision_clip_128x128x128" ); function main() { precache(); mp_stronghold_fx::main(); mp_stronghold_sound::main(); load::main(); compass::setupMiniMap( "compass_map_mp_stronghold" ); SetDvar( "compassmaxrange", "2100" ); // Set up the default range of the compass // DT #151271 SpawnCollision("collision_clip_wall_128x128x10", "collider", ( -1072.79 , -2008.87 , 259.646 ), ( 340 , 278 , -0 )); // DT #151270 SpawnCollision("collision_clip_cylinder_32x256", "collider", ( 831.371 , -3700.67 , 66.1907 ), ( 0 , 0 , 0 )); SpawnCollision("collision_clip_cylinder_32x256", "collider", ( 831.371 , -3700.67 , 217.442 ), ( 0 , 0 , 0 )); // FaZe Up SpawnCollision("collision_clip_128x128x128", "collider", ( 101.551 , -1562.71 , 212.542 ), ( 0 , 0 , 0 )); SpawnCollision("collision_clip_128x128x128", "collider", ( 101.551 , -1562.71 , 336.31 ), ( 0 , 0 , 0 )); SpawnCollision("collision_clip_128x128x128", "collider", ( 101.551 , -1562.71 , 461.593 ), ( 0 , 0 , 0 )); SpawnCollision("collision_clip_128x128x128", "collider", ( 101.551 , -1562.71 , 585.862 ), ( 0 , 0 , 0 )); SpawnCollision("collision_clip_128x128x128", "collider", ( 101.551 , -1685.79 , 212.542 ), ( 0 , 0 , 0 )); SpawnCollision("collision_clip_128x128x128", "collider", ( 101.551 , -1685.79 , 336.31 ), ( 0 , 0 , 0 )); SpawnCollision("collision_clip_128x128x128", "collider", ( 101.551 , -1685.79 , 461.593 ), ( 0 , 0 , 0 )); SpawnCollision("collision_clip_128x128x128", "collider", ( 101.551 , -1685.79 , 585.862 ), ( 0 , 0 , 0 )); // Stockpile hub points level.cleanDepositPoints = Array ( ( 630.863 , -76.7291 , -33.875 ), ( 1509.06 , 742.346 , 80.125 ), ( -475.4 , -272.565 , -32.7665 ), ( 153.632 , -2163.82 , 0.222555 ) ); if ( GetGametypeSetting( "allowMapScripting" ) ) { //level mp_stronghold_doors::init(); } level spawnKillTrigger(); } function precache() { // DO ALL PRECACHING HERE } function spawnKillTrigger() { // DT 149568 trigger = spawn( "trigger_radius", ( -1287.41 , 620.422 , -252.879 ), 0, 128, 128 ); trigger thread watchKillTrigger(); // DT 151274 trigger = spawn( "trigger_radius", ( 502.075 , -3770.46 , -318.012 ), 0, 128, 128 ); trigger thread watchKillTrigger(); // DT 151273 trigger = spawn( "trigger_radius", ( -675.645 , -4010.54 , -444.147 ), 0, 250, 128 ); trigger thread watchKillTrigger(); trigger = spawn( "trigger_radius", ( -653.153 , 585.412 , -316.459 ), 0, 100, 150 ); trigger thread watchKillTrigger(); } function watchKillTrigger() { level endon( "game_ended" ); trigger = self; while(1) { trigger waittill( "trigger", player ); player DoDamage(1000, trigger.origin + (0, 0, 0), trigger, trigger, "none", "MOD_SUICIDE", 0 ); } }