#using scripts\codescripts\struct; function main() { level thread snd_dmg_chant(); } function snd_dmg_chant() { trigger = getent("snd_chant", "targetname" ); if (!isdefined (trigger)) { return; } while(1) { trigger waittill( "trigger", who ); if( isplayer(who) ) { trigger playsound ("amb_monk_chant"); } } }