#using scripts\codescripts\struct; #using scripts\shared\audio_shared; function main() { level thread snd_rattles_mtl(); } function snd_rattles_mtl() { if(!IsDefined (level.snd_rtl)) { level.snd_rtl = spawn (0, (1362, 1603, 23), "script.origin"); } level waittill ("snd_rtl_mtl"); level.snd_rtl playsound (0, "amb_train_metal_rattle" ); wait (15); level.snd_rtl delete(); }