#using scripts\codescripts\struct; #using scripts\mp\teams\_teamset; #precache( "material", "faction_allies" ); #precache( "string", "MP_BLACK_OPS_WIN_MATCH" ); #precache( "string", "MP_BLACK_OPS_WIN_ROUND" ); #precache( "string", "MP_BLACK_OPS_MISSION_ACCOMPLISHED" ); #precache( "string", "MP_BLACK_OPS_ELIMINATED" ); #precache( "string", "MP_BLACK_OPS_FORFEITED" ); #precache( "string", "MP_BLACK_OPS_NAME" ); function main() { init( "free" ); foreach( team in level.teams ) { if ( team == "axis" ) continue; init( team ); } _teamset::customteam_init(); precache(); } function init( team ) { _teamset::init(); game[team] = "allies"; game["attackers"] = team; // head icons game["entity_headicon_" + team] = "faction_allies"; game["headicon_" + team] = "faction_allies"; // battle chatter level.teamPrefix[team] = "vox_st"; level.teamPostfix[team] = "st6"; // scoreboard SetDvar("g_TeamName_" + team, &"MPUI_ALLIES_SHORT"); //SetDvar("g_TeamColor_" + team, "0.6 0.64 0.69"); //SetDvar("g_ScoresColor_" + team, "0.6 0.64 0.69"); SetDvar("g_FactionName_" + team, "allies" ); game["strings"][team + "_win"] = &"MP_BLACK_OPS_WIN_MATCH"; game["strings"][team + "_win_round"] = &"MP_BLACK_OPS_WIN_ROUND"; game["strings"][team + "_mission_accomplished"] = &"MP_BLACK_OPS_MISSION_ACCOMPLISHED"; game["strings"][team + "_eliminated"] = &"MP_BLACK_OPS_ELIMINATED"; game["strings"][team + "_forfeited"] = &"MP_BLACK_OPS_FORFEITED"; game["strings"][team + "_name"] = &"MP_BLACK_OPS_NAME"; //Music game["music"]["spawn_" + team] = "SPAWN_ST6"; game["music"]["spawn_short" + team] = "SPAWN_SHORT_ST6"; game["music"]["victory_" + team] = "VICTORY_ST6"; game["icons"][team] = "faction_allies"; game["voice"][team] = "vox_st6_"; SetDvar( "scr_" + team, "marines" ); level.heli_vo[team]["hit"] = "vox_ops_2_kls_attackheli_hit"; // flag assets game["flagmodels"][team] = "p7_mp_flag_allies"; game["carry_flagmodels"][team] = "p7_mp_flag_allies_carry"; game["flagmodels"]["neutral"] = "p7_mp_flag_neutral"; } function precache() { }