#using scripts\codescripts\struct; #using scripts\mp\teams\_teamset; #precache( "material", "faction_axis" ); #precache( "string", "MP_CDP_WIN_MATCH" ); #precache( "string", "MP_CDP_WIN_ROUND" ); #precache( "string", "MP_CDP_MISSION_ACCOMPLISHED" ); #precache( "string", "MP_CDP_ELIMINATED" ); #precache( "string", "MP_CDP_FORFEITED" ); #precache( "string", "MP_CDP_NAME" ); function main() { init( "axis" ); _teamset::customteam_init(); precache(); } function init( team ) { _teamset::init(); game[team] = "axis"; game["defenders"] = team; // head icons game["entity_headicon_" + team] = "faction_axis"; game["headicon_" + team] = "faction_axis"; // battle chatter level.teamPrefix[team] = "vox_pm"; level.teamPostfix[team] = "axis"; // scoreboard SetDvar("g_TeamName_" + team, &"MPUI_AXIS_SHORT"); //SetDvar("g_TeamColor_" + team, "0.65 0.57 0.41"); //SetDvar("g_ScoresColor_" + team, "0.65 0.57 0.41"); SetDvar("g_FactionName_" + team, "axis" ); game["strings"][team + "_win"] = &"MP_CDP_WIN_MATCH"; game["strings"][team + "_win_round"] = &"MP_CDP_WIN_ROUND"; game["strings"][team + "_mission_accomplished"] = &"MP_CDP_MISSION_ACCOMPLISHED"; game["strings"][team + "_eliminated"] = &"MP_CDP_ELIMINATED"; game["strings"][team + "_forfeited"] = &"MP_CDP_FORFEITED"; game["strings"][team + "_name"] = &"MP_CDP_NAME"; game["music"]["spawn_" + team] = "SPAWN_PMC"; game["music"]["spawn_short" + team] = "SPAWN_SHORT_PMC"; game["music"]["victory_" + team] = "VICTORY_PMC"; game["icons"][team] = "faction_axis"; game["voice"][team] = "vox_pmc_"; SetDvar( "scr_" + team, "ussr" ); level.heli_vo[team]["hit"] = "vox_rus_0_kls_attackheli_hit"; // flag assets game["flagmodels"][team] = "p7_mp_flag_axis"; game["carry_flagmodels"][team] = "p7_mp_flag_axis_carry"; game["flagmodels"]["neutral"] = "p7_mp_flag_neutral"; } function precache() { }