#using scripts\codescripts\struct; #using scripts\shared\callbacks_shared; #using scripts\shared\clientfield_shared; #using scripts\shared\flag_shared; #using scripts\shared\weapons\replay_gun; #using scripts\shared\system_shared; #using scripts\shared\visionset_mgr_shared; #using scripts\shared\abilities\_ability_gadgets; #using scripts\shared\abilities\_ability_power; #using scripts\shared\abilities\_ability_util; #using scripts\shared\abilities\gadgets\_gadget_armor; // for loading purposes only - do not use from here #using scripts\shared\abilities\gadgets\_gadget_speed_burst; // for loading purposes only - do not use from here #using scripts\shared\abilities\gadgets\_gadget_camo; // for loading purposes only - do not use from here #using scripts\shared\abilities\gadgets\_gadget_vision_pulse; // for loading purposes only - do not use from here #using scripts\shared\abilities\gadgets\_gadget_hero_weapon; // for loading purposes only - do not use from here #using scripts\shared\abilities\gadgets\_gadget_other; // for loading purposes only - do not use from here #using scripts\shared\abilities\gadgets\_gadget_combat_efficiency; // for loading purposes only - do not use from here #using scripts\shared\abilities\gadgets\_gadget_flashback; // for loading purposes only - do not use from here #using scripts\shared\abilities\gadgets\_gadget_cleanse; // for loading purposes only - do not use from here #using scripts\shared\abilities\gadgets\_gadget_system_overload; // for loading purposes only - do not use from here #using scripts\shared\abilities\gadgets\_gadget_servo_shortout; // for loading purposes only - do not use from here #using scripts\shared\abilities\gadgets\_gadget_exo_breakdown; // for loading purposes only - do not use from here #using scripts\shared\abilities\gadgets\_gadget_surge; // for loading purposes only - do not use from here #using scripts\shared\abilities\gadgets\_gadget_security_breach; // for loading purposes only - do not use from here #using scripts\shared\abilities\gadgets\_gadget_iff_override; // for loading purposes only - do not use from here #using scripts\shared\abilities\gadgets\_gadget_cacophany; // for loading purposes only - do not use from here #using scripts\shared\abilities\gadgets\_gadget_es_strike; // for loading purposes only - do not use from here #using scripts\shared\abilities\gadgets\_gadget_ravage_core; // for loading purposes only - do not use from here #using scripts\shared\abilities\gadgets\_gadget_concussive_wave; // for loading purposes only - do not use from here #using scripts\shared\abilities\gadgets\_gadget_overdrive; // for loading purposes only - do not use from here #using scripts\shared\abilities\gadgets\_gadget_unstoppable_force; // for loading purposes only - do not use from here #using scripts\shared\abilities\gadgets\_gadget_rapid_strike; // for loading purposes only - do not use from here #using scripts\shared\abilities\gadgets\_gadget_sensory_overload; // for loading purposes only - do not use from here #using scripts\shared\abilities\gadgets\_gadget_forced_malfunction; // for loading purposes only - do not use from here #using scripts\shared\abilities\gadgets\_gadget_immolation; // for loading purposes only - do not use from here #using scripts\shared\abilities\gadgets\_gadget_firefly_swarm; // for loading purposes only - do not use from here #using scripts\shared\abilities\gadgets\_gadget_smokescreen; // for loading purposes only - do not use from here #using scripts\shared\abilities\gadgets\_gadget_misdirection; // for loading purposes only - do not use from here #using scripts\shared\abilities\gadgets\_gadget_mrpukey; // for loading purposes only - do not use from here //#using scripts\shared\abilities\gadgets\_gadget_active_camo; // reusing optic_camo client script #using scripts\shared\abilities\gadgets\_gadget_shock_field; // for loading purposes only - do not use from here #using scripts\shared\abilities\gadgets\_gadget_resurrect; // for loading purposes only - do not use from here #using scripts\shared\abilities\gadgets\_gadget_heat_wave; // for loading purposes only - do not use from here #using scripts\shared\abilities\gadgets\_gadget_clone; // for loading purposes only - do not use from here #using scripts\shared\abilities\gadgets\_gadget_roulette; // for loading purposes only - do not use from here #using scripts\shared\abilities\gadgets\_gadget_thief; // for loading purposes only - do not use from here #namespace ability_player; function autoexec __init__sytem__() { system::register("ability_player",&__init__,undefined,undefined); } function __init__() { // this makes sure we can turn off gadgets visionsets with a default one // visionset_mgr::init_fog_vol_to_visionset_monitor( "default_night", 2 ); }