#using scripts\codescripts\struct; #using scripts\shared\duplicaterender_mgr; #using scripts\shared\system_shared; // Units per network frame. 0 < speed <= 1.0 function autoexec __init__sytem__() { system::register("gadget_clone_render",&__init__,undefined,undefined); } function __init__() { duplicate_render::set_dr_filter_framebuffer( "clone_ally", 90, "clone_ally_on", "clone_damage", 0, "mc/ability_clone_ally", 0 ); duplicate_render::set_dr_filter_framebuffer( "clone_enemy", 90, "clone_enemy_on", "clone_damage", 0, "mc/ability_clone_enemy", 0 ); duplicate_render::set_dr_filter_framebuffer( "clone_damage_ally", 90, "clone_ally_on,clone_damage", undefined, 0, "mc/ability_clone_ally_damage", 0 ); duplicate_render::set_dr_filter_framebuffer( "clone_damage_enemy", 90, "clone_enemy_on,clone_damage", undefined, 0, "mc/ability_clone_enemy_damage", 0 ); } #namespace gadget_clone_render; function transition_shader( localClientNum ) { self endon ( "entityshutdown" ); self endon ( "clone_shader_off" ); rampInShader = 0.0; while( rampInShader < 1.0 ) { if( isDefined( self ) ) { self MapShaderConstant( localClientNum, 0, "scriptVector3", 1, rampInShader, 0, 0.04 ); } rampInShader += .04; {wait(.016);}; } }