#using scripts\codescripts\struct; #using scripts\shared\callbacks_shared; #using scripts\shared\clientfield_shared; #using scripts\shared\filter_shared; #using scripts\shared\util_shared; #using scripts\shared\abilities\_ability_player; #using scripts\shared\abilities\_ability_power; #using scripts\shared\abilities\_ability_util; #using scripts\shared\lui_shared; #using scripts\shared\system_shared; #precache( "client_fx", "player/fx_plyr_ability_screen_blur_overdrive" ); function autoexec __init__sytem__() { system::register("gadget_unstoppable_force",&__init__,undefined,undefined); } function __init__() { callback::on_localclient_shutdown( &on_localplayer_shutdown ); clientfield::register( "toplayer", "unstoppableforce_state", 1, 1, "int", &player_unstoppableforce_handler, !true, true); } function on_localplayer_shutdown(localClientNum) { stop_boost_camera_fx( localClientNum ); } function player_unstoppableforce_handler(localClientNum, oldVal, newVal, bNewEnt, bInitialSnap, fieldName, bWasTimeJump) { if ( !self IsLocalPlayer() || IsSpectating( localClientNum, false ) || ( (isdefined(level.localPlayers[localClientNum])) && (self GetEntityNumber() != level.localPlayers[localClientNum] GetEntityNumber())) ) { return; } if( (newVal != oldval) && newVal) { EnableSpeedBlur( localClientNum, GetDvarFloat( "scr_unstoppableforce_amount", 0.15 ), GetDvarFloat( "scr_unstoppableforce_inner_radius", 0.6 ), GetDvarFloat( "scr_unstoppableforce_outer_radius", 1 ), GetDvarInt( "scr_unstoppableforce_velShouldScale", 1 ),GetDvarInt( "scr_unstoppableforce_velScale", 220 )); self thread activation_flash(localClientNum); self boost_fx_on_velocity(localClientNum); } else if ( (newVal != oldval) && !newval ) { self stop_boost_camera_fx(localClientNum); DisableSpeedBlur( localClientNum ); // Notify child threads to end. self notify( "end_unstoppableforce_boost_fx"); } } // Flashes the screen white on activation. function activation_flash(localClientNum) { self util::waittill_any_timeout(GetDvarFloat( "scr_unstoppableforce_activation_delay", 0.35 ), "unstoppableforce_arm_cross_end"); lui::screen_fade( GetDvarFloat("scr_unstoppableforce_flash_fade_in_time", 0.075), GetDvarFloat("scr_unstoppableforce_flash_alpha", 0.6), 0, "white" ); wait GetDvarFloat("scr_unstoppableforce_flash_fade_in_time", 0.075); lui::screen_fade( GetDvarFloat("scr_unstoppableforce_flash_fade_out_time", 0.9), 0, GetDvarFloat("scr_unstoppableforce_flash_alpha", 0.6), "white" ); } // Turn on the "hyperdrive" boost effects on camera function enable_boost_camera_fx(localClientNum) { self.firstperson_fx_unstoppableforce = PlayFXOnCamera( localClientNum, "player/fx_plyr_ability_screen_blur_overdrive", (0,0,0), (1,0,0), (0,0,1) ); } // Turn off the "hyperdrive" boost effects on camera function stop_boost_camera_fx(localClientNum) { if (isdefined(self.firstperson_fx_unstoppableforce)) { StopFX(localClientNum, self.firstperson_fx_unstoppableforce); self.firstperson_fx_unstoppableforce = undefined; } } // Stop FX when we die or hit a cybercom turnoff event. function boost_fx_interrupt_handler(localClientNum) { self endon("end_unstoppableforce_boost_fx"); self util::waittill_any("disable_cybercom", "death"); stop_boost_camera_fx( localClientNum ); self notify( "end_unstoppableforce_boost_fx"); } // Turn on boost FX (hyperdrive!) when we're moving forward fast enough. // This effectively translates to sprinting forward with its current tuning. function boost_fx_on_velocity(localClientNum) //self == player { self endon("disable_cybercom"); self endon("death"); self endon("end_unstoppableforce_boost_fx"); self endon("disconnect"); //Keep track of when we might need to turn force off the boost FX self thread boost_fx_interrupt_handler(localclientnum); while (isDefined(self)) { // Get forward direction and speed information. v_player_velocity = self GetVelocity(); v_player_forward = Anglestoforward(self.angles); n_dot = VectorDot(VectorNormalize(v_player_velocity), v_player_forward); n_speed = Length(v_player_velocity); // If we're moving forward fast enough: if (n_speed >= GetDvarInt( "scr_unstoppableforce_boost_speed_tol", 320 ) && n_dot > 0.8) { if (!isdefined(self.firstperson_fx_unstoppableforce)) { self enable_boost_camera_fx(localClientNum); } } else { if (isdefined(self.firstperson_fx_unstoppableforce)) { self stop_boost_camera_fx(localClientNum); } } {wait(.016);}; } }