#using scripts\codescripts\struct; #using scripts\shared\callbacks_shared; #using scripts\shared\clientfield_shared; #using scripts\shared\flagsys_shared; #using scripts\shared\spawner_shared; #using scripts\shared\util_shared; #using scripts\shared\abilities\_ability_player; #using scripts\shared\abilities\_ability_util; #using scripts\shared\system_shared; function autoexec __init__sytem__() { system::register("gadget_unstoppable_force",&__init__,undefined,undefined); } function __init__() { ability_player::register_gadget_activation_callbacks( 29, &gadget_unstoppable_force_on, &gadget_unstoppable_force_off ); ability_player::register_gadget_possession_callbacks( 29, &gadget_unstoppable_force_on_give, &gadget_unstoppable_force_on_take ); ability_player::register_gadget_flicker_callbacks( 29, &gadget_unstoppable_force_on_flicker ); ability_player::register_gadget_is_inuse_callbacks( 29, &gadget_unstoppable_force_is_inuse ); ability_player::register_gadget_is_flickering_callbacks( 29, &gadget_unstoppable_force_is_flickering ); callback::on_connect( &gadget_unstoppable_force_on_connect ); clientfield::register( "toplayer", "unstoppableforce_state", 1, 1, "int"); } function gadget_unstoppable_force_is_inuse( slot ) { // returns true when the gadget is on return self flagsys::get( "gadget_unstoppable_force_on" ); } function gadget_unstoppable_force_is_flickering( slot ) { if(isDefined(level.cybercom) && isDefined(level.cybercom.unstoppable_force)) { return self [[level.cybercom.unstoppable_force._is_flickering]](slot); } return false; } function gadget_unstoppable_force_on_flicker( slot, weapon ) { if(isDefined(level.cybercom) && isDefined(level.cybercom.unstoppable_force)) { self [[level.cybercom.unstoppable_force._on_flicker]](slot, weapon); } } function gadget_unstoppable_force_on_give( slot, weapon ) { if(isDefined(level.cybercom) && isDefined(level.cybercom.unstoppable_force)) { self [[level.cybercom.unstoppable_force._on_give]](slot, weapon); } } function gadget_unstoppable_force_on_take( slot, weapon ) { if(isDefined(level.cybercom) && isDefined(level.cybercom.unstoppable_force)) { self [[level.cybercom.unstoppable_force._on_take]](slot, weapon); } } //self is the player function gadget_unstoppable_force_on_connect() { if(isDefined(level.cybercom) && isDefined(level.cybercom.unstoppable_force)) { self [[level.cybercom.unstoppable_force._on_connect]](); } } function gadget_unstoppable_force_on( slot, weapon ) { // excecutes when the gadget is turned on self flagsys::set( "gadget_unstoppable_force_on" ); if(isDefined(level.cybercom) && isDefined(level.cybercom.unstoppable_force)) { self [[level.cybercom.unstoppable_force._on]](slot, weapon); } } function gadget_unstoppable_force_off( slot, weapon ) { // excecutes when the gadget is turned off` self flagsys::clear( "gadget_unstoppable_force_on" ); if(isDefined(level.cybercom) && isDefined(level.cybercom.unstoppable_force)) { self [[level.cybercom.unstoppable_force._off]](slot, weapon); } } function gadget_firefly_is_primed( slot, weapon ) { // excecutes when the gadget is turned off` if(isDefined(level.cybercom) && isDefined(level.cybercom.unstoppable_force)) { self [[level.cybercom.unstoppable_force._is_primed]](slot, weapon); } }