// -------------------------------------------- BLACKBOARD ATTRIBUTES --------------------------// // Attribute names, keep it lowercase. "_" before the attribute name indicates that its being used by both AST and BT. // Desired values should have DESIRED and "_desired_" in their definition. There should be a associated BB attribute existing already // Eg. ATTRIBUTE and DESIRED_ATTRIBUTE and "_attribute" and "_desired_attribute". Try to keep them together please. :) // Robots //Zombies //contains all the possible knockdown animations //only has the quick to the ground knockdown animations // will be set to YES if AI will look good if he reacts with flanking // -------------------------------------------- BLACKBOARD DEFINES --------------------// // -------------------------------------------- AIM RELATED --------------------------// // -------------------------------------------- STANCES -------------------------------// // -------------------------------------------- WEAPONS -------------------------------// // -------------------------------------------- DAMAGE -------------------------------// // -------------------------------------------- TACTICAL WALK -------------------------// // -------------------------------------------- CORNER PREDICTION ----------------------// // -------------------------------------------- ARRIVAL -------------------------------// // -------------------------------------------- LOCMOTION PAIN ------------------------// // -------------------------------------------- DAMAGE DIRECTION ------------------------// // -------------------------------------------- SPECIAL DEATH ------------------------// // -------------------------------------------- AWARENESS ------------------------// // -------------------------------- STAIRS ------------------------// // skip4 Not implemented yet // -------------------------------------------- HITLOCS ------------------------// // same as hitLocation_t enum in q_shared.h