/////////////////////////////////////////////////////////////////////////////// // // Tweakables // /////////////////////////////////////////////////////////////////////////////// // Millisecond cooldown time before the warlord can juke again. // Anything less than 2000 is less than the juke animation playback length. // Health pool the warlord uses when in the tug-of-war recharge state. // The initial health added to the warlord's health pool when entering the recharge state. // NOTE - This is truncated to WARLORD_RECHARGE_HEALTH_MAX and should be positive. // The amount of health to give the warlord per second when recharging. // Health percentage of the warlord to play the medium damage FX. // Health percentage of the warlord to play the heavy damage FX. // The starting health of the warlord's shield. // The percent of health the shield has to be to turn orange. // The percent of health the shield has to be to turn red. // Maximum distance from the player the warlord will try to charge melee them. // How often the warlord will attempt to charge melee. // in seconds /////////////////////////////////////////////////////////////////////////////// // // Warlord Defines // /////////////////////////////////////////////////////////////////////////////// /# #/ /////////////////////////////////////////////////////////////////////////////// // // Clientfields // /////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////// // // Warlord Spawn Types // /////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////// // // FX // /////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////// // // Sounds // ///////////////////////////////////////////////////////////////////////////////