#using scripts\shared\system_shared; //REGISTER SHARED SYSTEMS - DO NOT REMOVE #using scripts\shared\duplicaterender_mgr; #using scripts\shared\fx_shared; #using scripts\shared\player_shared; #using scripts\shared\visionset_mgr_shared; #using scripts\shared\water_surface; #using scripts\shared\postfx_shared; #using scripts\shared\blood; #using scripts\shared\drown; #using scripts\shared\_explode; //Weapons #using scripts\shared\weapons_shared; #using scripts\shared\weapons\_empgrenade; #namespace load; function autoexec __init__sytem__() { system::register("load",&__init__,undefined,undefined); } function __init__() { /# level thread first_frame(); #/ init_push_out_threshold(); } /# function first_frame() { level.first_frame = true; wait 0.05; level.first_frame = undefined; } #/ function init_push_out_threshold() { push_out_threshold = GetDvarFloat( "tu16_physicsPushOutThreshold", -1.0 ); if ( push_out_threshold != -1.0 ) SetDvar( "tu16_physicsPushOutThreshold", 20.0 ); // BO3 default value } ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // ART REVIEW - Set up the level to run for art/geo review (no event scripting) - should be called from load::main // ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////// function art_review() { if ( GetDvarString( "art_review" ) == "" ) { SetDvar( "art_review", "0" ); } if ( GetDvarString( "art_review" ) == "1" ) { level waittill( "forever" ); } } ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // !ART REVIEW // /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////