#using scripts\shared\system_shared; #using scripts\shared\util_shared; #namespace music; function autoexec __init__sytem__() { system::register("music",&__init__,undefined,undefined); } function __init__() { level.activeMusicState = ""; level.nextMusicState = ""; level.musicStates = []; util::register_system( "musicCmd", &musicCmdHandler ); } function musicCmdHandler(clientNum, state, oldState) { if (state != "death") { level._lastMusicState = state; } state = ToLower(state); soundsetmusicstate(state); }