#using scripts\shared\clientfield_shared; #using scripts\shared\system_shared; #namespace player; function autoexec __init__sytem__() { system::register("player",&__init__,undefined,undefined); } function __init__() { clientfield::register( "world", "gameplay_started", 4000, 1, "int", &gameplay_started_callback, !true, true ); } function gameplay_started_callback(localClientNum, oldVal, newVal, bNewEnt, bInitialSnap, fieldName, bWasTimeJump) { SetDvar("cg_isGameplayActive", newVal); // UNCOMMENT AND PUT SESSIONMODE SPECIFIC LOGIC HERE IF NEEDED /* mode = CurrentSessionMode(); if( mode == SESSIONMODE_CAMPAIGN ) { if( IS_BONUSZM ) { // Campaign Zombies } else { // Campaign } } else if( mode == SESSIONMODE_MULTIPLAYER ) { } else { //SESSIONMODE_ZOMBIES } */ }