// unique unsigned int - general numbering of all items // string - item group name, "primary" "secondary" "inventory" "specialty" "grenades" "special grenades" "stow back" "stow side" "attachment" // string - name of the item, "Extreme Conditioning" // string - reference string of the item, "m203" "svt40" "bulletdamage" "c4" // signed int - item count, if exists, -1 = has no count // string - item's image file name // long string - item's description // long string - item's other string data, reserved // signed int - item's other number data, used for attachment number representations // unsigned int - represents if item is unlocked by default // signed int - item's other number data, used for primary weapon camo skin number representations // signed int - allocation cost of the item // string - slot for the given item // string - dlc required // signed int - momentum cost // // // // //