// // _version.gsh // // Contains version #defines for the clientfield system. // // To Blame : Dan Laufer. // // Format : // // Add FFOTD updates, as needed in the format of : // #define _FFOTD_MMDDYY_VER + 1 // // i.e. // // #define VERSION_TU1 1000 // #define VERSION_TU1_FFOTD_010113_0 1001 // #define VERSION_TU1_FFOTD_010713_0 1002 // // #define VERSION_TU2 2000 // #define VERSION_TU2_FFOTD_031813_0 2001 // #define VERSION_TU2_FFOTD_031813_1 2002 // #define VERSION_TU2_FFOTD_031813_2 2003 // #define VERSION_TU2_FFOTD_031913_0 2004 // // The MMDDYY specified is the date you make the change - not the day that the FFOTD is to be posted. // _VER is just incremented based on additional changes made same day - or be smart, and just use what's already there for the same day - as long as no FFOTD has already // been posted, using that data. //================================================================================================= //IF YOU CHANGE ANY VERSION NUMBERS IN THIS FILE, MAKE SURE TO UPDATE CLIENTFIELDMODELS.LUA AS WELL //================================================================================================= // VERSION_SHIP is 1, rather than 0 - so that I can use 0 as a 'wait - we've not recieved anything from the server yet' debug clue. //-------------------------------------- // .... expand as needed. // DLC Versions should be set to match the current in progress _TU define, and updated to the shipping XBOX TU number at ship. //-------------------------------------- // These are used to pinpoint when a ClientField became obsolete. We use a negative version to signify obsolesence, // and the absolute value is the version at which obsolesence occurred. This allows us to reenable the ClientField at a // later date if need be using a new standard (i.e. positive valued) version number //--------------------------------------