//============================================================================= // _zm_power power sources //***** BEGIN MATCH RECORD EVENT DEFINES ****/// //Optional Param 1 - Gumball the player was holding //Optional Param 2 - Gumball the player took //Optional Param 1 -- Gumball index consumed //Optional Param 2 -- Player Health --Not sure what else to track here. //Optional Param 1 -- Door Cost //Optional Param 1 -- Gun Index //Optional Param 2 -- Gun Cost //Optional Param 1 -- Gun Index //Optional Param 2 -- Gun Cost //Optional Param 1 -- Gun Index //Optional Param 1 -- Switch Entity Number //Optional Param 1 -- Gun Index //Optional Param 2 -- Cost //Optional Param 1 -- Gun Index //Optional Param 1 -- Ritual Hash //Optional Param 1 -- Powerup Hash //NOTE -- The event position in this case is the world position of the POD, not the player. //Optional Param 1 -- Pod Level //Optional Param 1 - Weapon Index //Optional Param 2 - Current AAT Hash //Optional Param 1 - Weapon Index //Optional Param 2 - Offered AAT Hash //Optional Param 1 - Weapon Index //Optional Param 2 - AAT Hash //Optional Param 1 - Weapon Index //Optional Param 2 - AAT Hash //NOTE -- The event position in this case is the world position of the PERK MACHINE, not the player. This can be used to identify which perk machine is being accessed. //Optional Param 1 - Hash Index //***** END MATCH RECORD EVENT DEFINES ****///