//Killstreak Rules //Hellfire missile //Hellfire missile Bomblets //AI_TANK //TURRET //MICROWAVE TURRET //UAV //CUAV //Percentage of minimap coords to generate valid points from //SATELLITE // spawns from an angle relative to map center (min) // spawns from an angle relative to map center (max) // the scale of the distance traveled for DURATION_MS //RAPS //RAPS HELICOPTER DEPLOY POINT SELECTION //RAPS HELICOPTER AVOIDANCE // RAPS damage/death fx //EMP //DRONE STRIKE //HELICOPTER //FLAK DRONE //Spawn offset from parent //HELICOPTER GUNNER //DART //Time in seconds to watch the death of the dart //Offset from qrdrone_height node before out of range notification/shutdown //SENTINEL //2D distance between sentinel and enemy to begin combat state //Minimum distance between sentinel and enemy during combat //Maximum distance between sentinel and enemy during combat //Time to wait after unsuccessful burst fire attempt ( sight line / distance check ) //Min time to wait after reaching goal in unaware state //Max time to wait after reaching goal in unaware state //Minimum radius from player for unaware target pos selection //Maximum radius from player for unaware target pos selection //Minimum spacing between valid target pos points //Height above sentinel owner for unaware target pos selection //Variance +/- in height from SENTINEL_HOVER_HEIGHT //Minimum height for combat position selection //Maximum height for combat position selection //Time to wait before attacking enemy after being shot //When in combat, if the owner exceeds this 2d distance, the sentinel will breakaway from combat //Offset from qrdrone_height node before out of range notification/shutdown //Vertical offset from rcbomb spawn height //Percentage of healthDefault ( set in veh gdt ) that each emp grenade will damage //Number of missiles required to destroy //RCBOMB //COMBAT ROBOT //HELICOPTER COMLINK //HIDE COMPASS (aka minimap)