#using scripts\codescripts\struct; #using scripts\shared\util_shared; //commenting audio script out to get the map loading 1-15-14 //#using scripts\mp\_audio; #using scripts\mp\_load; #using scripts\mp\mp_apartments_amb; #using scripts\mp\mp_apartments_fx; #using scripts\mp\mp_apartments_lighting; // Test clientside script for mp_apartments function main() { // _load! load::main(); mp_apartments_fx::main(); thread mp_apartments_amb::main(); // This needs to be called after all systems have been registered. util::waitforclient( 0 ); level.endGameXCamName = "ui_cam_endgame_mp_apartments"; SetDvar( "phys_buoyancy", 1 ); SetDvar( "phys_ragdoll_buoyancy", 1 ); /# println("*** Client : mp_apartments running..."); #/ }