#using scripts\codescripts\struct; #using scripts\shared\compass; #using scripts\shared\util_shared; #using scripts\mp\_load; #using scripts\mp\_util; #using scripts\mp\gametypes\_spawnlogic; #using scripts\mp\mp_veiled_heyday_fx; #using scripts\mp\mp_veiled_heyday_sound; #using scripts\shared\_oob; #using scripts\shared\scene_shared; #precache( "model", "collision_clip_wall_64x64x10" ); #precache( "model", "collision_clip_wall_128x128x10" ); #precache( "model", "collision_clip_wall_32x32x10" ); function main() { precache(); mp_veiled_heyday_fx::main(); mp_veiled_heyday_sound::main(); load::main(); compass::setupMiniMap( "compass_map_mp_veiled_heyday" ); SetDvar( "compassmaxrange", "2100" ); // Set up the default range of the compass // Player can stand on train beside barn SpawnCollision("collision_clip_wall_32x32x10", "collider", ( -2091.09 , 803.526 , 140.663 ), ( 27 , 82 , -2 )); SpawnCollision("collision_clip_wall_32x32x10", "collider", ( -1905.67 , 876.398 , 140.663 ), ( 27 , 97 , 2 )); // Player can mantle into spot between junkyard and white truck in tire pile SpawnCollision("collision_clip_wall_128x128x10", "collider", ( 881 , -352 , 116 ), ( 0 , 0 , 0 )); SpawnCollision("collision_clip_wall_128x128x10", "collider", ( 885 , -352 , 116 ), ( 0 , 0 , 0 )); // Stockpile hub points level.cleanDepositPoints = Array ( ( -63.6408 , -499.434 , -19.875 ), ( -1363.59 , 509.905 , -20.1416 ), ( 1362.85 , -166.119 , 1.5134 ), ( -237.83 , 1105.17 , 10 ) ); // out of map on top of fence trigger = spawn( "trigger_radius", ( 783.5 , 1879.5 , 28.5 ), 0, 150, 50 ); trigger thread oob::run_oob_trigger(); // care package pushes friendly down under grate by grain bins trigger = spawn( "trigger_radius", ( 2483.5 , 329 , -66.5 ), 0, 300, 100 ); trigger thread watchKillTrigger(); trigger = spawn( "trigger_radius", ( 2492 , -144.5 , -66.5 ), 0, 300, 100 ); trigger thread watchKillTrigger(); //level thread rocket_launch(); level thread crane_anims(); } function precache() { // DO ALL PRECACHING HERE } function crane_anims() { wait(0.5); level thread scene::play("vld_hd_anim_crane_01", "targetname"); wait(2.33); level thread scene::play("vld_hd_anim_crane_02", "targetname"); wait(3); level thread scene::play("vld_hd_anim_crane_03", "targetname"); wait(5.75); level thread scene::play("vld_hd_anim_crane_04", "targetname"); } function watchKillTrigger() { level endon( "game_ended" ); trigger = self; while(1) { trigger waittill( "trigger", player ); player DoDamage(1000, trigger.origin + (0, 0, 0), trigger, trigger, "none", "MOD_SUICIDE", 0 ); } }