Allow for disconnect/reconnect.
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@ -75,6 +75,18 @@ static int prompt(char* line, size_t size)
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return res;
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}
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static void discordInit()
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{
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DiscordEventHandlers handlers;
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memset(&handlers, 0, sizeof(handlers));
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handlers.ready = handleDiscordReady;
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handlers.disconnected = handleDiscordDisconnected;
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handlers.errored = handleDiscordError;
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handlers.joinGame = handleDiscordJoin;
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handlers.spectateGame = handleDiscordSpectate;
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Discord_Initialize(APPLICATION_ID, &handlers, 1);
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}
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static void gameLoop()
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{
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char line[512];
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@ -88,6 +100,19 @@ static void gameLoop()
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if (line[0] == 'q') {
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break;
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}
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if (line[0] == 't') {
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printf("Shutting off Discord.\n");
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Discord_Shutdown();
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continue;
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}
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if (line[0] == 'y') {
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printf("Reinit Discord.\n");
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discordInit();
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continue;
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}
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if (time(NULL) & 1) {
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printf("I don't understand that.\n");
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}
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@ -113,15 +138,7 @@ static void gameLoop()
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int main(int argc, char* argv[])
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{
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DiscordEventHandlers handlers;
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memset(&handlers, 0, sizeof(handlers));
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handlers.ready = handleDiscordReady;
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handlers.disconnected = handleDiscordDisconnected;
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handlers.errored = handleDiscordError;
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handlers.joinGame = handleDiscordJoin;
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handlers.spectateGame = handleDiscordSpectate;
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Discord_Initialize(APPLICATION_ID, &handlers, 1);
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discordInit();
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gameLoop();
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