Fix crashes
This commit is contained in:
parent
bc22841700
commit
30c93579d5
@ -9,24 +9,6 @@ public class DiscordSpectateEvent : UnityEngine.Events.UnityEvent<string> { }
|
|||||||
[System.Serializable]
|
[System.Serializable]
|
||||||
public class DiscordJoinRequestEvent : UnityEngine.Events.UnityEvent<DiscordRpc.DiscordUser> { }
|
public class DiscordJoinRequestEvent : UnityEngine.Events.UnityEvent<DiscordRpc.DiscordUser> { }
|
||||||
|
|
||||||
public class GameManager {
|
|
||||||
private static GameManager instance = null;
|
|
||||||
public static GameManager Instance {
|
|
||||||
get
|
|
||||||
{
|
|
||||||
if (instance == null)
|
|
||||||
{
|
|
||||||
instance = new GameManager();
|
|
||||||
}
|
|
||||||
return instance;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
public UnityEngine.Events.UnityEvent onConnect;
|
|
||||||
public UnityEngine.Events.UnityEvent onDisconnect;
|
|
||||||
public UnityEngine.Events.UnityEvent hasResponded;
|
|
||||||
public DiscordRpc.DiscordUser joinRequest;
|
|
||||||
}
|
|
||||||
|
|
||||||
public class DiscordController : MonoBehaviour
|
public class DiscordController : MonoBehaviour
|
||||||
{
|
{
|
||||||
public DiscordRpc.RichPresence presence = new DiscordRpc.RichPresence();
|
public DiscordRpc.RichPresence presence = new DiscordRpc.RichPresence();
|
||||||
@ -36,6 +18,10 @@ public class DiscordController : MonoBehaviour
|
|||||||
public DiscordJoinEvent onJoin;
|
public DiscordJoinEvent onJoin;
|
||||||
public DiscordJoinEvent onSpectate;
|
public DiscordJoinEvent onSpectate;
|
||||||
public DiscordJoinRequestEvent onJoinRequest;
|
public DiscordJoinRequestEvent onJoinRequest;
|
||||||
|
public UnityEngine.Events.UnityEvent onConnect;
|
||||||
|
public UnityEngine.Events.UnityEvent onDisconnect;
|
||||||
|
public UnityEngine.Events.UnityEvent hasResponded;
|
||||||
|
public DiscordRpc.DiscordUser joinRequest;
|
||||||
|
|
||||||
DiscordRpc.EventHandlers handlers;
|
DiscordRpc.EventHandlers handlers;
|
||||||
|
|
||||||
@ -47,54 +33,54 @@ public class DiscordController : MonoBehaviour
|
|||||||
DiscordRpc.UpdatePresence(presence);
|
DiscordRpc.UpdatePresence(presence);
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void RequestRespondYes()
|
public void RequestRespondYes()
|
||||||
{
|
{
|
||||||
Debug.Log("Discord: responding yes to Ask to Join request");
|
Debug.Log("Discord: responding yes to Ask to Join request");
|
||||||
DiscordRpc.Respond(GameManager.Instance.joinRequest.userId, DiscordRpc.Reply.Yes);
|
DiscordRpc.Respond(joinRequest.userId, DiscordRpc.Reply.Yes);
|
||||||
// hasResponded.Invoke();
|
hasResponded.Invoke();
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void RequestRespondNo()
|
public void RequestRespondNo()
|
||||||
{
|
{
|
||||||
Debug.Log("Discord: responding no to Ask to Join request");
|
Debug.Log("Discord: responding no to Ask to Join request");
|
||||||
DiscordRpc.Respond(GameManager.Instance.joinRequest.userId, DiscordRpc.Reply.No);
|
DiscordRpc.Respond(joinRequest.userId, DiscordRpc.Reply.No);
|
||||||
// hasResponded.Invoke();
|
hasResponded.Invoke();
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void ReadyCallback(ref DiscordRpc.DiscordUser connectedUser)
|
public void ReadyCallback(ref DiscordRpc.DiscordUser connectedUser)
|
||||||
{
|
{
|
||||||
Debug.Log(string.Format("Discord: connected to {0}#{1}: {2}", connectedUser.username, connectedUser.discriminator, connectedUser.userId));
|
Debug.Log(string.Format("Discord: connected to {0}#{1}: {2}", connectedUser.username, connectedUser.discriminator, connectedUser.userId));
|
||||||
// GameManager.Instance.onConnect.Invoke();
|
onConnect.Invoke();
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void DisconnectedCallback(int errorCode, string message)
|
public void DisconnectedCallback(int errorCode, string message)
|
||||||
{
|
{
|
||||||
Debug.Log(string.Format("Discord: disconnect {0}: {1}", errorCode, message));
|
Debug.Log(string.Format("Discord: disconnect {0}: {1}", errorCode, message));
|
||||||
// onDisconnect.Invoke();
|
onDisconnect.Invoke();
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void ErrorCallback(int errorCode, string message)
|
public void ErrorCallback(int errorCode, string message)
|
||||||
{
|
{
|
||||||
Debug.Log(string.Format("Discord: error {0}: {1}", errorCode, message));
|
Debug.Log(string.Format("Discord: error {0}: {1}", errorCode, message));
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void JoinCallback(string secret)
|
public void JoinCallback(string secret)
|
||||||
{
|
{
|
||||||
Debug.Log(string.Format("Discord: join ({0})", secret));
|
Debug.Log(string.Format("Discord: join ({0})", secret));
|
||||||
// onJoin.Invoke(secret);
|
onJoin.Invoke(secret);
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void SpectateCallback(string secret)
|
public void SpectateCallback(string secret)
|
||||||
{
|
{
|
||||||
Debug.Log(string.Format("Discord: spectate ({0})", secret));
|
Debug.Log(string.Format("Discord: spectate ({0})", secret));
|
||||||
// onSpectate.Invoke(secret);
|
onSpectate.Invoke(secret);
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void RequestCallback(ref DiscordRpc.DiscordUser request)
|
public void RequestCallback(ref DiscordRpc.DiscordUser request)
|
||||||
{
|
{
|
||||||
Debug.Log(string.Format("Discord: join request {0}#{1}: {2}", request.username, request.discriminator, request.userId));
|
Debug.Log(string.Format("Discord: join request {0}#{1}: {2}", request.username, request.discriminator, request.userId));
|
||||||
GameManager.Instance.joinRequest = request;
|
joinRequest = request;
|
||||||
// onJoinRequest.Invoke(request);
|
onJoinRequest.Invoke(request);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Start()
|
void Start()
|
||||||
|
Loading…
x
Reference in New Issue
Block a user