Ask to join (#4)
This adds a new callback `joinRequest` and a new API function `Discord_Respond` to reply to it.
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@ -15,6 +15,21 @@ static const char* APPLICATION_ID = "345229890980937739";
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static int FrustrationLevel = 0;
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static int64_t StartTime;
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static int prompt(char* line, size_t size)
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{
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int res;
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char* nl;
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printf("\n> ");
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fflush(stdout);
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res = fgets(line, (int)size, stdin) ? 1 : 0;
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line[size - 1] = 0;
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nl = strchr(line, '\n');
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if (nl) {
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*nl = 0;
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}
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return res;
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}
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static void updateDiscordPresence()
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{
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char buffer[256];
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@ -62,19 +77,37 @@ static void handleDiscordSpectate(const char* secret)
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printf("\nDiscord: spectate (%s)\n", secret);
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}
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static int prompt(char* line, size_t size)
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static void handleDiscordJoinRequest(const DiscordJoinRequest* request)
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{
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int res;
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char* nl;
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printf("\n> ");
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fflush(stdout);
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res = fgets(line, (int)size, stdin) ? 1 : 0;
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line[size - 1] = 0;
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nl = strchr(line, '\n');
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if (nl) {
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*nl = 0;
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int response = -1;
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char yn[4];
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printf("\nDiscord: join request from %s - %s - %s\n",
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request->username,
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request->avatarUrl,
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request->userId);
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do {
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printf("Accept? (y/n)");
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if (!prompt(yn, sizeof(yn))) {
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break;
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}
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if (!yn[0]) {
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continue;
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}
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if (yn[0] == 'y') {
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response = DISCORD_REPLY_YES;
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break;
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}
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if (yn[0] == 'n') {
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response = DISCORD_REPLY_NO;
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break;
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}
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} while (1);
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if (response != -1) {
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Discord_Respond(request->userId, response);
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}
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return res;
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}
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static void discordInit()
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@ -86,6 +119,7 @@ static void discordInit()
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handlers.errored = handleDiscordError;
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handlers.joinGame = handleDiscordJoin;
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handlers.spectateGame = handleDiscordSpectate;
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handlers.joinRequest = handleDiscordJoinRequest;
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Discord_Initialize(APPLICATION_ID, &handlers, 1, NULL);
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}
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