Unity example: show when connected
This commit is contained in:
@ -7,6 +7,8 @@ public class DiscordController : MonoBehaviour {
|
||||
public string applicationId;
|
||||
public int callbackCalls;
|
||||
public int clickCounter;
|
||||
public UnityEngine.Events.UnityEvent onConnect;
|
||||
public UnityEngine.Events.UnityEvent onDisconnect;
|
||||
|
||||
DiscordRpc.EventHandlers handlers;
|
||||
|
||||
@ -24,12 +26,14 @@ public class DiscordController : MonoBehaviour {
|
||||
{
|
||||
++callbackCalls;
|
||||
Debug.Log("Discord: ready");
|
||||
onConnect.Invoke();
|
||||
}
|
||||
|
||||
public void DisconnectedCallback(int errorCode, string message)
|
||||
{
|
||||
++callbackCalls;
|
||||
Debug.Log(string.Format("Discord: disconnect {0}: {1}", errorCode, message));
|
||||
onDisconnect.Invoke();
|
||||
}
|
||||
|
||||
public void ErrorCallback(int errorCode, string message)
|
||||
|
Reference in New Issue
Block a user