Unity example: show when connected

This commit is contained in:
Chris Marsh
2017-08-03 09:52:43 -07:00
parent f6853fac1b
commit 470259e8b0
2 changed files with 111 additions and 0 deletions

View File

@ -7,6 +7,8 @@ public class DiscordController : MonoBehaviour {
public string applicationId;
public int callbackCalls;
public int clickCounter;
public UnityEngine.Events.UnityEvent onConnect;
public UnityEngine.Events.UnityEvent onDisconnect;
DiscordRpc.EventHandlers handlers;
@ -24,12 +26,14 @@ public class DiscordController : MonoBehaviour {
{
++callbackCalls;
Debug.Log("Discord: ready");
onConnect.Invoke();
}
public void DisconnectedCallback(int errorCode, string message)
{
++callbackCalls;
Debug.Log(string.Format("Discord: disconnect {0}: {1}", errorCode, message));
onDisconnect.Invoke();
}
public void ErrorCallback(int errorCode, string message)