Making another one, cleaning up some

This commit is contained in:
Chris Marsh
2017-06-30 16:18:54 -07:00
parent ae13d40b74
commit 47c488ac6b
9 changed files with 441 additions and 3 deletions

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include_directories(${PROJECT_SOURCE_DIR}/include)
add_executable(simple-client simple.c)
target_link_libraries(simple-client discord-rpc)

89
examples/simple/simple.c Normal file
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/*
This is a simple example in C of using the rich presence API syncronously.
*/
#define _CRT_SECURE_NO_WARNINGS /* thanks Microsoft */
#include <stdint.h>
#include <stdio.h>
#include <string.h>
#include <time.h>
#include "discord-rpc.h"
static const char* APPLICATION_ID = "12345678910";
static int FrustrationLevel = 0;
static void updateDiscordPresence() {
char buffer[256];
DiscordRichPresence discordPresence;
memset(&discordPresence, 0, sizeof(discordPresence));
discordPresence.state = "West of House";
sprintf(buffer, "Frustration level: %d", FrustrationLevel);
discordPresence.details = buffer;
Discord_UpdatePresence(&discordPresence);
}
static void handleDiscordReady() {
printf("Discord: ready\n");
}
static void handleDiscordDisconnected() {
printf("Discord: disconnected\n");
}
static void handleDiscordWantsPresence() {
printf("Discord: requests presence\n");
updateDiscordPresence();
}
static int prompt(char* line, size_t size) {
int res;
char* nl;
printf("\n> ");
fflush(stdout);
res = fgets(line, size, stdin) ? 1 : 0;
line[size - 1] = 0;
nl = strchr(line, '\n');
if (nl) {
*nl = 0;
}
return res;
}
static void gameLoop() {
char line[512];
char* space;
printf("You are standing in an open field west of a white house.\n");
while (prompt(line, sizeof(line))) {
if (time(NULL) & 1) {
printf("I don't understand that.\n");
} else {
space = strchr(line, ' ');
if (space) {
*space = 0;
}
printf("I don't know the word \"%s\".\n", line);
}
++FrustrationLevel;
updateDiscordPresence();
}
}
int main() {
DiscordEventHandlers handlers;
memset(&handlers, 0, sizeof(handlers));
handlers.ready = handleDiscordReady;
handlers.disconnected = handleDiscordDisconnected;
handlers.wantsPresence = handleDiscordWantsPresence;
Discord_Initialize(APPLICATION_ID, &handlers);
gameLoop();
Discord_Shutdown();
return 0;
}