Choose pipe number on initialize (#250)

* Choose pipe number on initialize

* Get pipe from base connection instance

* UE4 support

* Warnings as errors yelling

* Fix windows connection

* Oops all variables

* maybe this fixes it

* This one actually works!!!!

* Fix double function declaration
This commit is contained in:
Mason Sciotti
2019-01-14 00:16:22 -08:00
committed by GitHub
parent 4e53fa0392
commit 4824b20f28
11 changed files with 25 additions and 19 deletions

View File

@ -78,7 +78,7 @@ public class DiscordRpc
Ignore = 2
}
public static void Initialize(string applicationId, ref EventHandlers handlers, bool autoRegister, string optionalSteamId)
public static void Initialize(string applicationId, ref EventHandlers handlers, bool autoRegister, string optionalSteamId, int pipe = 0)
{
Callbacks = handlers;
@ -90,11 +90,11 @@ public class DiscordRpc
staticEventHandlers.spectateCallback += DiscordRpc.SpectateCallback;
staticEventHandlers.requestCallback += DiscordRpc.RequestCallback;
InitializeInternal(applicationId, ref staticEventHandlers, autoRegister, optionalSteamId);
InitializeInternal(applicationId, ref staticEventHandlers, autoRegister, optionalSteamId, pipe);
}
[DllImport("discord-rpc", EntryPoint = "Discord_Initialize", CallingConvention = CallingConvention.Cdecl)]
static extern void InitializeInternal(string applicationId, ref EventHandlers handlers, bool autoRegister, string optionalSteamId);
static extern void InitializeInternal(string applicationId, ref EventHandlers handlers, bool autoRegister, string optionalSteamId, int pipe);
[DllImport("discord-rpc", EntryPoint = "Discord_Shutdown", CallingConvention = CallingConvention.Cdecl)]
public static extern void Shutdown();