Choose pipe number on initialize (#250)

* Choose pipe number on initialize

* Get pipe from base connection instance

* UE4 support

* Warnings as errors yelling

* Fix windows connection

* Oops all variables

* maybe this fixes it

* This one actually works!!!!

* Fix double function declaration
This commit is contained in:
Mason Sciotti
2019-01-14 00:16:22 -08:00
committed by GitHub
parent 4e53fa0392
commit 4824b20f28
11 changed files with 25 additions and 19 deletions

View File

@ -129,7 +129,7 @@ static void discordInit()
handlers.joinGame = handleDiscordJoin;
handlers.spectateGame = handleDiscordSpectate;
handlers.joinRequest = handleDiscordJoinRequest;
Discord_Initialize(APPLICATION_ID, &handlers, 1, NULL);
Discord_Initialize(APPLICATION_ID, &handlers, 1, NULL, 0);
}
static void gameLoop()