Choose pipe number on initialize (#250)

* Choose pipe number on initialize

* Get pipe from base connection instance

* UE4 support

* Warnings as errors yelling

* Fix windows connection

* Oops all variables

* maybe this fixes it

* This one actually works!!!!

* Fix double function declaration
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Mason Sciotti authored and GitHub committed 2019-01-14 00:16:22 -08:00
1 parent 4e53fa0392
commit 4824b20f28
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+25 -19

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@@ -64,7 +64,8 @@ typedef struct DiscordEventHandlers {
DISCORD_EXPORT void Discord_Initialize(const char* applicationId,
DiscordEventHandlers* handlers,
int autoRegister,
const char* optionalSteamId);
const char* optionalSteamId,
int optionalPipeNumber);
DISCORD_EXPORT void Discord_Shutdown(void);
/* checks for incoming messages, dispatches callbacks */