Choose pipe number on initialize (#250)
* Choose pipe number on initialize * Get pipe from base connection instance * UE4 support * Warnings as errors yelling * Fix windows connection * Oops all variables * maybe this fixes it * This one actually works!!!! * Fix double function declaration
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@ -64,7 +64,8 @@ typedef struct DiscordEventHandlers {
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DISCORD_EXPORT void Discord_Initialize(const char* applicationId,
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DiscordEventHandlers* handlers,
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int autoRegister,
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const char* optionalSteamId);
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const char* optionalSteamId,
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int optionalPipeNumber);
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DISCORD_EXPORT void Discord_Shutdown(void);
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/* checks for incoming messages, dispatches callbacks */
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