From 544f91a5a811af880e0692c8a4e76bc8b9c20770 Mon Sep 17 00:00:00 2001 From: msciotti Date: Wed, 7 Nov 2018 12:08:14 -0800 Subject: [PATCH] UE4 support --- .../Source/DiscordRpc/Private/DiscordRpcBlueprint.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/examples/unrealstatus/Plugins/discordrpc/Source/DiscordRpc/Private/DiscordRpcBlueprint.cpp b/examples/unrealstatus/Plugins/discordrpc/Source/DiscordRpc/Private/DiscordRpcBlueprint.cpp index 95388df..1e40457 100644 --- a/examples/unrealstatus/Plugins/discordrpc/Source/DiscordRpc/Private/DiscordRpcBlueprint.cpp +++ b/examples/unrealstatus/Plugins/discordrpc/Source/DiscordRpc/Private/DiscordRpcBlueprint.cpp @@ -82,7 +82,8 @@ static void JoinRequestHandler(const DiscordUser* request) void UDiscordRpc::Initialize(const FString& applicationId, bool autoRegister, - const FString& optionalSteamId) + const FString& optionalSteamId, + int pipe) { self = this; IsConnected = false; @@ -102,7 +103,7 @@ void UDiscordRpc::Initialize(const FString& applicationId, auto appId = StringCast(*applicationId); auto steamId = StringCast(*optionalSteamId); Discord_Initialize( - (const char*)appId.Get(), &handlers, autoRegister, (const char*)steamId.Get()); + (const char*)appId.Get(), &handlers, autoRegister, (const char*)steamId.Get(), pipe); } void UDiscordRpc::Shutdown()