diff --git a/examples/unrealstatus/Plugins/DiscordRpc/Source/ThirdParty/DiscordRpcLibrary/Include/discord-rpc.h b/examples/unrealstatus/Plugins/DiscordRpc/Source/ThirdParty/DiscordRpcLibrary/Include/discord-rpc.h deleted file mode 100644 index feb874b..0000000 --- a/examples/unrealstatus/Plugins/DiscordRpc/Source/ThirdParty/DiscordRpcLibrary/Include/discord-rpc.h +++ /dev/null @@ -1,85 +0,0 @@ -#pragma once -#include - -// clang-format off - -#if defined(DISCORD_DYNAMIC_LIB) -# if defined(_WIN32) -# if defined(DISCORD_BUILDING_SDK) -# define DISCORD_EXPORT __declspec(dllexport) -# else -# define DISCORD_EXPORT __declspec(dllimport) -# endif -# else -# define DISCORD_EXPORT __attribute__((visibility("default"))) -# endif -#else -# define DISCORD_EXPORT -#endif - -// clang-format on - -#ifdef __cplusplus -extern "C" { -#endif - -typedef struct DiscordRichPresence { - const char* state; /* max 128 bytes */ - const char* details; /* max 128 bytes */ - int64_t startTimestamp; - int64_t endTimestamp; - const char* largeImageKey; /* max 32 bytes */ - const char* largeImageText; /* max 128 bytes */ - const char* smallImageKey; /* max 32 bytes */ - const char* smallImageText; /* max 128 bytes */ - const char* partyId; /* max 128 bytes */ - int partySize; - int partyMax; - const char* matchSecret; /* max 128 bytes */ - const char* joinSecret; /* max 128 bytes */ - const char* spectateSecret; /* max 128 bytes */ - int8_t instance; -} DiscordRichPresence; - -typedef struct DiscordJoinRequest { - const char* userId; - const char* username; - const char* discriminator; - const char* avatar; -} DiscordJoinRequest; - -typedef struct DiscordEventHandlers { - void (*ready)(void); - void (*disconnected)(int errorCode, const char* message); - void (*errored)(int errorCode, const char* message); - void (*joinGame)(const char* joinSecret); - void (*spectateGame)(const char* spectateSecret); - void (*joinRequest)(const DiscordJoinRequest* request); -} DiscordEventHandlers; - -#define DISCORD_REPLY_NO 0 -#define DISCORD_REPLY_YES 1 -#define DISCORD_REPLY_IGNORE 2 - -DISCORD_EXPORT void Discord_Initialize(const char* applicationId, - DiscordEventHandlers* handlers, - int autoRegister, - const char* optionalSteamId); -DISCORD_EXPORT void Discord_Shutdown(void); - -/* checks for incoming messages, dispatches callbacks */ -DISCORD_EXPORT void Discord_RunCallbacks(void); - -/* If you disable the lib starting its own io thread, you'll need to call this from your own */ -#ifdef DISCORD_DISABLE_IO_THREAD -DISCORD_EXPORT void Discord_UpdateConnection(void); -#endif - -DISCORD_EXPORT void Discord_UpdatePresence(const DiscordRichPresence* presence); -DISCORD_EXPORT void Discord_ClearPresence(void); - -DISCORD_EXPORT void Discord_Respond(const char* userid, /* DISCORD_REPLY_ */ int reply); - -#ifdef __cplusplus -} /* extern "C" */ -#endif