add Discord_ClearPresence()
(#104)
send-presence example updated - start a line with 'c' to toggle whether presence information is sent or not. Added ClearPresence to .cs bindings Added ClearPresence to UE4 blueprint class.
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@ -14,6 +14,7 @@
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static const char* APPLICATION_ID = "345229890980937739";
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static int FrustrationLevel = 0;
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static int64_t StartTime;
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static int SendPresence = 1;
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static int prompt(char* line, size_t size)
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{
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@ -32,24 +33,28 @@ static int prompt(char* line, size_t size)
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static void updateDiscordPresence()
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{
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char buffer[256];
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DiscordRichPresence discordPresence;
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memset(&discordPresence, 0, sizeof(discordPresence));
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discordPresence.state = "West of House";
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sprintf(buffer, "Frustration level: %d", FrustrationLevel);
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discordPresence.details = buffer;
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discordPresence.startTimestamp = StartTime;
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discordPresence.endTimestamp = time(0) + 5 * 60;
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discordPresence.largeImageKey = "canary-large";
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discordPresence.smallImageKey = "ptb-small";
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discordPresence.partyId = "party1234";
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discordPresence.partySize = 1;
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discordPresence.partyMax = 6;
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discordPresence.matchSecret = "xyzzy";
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discordPresence.joinSecret = "join";
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discordPresence.spectateSecret = "look";
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discordPresence.instance = 0;
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Discord_UpdatePresence(&discordPresence);
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if (SendPresence) {
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char buffer[256];
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DiscordRichPresence discordPresence;
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memset(&discordPresence, 0, sizeof(discordPresence));
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discordPresence.state = "West of House";
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sprintf(buffer, "Frustration level: %d", FrustrationLevel);
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discordPresence.details = buffer;
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discordPresence.startTimestamp = StartTime;
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discordPresence.endTimestamp = time(0) + 5 * 60;
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discordPresence.largeImageKey = "canary-large";
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discordPresence.smallImageKey = "ptb-small";
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discordPresence.partyId = "party1234";
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discordPresence.partySize = 1;
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discordPresence.partyMax = 6;
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discordPresence.matchSecret = "xyzzy";
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discordPresence.joinSecret = "join";
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discordPresence.spectateSecret = "look";
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discordPresence.instance = 0;
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Discord_UpdatePresence(&discordPresence);
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} else {
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Discord_ClearPresence();
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}
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}
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static void handleDiscordReady()
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@ -143,6 +148,18 @@ static void gameLoop()
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continue;
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}
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if (line[0] == 'c') {
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if (SendPresence) {
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printf("Clearing presence information.\n");
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SendPresence = 0;
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} else {
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printf("Restoring presence information.\n");
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SendPresence = 1;
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}
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updateDiscordPresence();
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continue;
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}
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if (line[0] == 'y') {
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printf("Reinit Discord.\n");
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discordInit();
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