add Discord_ClearPresence()
(#104)
send-presence example updated - start a line with 'c' to toggle whether presence information is sent or not. Added ClearPresence to .cs bindings Added ClearPresence to UE4 blueprint class.
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@ -145,3 +145,8 @@ void UDiscordRpc::UpdatePresence()
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Discord_UpdatePresence(&rp);
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}
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void UDiscordRpc::ClearPresence()
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{
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Discord_ClearPresence();
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}
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@ -108,6 +108,11 @@ public:
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Category = "Discord")
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void UpdatePresence();
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UFUNCTION(BlueprintCallable,
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meta = (DisplayName = "Clear presence", Keywords = "Discord rpc"),
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Category = "Discord")
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void ClearPresence();
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UPROPERTY(BlueprintReadOnly,
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meta = (DisplayName = "Is Discord connected", Keywords = "Discord rpc"),
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Category = "Discord")
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