add Discord_ClearPresence() (#104)

send-presence example updated - start a line with 'c' to toggle
whether presence information is sent or not.

Added ClearPresence to .cs bindings

Added ClearPresence to UE4 blueprint class.
This commit is contained in:
Ben Morse
2018-01-05 15:17:23 -08:00
committed by GitHub
parent b0e31a9e25
commit 6a59509b7b
7 changed files with 55 additions and 18 deletions

View File

@ -145,3 +145,8 @@ void UDiscordRpc::UpdatePresence()
Discord_UpdatePresence(&rp);
}
void UDiscordRpc::ClearPresence()
{
Discord_ClearPresence();
}

View File

@ -108,6 +108,11 @@ public:
Category = "Discord")
void UpdatePresence();
UFUNCTION(BlueprintCallable,
meta = (DisplayName = "Clear presence", Keywords = "Discord rpc"),
Category = "Discord")
void ClearPresence();
UPROPERTY(BlueprintReadOnly,
meta = (DisplayName = "Is Discord connected", Keywords = "Discord rpc"),
Category = "Discord")