Platform whitelist, mac support, compilation fix.
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5a28e652df
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@ -17,7 +17,13 @@
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{
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{
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"Name": "DiscordRpc",
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"Name": "DiscordRpc",
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"Type": "Runtime",
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"Type": "Runtime",
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"LoadingPhase": "PreDefault"
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"LoadingPhase": "PreDefault",
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"WhitelistPlatforms" :
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[
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"Win64",
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"Linux",
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"Mac"
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]
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}
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}
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]
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]
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}
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}
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@ -1,10 +1,15 @@
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// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
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// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using UnrealBuildTool;
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using System.IO;
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public class discordrpc : ModuleRules
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public class DiscordRpc : ModuleRules
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{
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{
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public discordrpc(ReadOnlyTargetRules Target) : base(Target)
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#if WITH_FORWARDED_MODULE_RULES_CTOR
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public DiscordRpc(ReadOnlyTargetRules Target) : base(Target)
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#else
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public DiscordRpc(TargetInfo Target)
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#endif
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{
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{
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Definitions.Add("DISCORD_DYNAMIC_LIB=1");
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Definitions.Add("DISCORD_DYNAMIC_LIB=1");
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@ -24,6 +29,7 @@ public class discordrpc : ModuleRules
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new string[]
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new string[]
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{
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{
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"Core",
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"Core",
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"DiscordRpcLibrary"
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}
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}
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);
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);
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@ -45,7 +51,7 @@ public class discordrpc : ModuleRules
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}
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}
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);
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);
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string BaseDirectory = Path.GetFullPath(Path.Combine(ModuleDirectory, "..", "..", "ThirdParty", "DiscordRpcLibrary"));
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string BaseDirectory = Path.GetFullPath(Path.Combine(ModuleDirectory, "..", "..", "Source", "ThirdParty", "DiscordRpcLibrary"));
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PublicIncludePaths.Add(Path.Combine(BaseDirectory, "Include"));
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PublicIncludePaths.Add(Path.Combine(BaseDirectory, "Include"));
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}
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}
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}
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}
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@ -12,7 +12,7 @@ void FDiscordRpcModule::StartupModule()
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#if defined(DISCORD_DYNAMIC_LIB)
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#if defined(DISCORD_DYNAMIC_LIB)
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// Get the base directory of this plugin
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// Get the base directory of this plugin
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FString BaseDir = IPluginManager::Get().FindPlugin("DiscordRpc")->GetBaseDir();
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FString BaseDir = IPluginManager::Get().FindPlugin("DiscordRpc")->GetBaseDir();
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const FString SDKDir = FPaths::Combine(*BaseDir, TEXT("ThirdParty"), TEXT("DiscordRpcLibrary"));
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const FString SDKDir = FPaths::Combine(*BaseDir, TEXT("Source"), TEXT("ThirdParty"), TEXT("DiscordRpcLibrary"));
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#if PLATFORM_WINDOWS
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#if PLATFORM_WINDOWS
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const FString LibName = TEXT("discord-rpc");
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const FString LibName = TEXT("discord-rpc");
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const FString LibDir = FPaths::Combine(*SDKDir, TEXT("Win64"));
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const FString LibDir = FPaths::Combine(*SDKDir, TEXT("Win64"));
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@ -42,7 +42,7 @@ void FDiscordRpcModule::ShutdownModule()
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#endif
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#endif
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}
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}
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bool FDiscordAPIModule::LoadDependency(const FString& Dir, const FString& Name, void*& Handle)
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bool FDiscordRpcModule::LoadDependency(const FString& Dir, const FString& Name, void*& Handle)
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{
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{
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FString Lib = Name + TEXT(".") + FPlatformProcess::GetModuleExtension();
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FString Lib = Name + TEXT(".") + FPlatformProcess::GetModuleExtension();
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FString Path = Dir.IsEmpty() ? *Lib : FPaths::Combine(*Dir, *Lib);
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FString Path = Dir.IsEmpty() ? *Lib : FPaths::Combine(*Dir, *Lib);
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@ -57,7 +57,7 @@ bool FDiscordAPIModule::LoadDependency(const FString& Dir, const FString& Name,
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return true;
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return true;
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}
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}
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void FDiscordAPIModule::FreeDependency(void*& Handle)
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void FDiscordRpcModule::FreeDependency(void*& Handle)
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{
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{
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if (Handle != nullptr)
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if (Handle != nullptr)
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{
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{
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@ -1,4 +1,4 @@
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#include "DicordRpcPrivatePCH"
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#include "DiscordRpcPrivatePCH.h"
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#include "DiscordRpcBlueprint.h"
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#include "DiscordRpcBlueprint.h"
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#include "discord-rpc.h"
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#include "discord-rpc.h"
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@ -12,7 +12,7 @@ public:
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private:
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private:
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/** Handle to the test dll we will load */
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/** Handle to the test dll we will load */
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void* DiscordLibraryHandle;
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void* DiscordRpcLibraryHandle;
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/** StartupModule is covered with defines, these functions are the place to put breakpoints */
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/** StartupModule is covered with defines, these functions are the place to put breakpoints */
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static bool LoadDependency(const FString& Dir, const FString& Name, void*& Handle);
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static bool LoadDependency(const FString& Dir, const FString& Name, void*& Handle);
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@ -3,14 +3,18 @@
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using System.IO;
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using System.IO;
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using UnrealBuildTool;
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using UnrealBuildTool;
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public class discordrpcLibrary : ModuleRules
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public class DiscordRpcLibrary : ModuleRules
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{
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{
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public discordrpcLibrary(ReadOnlyTargetRules Target) : base(Target)
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#if WITH_FORWARDED_MODULE_RULES_CTOR
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public DiscordRpcLibrary(ReadOnlyTargetRules Target) : base(Target)
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#else
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public DiscordRpcLibrary(TargetInfo Target)
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#endif
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{
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{
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Type = ModuleType.External;
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Type = ModuleType.External;
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Definitions.Add("DISCORD_DYNAMIC_LIB=1");
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Definitions.Add("DISCORD_DYNAMIC_LIB=1");
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string BaseDirectory = Path.GetFullPath(Path.Combine(ModuleDirectory, "..", "..", "ThirdParty", "discordrpc"));
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string BaseDirectory = Path.GetFullPath(Path.Combine(ModuleDirectory, "..", "..", "ThirdParty", "DiscordRpcLibrary"));
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if (Target.Platform == UnrealTargetPlatform.Win64)
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if (Target.Platform == UnrealTargetPlatform.Win64)
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{
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{
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@ -39,5 +43,17 @@ public class discordrpcLibrary : ModuleRules
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PublicAdditionalLibraries.Add(Path.Combine(lib, "libdiscord-rpc.so"));
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PublicAdditionalLibraries.Add(Path.Combine(lib, "libdiscord-rpc.so"));
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RuntimeDependencies.Add(new RuntimeDependency(Path.Combine(lib, "libdiscord-rpc.so")));
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RuntimeDependencies.Add(new RuntimeDependency(Path.Combine(lib, "libdiscord-rpc.so")));
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}
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}
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else if (Target.Platform == UnrealTargetPlatform.Mac)
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{
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string lib = Path.Combine(BaseDirectory, "Mac");
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// Include headers
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PublicIncludePaths.Add(Path.Combine(BaseDirectory, "Include"));
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// Add the import library
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PublicLibraryPaths.Add(lib);
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PublicAdditionalLibraries.Add(Path.Combine(lib, "libdiscord-rpc.dylib"));
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RuntimeDependencies.Add(new RuntimeDependency(Path.Combine(lib, "libdiscord-rpc.dylib")));
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}
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}
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}
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}
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}
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@ -49,7 +49,7 @@ typedef struct DiscordJoinRequest {
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} DiscordJoinRequest;
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} DiscordJoinRequest;
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typedef struct DiscordEventHandlers {
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typedef struct DiscordEventHandlers {
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void (*ready)();
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void (*ready)(void);
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void (*disconnected)(int errorCode, const char* message);
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void (*disconnected)(int errorCode, const char* message);
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void (*errored)(int errorCode, const char* message);
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void (*errored)(int errorCode, const char* message);
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void (*joinGame)(const char* joinSecret);
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void (*joinGame)(const char* joinSecret);
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@ -76,6 +76,7 @@ DISCORD_EXPORT void Discord_UpdateConnection(void);
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#endif
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#endif
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DISCORD_EXPORT void Discord_UpdatePresence(const DiscordRichPresence* presence);
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DISCORD_EXPORT void Discord_UpdatePresence(const DiscordRichPresence* presence);
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DISCORD_EXPORT void Discord_ClearPresence(void);
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DISCORD_EXPORT void Discord_Respond(const char* userid, /* DISCORD_REPLY_ */ int reply);
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DISCORD_EXPORT void Discord_Respond(const char* userid, /* DISCORD_REPLY_ */ int reply);
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