Platform whitelist, mac support, compilation fix.

This commit is contained in:
oreyg 2018-01-21 10:06:10 +06:00
parent 5a28e652df
commit 6cbbd3b5c2
10 changed files with 125 additions and 96 deletions

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@ -17,7 +17,13 @@
{
"Name": "DiscordRpc",
"Type": "Runtime",
"LoadingPhase": "PreDefault"
"LoadingPhase": "PreDefault",
"WhitelistPlatforms" :
[
"Win64",
"Linux",
"Mac"
]
}
]
}

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@ -1,10 +1,15 @@
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class discordrpc : ModuleRules
public class DiscordRpc : ModuleRules
{
public discordrpc(ReadOnlyTargetRules Target) : base(Target)
#if WITH_FORWARDED_MODULE_RULES_CTOR
public DiscordRpc(ReadOnlyTargetRules Target) : base(Target)
#else
public DiscordRpc(TargetInfo Target)
#endif
{
Definitions.Add("DISCORD_DYNAMIC_LIB=1");
@ -24,6 +29,7 @@ public class discordrpc : ModuleRules
new string[]
{
"Core",
"DiscordRpcLibrary"
}
);
@ -45,7 +51,7 @@ public class discordrpc : ModuleRules
}
);
string BaseDirectory = Path.GetFullPath(Path.Combine(ModuleDirectory, "..", "..", "ThirdParty", "DiscordRpcLibrary"));
string BaseDirectory = Path.GetFullPath(Path.Combine(ModuleDirectory, "..", "..", "Source", "ThirdParty", "DiscordRpcLibrary"));
PublicIncludePaths.Add(Path.Combine(BaseDirectory, "Include"));
}
}

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@ -12,7 +12,7 @@ void FDiscordRpcModule::StartupModule()
#if defined(DISCORD_DYNAMIC_LIB)
// Get the base directory of this plugin
FString BaseDir = IPluginManager::Get().FindPlugin("DiscordRpc")->GetBaseDir();
const FString SDKDir = FPaths::Combine(*BaseDir, TEXT("ThirdParty"), TEXT("DiscordRpcLibrary"));
const FString SDKDir = FPaths::Combine(*BaseDir, TEXT("Source"), TEXT("ThirdParty"), TEXT("DiscordRpcLibrary"));
#if PLATFORM_WINDOWS
const FString LibName = TEXT("discord-rpc");
const FString LibDir = FPaths::Combine(*SDKDir, TEXT("Win64"));
@ -42,7 +42,7 @@ void FDiscordRpcModule::ShutdownModule()
#endif
}
bool FDiscordAPIModule::LoadDependency(const FString& Dir, const FString& Name, void*& Handle)
bool FDiscordRpcModule::LoadDependency(const FString& Dir, const FString& Name, void*& Handle)
{
FString Lib = Name + TEXT(".") + FPlatformProcess::GetModuleExtension();
FString Path = Dir.IsEmpty() ? *Lib : FPaths::Combine(*Dir, *Lib);
@ -57,7 +57,7 @@ bool FDiscordAPIModule::LoadDependency(const FString& Dir, const FString& Name,
return true;
}
void FDiscordAPIModule::FreeDependency(void*& Handle)
void FDiscordRpcModule::FreeDependency(void*& Handle)
{
if (Handle != nullptr)
{

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@ -1,4 +1,4 @@
#include "DicordRpcPrivatePCH"
#include "DiscordRpcPrivatePCH.h"
#include "DiscordRpcBlueprint.h"
#include "discord-rpc.h"

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@ -12,7 +12,7 @@ public:
private:
/** Handle to the test dll we will load */
void* DiscordLibraryHandle;
void* DiscordRpcLibraryHandle;
/** StartupModule is covered with defines, these functions are the place to put breakpoints */
static bool LoadDependency(const FString& Dir, const FString& Name, void*& Handle);

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@ -3,14 +3,18 @@
using System.IO;
using UnrealBuildTool;
public class discordrpcLibrary : ModuleRules
public class DiscordRpcLibrary : ModuleRules
{
public discordrpcLibrary(ReadOnlyTargetRules Target) : base(Target)
#if WITH_FORWARDED_MODULE_RULES_CTOR
public DiscordRpcLibrary(ReadOnlyTargetRules Target) : base(Target)
#else
public DiscordRpcLibrary(TargetInfo Target)
#endif
{
Type = ModuleType.External;
Definitions.Add("DISCORD_DYNAMIC_LIB=1");
string BaseDirectory = Path.GetFullPath(Path.Combine(ModuleDirectory, "..", "..", "ThirdParty", "discordrpc"));
string BaseDirectory = Path.GetFullPath(Path.Combine(ModuleDirectory, "..", "..", "ThirdParty", "DiscordRpcLibrary"));
if (Target.Platform == UnrealTargetPlatform.Win64)
{
@ -39,5 +43,17 @@ public class discordrpcLibrary : ModuleRules
PublicAdditionalLibraries.Add(Path.Combine(lib, "libdiscord-rpc.so"));
RuntimeDependencies.Add(new RuntimeDependency(Path.Combine(lib, "libdiscord-rpc.so")));
}
else if (Target.Platform == UnrealTargetPlatform.Mac)
{
string lib = Path.Combine(BaseDirectory, "Mac");
// Include headers
PublicIncludePaths.Add(Path.Combine(BaseDirectory, "Include"));
// Add the import library
PublicLibraryPaths.Add(lib);
PublicAdditionalLibraries.Add(Path.Combine(lib, "libdiscord-rpc.dylib"));
RuntimeDependencies.Add(new RuntimeDependency(Path.Combine(lib, "libdiscord-rpc.dylib")));
}
}
}

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@ -49,7 +49,7 @@ typedef struct DiscordJoinRequest {
} DiscordJoinRequest;
typedef struct DiscordEventHandlers {
void (*ready)();
void (*ready)(void);
void (*disconnected)(int errorCode, const char* message);
void (*errored)(int errorCode, const char* message);
void (*joinGame)(const char* joinSecret);
@ -76,6 +76,7 @@ DISCORD_EXPORT void Discord_UpdateConnection(void);
#endif
DISCORD_EXPORT void Discord_UpdatePresence(const DiscordRichPresence* presence);
DISCORD_EXPORT void Discord_ClearPresence(void);
DISCORD_EXPORT void Discord_Respond(const char* userid, /* DISCORD_REPLY_ */ int reply);