Register upgrade (#2)
* Update init to take an optional Steam ID. Add register for steam game. Remove url from cmd line params to launched game. * Start on a build script
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60
build.py
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60
build.py
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import os
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import subprocess
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import sys
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import shutil
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from contextlib import contextmanager
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SCRIPT_PATH = os.path.dirname(os.path.abspath(__file__))
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@contextmanager
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def cd(new_dir):
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""" Temporarily change current directory """
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if new_dir:
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old_dir = os.getcwd()
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os.chdir(new_dir)
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yield
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if new_dir:
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os.chdir(old_dir)
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def mkdir_p(path):
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""" mkdir -p """
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if not os.path.isdir(path):
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os.makedirs(path)
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def build(build_path, generator, options):
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mkdir_p(build_path)
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with cd(build_path):
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initial_cmake = ['cmake', SCRIPT_PATH]
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if generator:
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initial_cmake.extend(['-G', generator])
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for key in options:
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val = 'ON' if options[key] else 'OFF'
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initial_cmake.append('-D%s=%s' %(key, val))
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subprocess.check_call(initial_cmake)
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subprocess.check_call(['cmake', '--build', '.', '--config', 'Debug'])
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subprocess.check_call(['cmake', '--build', '.', '--config', 'Release'])
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def main():
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os.chdir(SCRIPT_PATH)
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if sys.platform.startswith('win'):
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generator = 'Visual Studio 14 2015'
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build(os.path.join(SCRIPT_PATH, 'builds', 'win32-static'), generator, {})
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build(os.path.join(SCRIPT_PATH, 'builds', 'win32-dynamic'), generator, {'BUILD_DYNAMIC_LIB': True})
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generator = 'Visual Studio 14 2015 Win64'
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build(os.path.join(SCRIPT_PATH, 'builds', 'win64-static'), generator, {})
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build(os.path.join(SCRIPT_PATH, 'builds', 'win64-dynamic'), generator, {'BUILD_DYNAMIC_LIB': True})
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# todo: this in some better way
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src_dll = os.path.join(SCRIPT_PATH, 'builds', 'win64-dynamic', 'src', 'Release', 'discord-rpc.dll')
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dst_dll = os.path.join(SCRIPT_PATH, 'examples\\button-clicker\\Assets\\Resources\\discord-rpc.dll')
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shutil.copy(src_dll, dst_dll)
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dst_dll = os.path.join(SCRIPT_PATH, 'examples\\unrealstatus\\Plugins\\discordrpc\\Binaries\\ThirdParty\\discordrpcLibrary\\Win64\\discord-rpc.dll')
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shutil.copy(src_dll, dst_dll)
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if __name__ == '__main__':
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sys.exit(main())
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