[Maintenance PR for Legacy Gamedevs] Add party privacy enum (#306)
* Add party privacy enum * Add party privacy enum * Possible unreal working * Cast to int
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@ -153,6 +153,7 @@ void UDiscordRpc::UpdatePresence()
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rp.endTimestamp = RichPresence.endTimestamp;
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rp.partySize = RichPresence.partySize;
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rp.partyMax = RichPresence.partyMax;
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rp.partyPrivacy = (int)RichPresence.partyPrivacy;
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rp.instance = RichPresence.instance;
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Discord_UpdatePresence(&rp);
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@ -35,6 +35,16 @@ enum class EDiscordJoinResponseCodes : uint8
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DISCORD_REPLY_IGNORE UMETA(DisplayName="Ignore")
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};
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/**
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* Valid party privacy values
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*/
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UENUM(BlueprintType)
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enum class EDiscordPartyPrivacy: uint8
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{
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DISCORD_PARTY_PRIVATE UMETA(DisplayName="Private"),
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DISCORD_PARTY_PUBLIC UMETA(DisplayName="Public")
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};
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DECLARE_LOG_CATEGORY_EXTERN(Discord, Log, All);
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DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FDiscordConnected, const FDiscordUserData&, joinRequest);
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@ -77,6 +87,8 @@ struct FDiscordRichPresence {
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UPROPERTY(BlueprintReadWrite)
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int partyMax;
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UPROPERTY(BlueprintReadWrite)
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EDiscordPartyPrivacy partyPrivacy;
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UPROPERTY(BlueprintReadWrite)
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FString matchSecret;
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UPROPERTY(BlueprintReadWrite)
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FString joinSecret;
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