[Maintenance PR for Legacy Gamedevs] Add party privacy enum (#306)
* Add party privacy enum * Add party privacy enum * Possible unreal working * Cast to int
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@ -134,7 +134,7 @@ size_t JsonWriteRichPresenceObj(char* dest,
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}
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if ((presence->partyId && presence->partyId[0]) || presence->partySize ||
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presence->partyMax) {
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presence->partyMax || presence->partyPrivacy) {
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WriteObject party(writer, "party");
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WriteOptionalString(writer, "id", presence->partyId);
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if (presence->partySize && presence->partyMax) {
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@ -142,6 +142,11 @@ size_t JsonWriteRichPresenceObj(char* dest,
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writer.Int(presence->partySize);
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writer.Int(presence->partyMax);
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}
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if (presence->partyPrivacy) {
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WriteKey(writer, "privacy");
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writer.Int(presence->partyPrivacy);
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}
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}
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if ((presence->matchSecret && presence->matchSecret[0]) ||
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