Also do registering on OSX and Linux.
This commit is contained in:
95
src/discord_register_osx.m
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95
src/discord_register_osx.m
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@ -0,0 +1,95 @@
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#include <stdio.h>
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#include <sys/stat.h>
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#import <AppKit/AppKit.h>
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static bool Mkdir(const char* path)
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{
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int result = mkdir(path, 0755);
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if (result == 0) {
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return true;
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}
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if (errno == EEXIST) {
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return true;
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}
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return false;
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}
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static void RegisterCommand(const char* applicationId, const char* command)
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{
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// There does not appear to be a way to register arbitrary commands on OSX, so instead we'll save the command
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// to a file in the Discord config path, and when it is needed, Discord can try to load the file there, open
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// the command therein (will pass to js's window.open, so requires a url-like thing)
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const char* home = getenv("HOME");
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if (!home) {
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return;
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}
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char path[2048];
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sprintf(path, "%s/Library/Application Support/discord", home);
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Mkdir(path);
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strcat(path, "/games");
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Mkdir(path);
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strcat(path, "/");
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strcat(path, applicationId);
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strcat(path, ".json");
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FILE* f = fopen(path, "w");
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if (f) {
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char jsonBuffer[2048];
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int len = snprintf(jsonBuffer, sizeof(jsonBuffer), "{\"command\": \"%s\"}", command);
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fwrite(jsonBuffer, len, 1, f);
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fclose(f);
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}
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}
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static void RegisterURL(const char* applicationId)
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{
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char url[256];
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snprintf(url, sizeof(url), "discord-%s", applicationId);
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CFStringRef cfURL = CFStringCreateWithCString(NULL, url, kCFStringEncodingUTF8);
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NSString* myBundleId = [[NSBundle mainBundle] bundleIdentifier];
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if (!myBundleId) {
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fprintf(stderr, "No bundle id found\n");
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return;
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}
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NSURL* myURL = [[NSBundle mainBundle] bundleURL];
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if (!myURL) {
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fprintf(stderr, "No bundle url found\n");
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return;
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}
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OSStatus status = LSSetDefaultHandlerForURLScheme(cfURL, (__bridge CFStringRef)myBundleId);
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if (status != noErr) {
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fprintf(stderr, "Error in LSSetDefaultHandlerForURLScheme: %d\n", (int)status);
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return;
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}
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status = LSRegisterURL((__bridge CFURLRef)myURL, true);
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if (status != noErr) {
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fprintf(stderr, "Error in LSRegisterURL: %d\n", (int)status);
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}
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}
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void Discord_Register(const char* applicationId, const char* command)
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{
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if (command) {
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RegisterCommand(applicationId, command);
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}
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else {
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// raii lite
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void* pool = [[NSAutoreleasePool alloc] init];
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RegisterURL(applicationId);
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[(id)pool drain];
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}
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}
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void Discord_RegisterSteamGame(const char* applicationId, const char* steamId)
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{
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char command[256];
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sprintf(command, "steam://run/%s", steamId);
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Discord_Register(applicationId, command);
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}
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