Initial il2cpp support attempts

This commit is contained in:
msciotti 2018-11-02 13:47:50 -07:00
parent d63ed30966
commit bc22841700
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GPG Key ID: 40FADA25CF0EAD84
2 changed files with 127 additions and 117 deletions

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@ -9,17 +9,30 @@ public class DiscordSpectateEvent : UnityEngine.Events.UnityEvent<string> { }
[System.Serializable]
public class DiscordJoinRequestEvent : UnityEngine.Events.UnityEvent<DiscordRpc.DiscordUser> { }
public class GameManager {
private static GameManager instance = null;
public static GameManager Instance {
get
{
if (instance == null)
{
instance = new GameManager();
}
return instance;
}
}
public UnityEngine.Events.UnityEvent onConnect;
public UnityEngine.Events.UnityEvent onDisconnect;
public UnityEngine.Events.UnityEvent hasResponded;
public DiscordRpc.DiscordUser joinRequest;
}
public class DiscordController : MonoBehaviour
{
public DiscordRpc.RichPresence presence = new DiscordRpc.RichPresence();
public string applicationId;
public string optionalSteamId;
public int callbackCalls;
public int clickCounter;
public DiscordRpc.DiscordUser joinRequest;
public UnityEngine.Events.UnityEvent onConnect;
public UnityEngine.Events.UnityEvent onDisconnect;
public UnityEngine.Events.UnityEvent hasResponded;
public DiscordJoinEvent onJoin;
public DiscordJoinEvent onSpectate;
public DiscordJoinRequestEvent onJoinRequest;
@ -30,66 +43,58 @@ public class DiscordController : MonoBehaviour
{
Debug.Log("Discord: on click!");
clickCounter++;
presence.details = string.Format("Button clicked {0} times", clickCounter);
DiscordRpc.UpdatePresence(presence);
}
public void RequestRespondYes()
public static void RequestRespondYes()
{
Debug.Log("Discord: responding yes to Ask to Join request");
DiscordRpc.Respond(joinRequest.userId, DiscordRpc.Reply.Yes);
hasResponded.Invoke();
DiscordRpc.Respond(GameManager.Instance.joinRequest.userId, DiscordRpc.Reply.Yes);
// hasResponded.Invoke();
}
public void RequestRespondNo()
public static void RequestRespondNo()
{
Debug.Log("Discord: responding no to Ask to Join request");
DiscordRpc.Respond(joinRequest.userId, DiscordRpc.Reply.No);
hasResponded.Invoke();
DiscordRpc.Respond(GameManager.Instance.joinRequest.userId, DiscordRpc.Reply.No);
// hasResponded.Invoke();
}
public void ReadyCallback(ref DiscordRpc.DiscordUser connectedUser)
public static void ReadyCallback(ref DiscordRpc.DiscordUser connectedUser)
{
++callbackCalls;
Debug.Log(string.Format("Discord: connected to {0}#{1}: {2}", connectedUser.username, connectedUser.discriminator, connectedUser.userId));
onConnect.Invoke();
// GameManager.Instance.onConnect.Invoke();
}
public void DisconnectedCallback(int errorCode, string message)
public static void DisconnectedCallback(int errorCode, string message)
{
++callbackCalls;
Debug.Log(string.Format("Discord: disconnect {0}: {1}", errorCode, message));
onDisconnect.Invoke();
// onDisconnect.Invoke();
}
public void ErrorCallback(int errorCode, string message)
public static void ErrorCallback(int errorCode, string message)
{
++callbackCalls;
Debug.Log(string.Format("Discord: error {0}: {1}", errorCode, message));
}
public void JoinCallback(string secret)
public static void JoinCallback(string secret)
{
++callbackCalls;
Debug.Log(string.Format("Discord: join ({0})", secret));
onJoin.Invoke(secret);
// onJoin.Invoke(secret);
}
public void SpectateCallback(string secret)
public static void SpectateCallback(string secret)
{
++callbackCalls;
Debug.Log(string.Format("Discord: spectate ({0})", secret));
onSpectate.Invoke(secret);
// onSpectate.Invoke(secret);
}
public void RequestCallback(ref DiscordRpc.DiscordUser request)
public static void RequestCallback(ref DiscordRpc.DiscordUser request)
{
++callbackCalls;
Debug.Log(string.Format("Discord: join request {0}#{1}: {2}", request.username, request.discriminator, request.userId));
joinRequest = request;
onJoinRequest.Invoke(request);
GameManager.Instance.joinRequest = request;
// onJoinRequest.Invoke(request);
}
void Start()
@ -104,10 +109,8 @@ public class DiscordController : MonoBehaviour
void OnEnable()
{
Debug.Log("Discord: init");
callbackCalls = 0;
handlers = new DiscordRpc.EventHandlers();
handlers.readyCallback = ReadyCallback;
handlers.readyCallback += ReadyCallback;
handlers.disconnectedCallback += DisconnectedCallback;
handlers.errorCallback += ErrorCallback;
handlers.joinCallback += JoinCallback;

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@ -2,35 +2,42 @@
using System.Collections.Generic;
using System.Runtime.InteropServices;
using System.Text;
using AOT;
public class DiscordRpc
{
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
public delegate void ReadyCallback(ref DiscordUser connectedUser);
[MonoPInvokeCallback(typeof(OnReadyInfo))]
public static void ReadyCallback(ref DiscordUser user){}
public delegate void OnReadyInfo(ref DiscordUser connectedUser);
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
public delegate void DisconnectedCallback(int errorCode, string message);
[MonoPInvokeCallback(typeof(OnDisconnectedInfo))]
public static void DisconnectedCallback(int errorCode, string message){}
public delegate void OnDisconnectedInfo(int errorCode, string message);
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
public delegate void ErrorCallback(int errorCode, string message);
[MonoPInvokeCallback(typeof(OnErrorInfo))]
public static void ErrorCallback(int errorCode, string message){}
public delegate void OnErrorInfo(int errorCode, string message);
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
public delegate void JoinCallback(string secret);
[MonoPInvokeCallback(typeof(OnJoinInfo))]
public static void JoinCallback(string secret){}
public delegate void OnJoinInfo(string secret);
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
public delegate void SpectateCallback(string secret);
[MonoPInvokeCallback(typeof(OnSpectateInfo))]
public static void SpectateCallback(string secret){}
public delegate void OnSpectateInfo(string secret);
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
public delegate void RequestCallback(ref DiscordUser request);
[MonoPInvokeCallback(typeof(OnRequestInfo))]
public static void RequestCallback(ref DiscordUser request){}
public delegate void OnRequestInfo(ref DiscordUser request);
public struct EventHandlers
{
public ReadyCallback readyCallback;
public DisconnectedCallback disconnectedCallback;
public ErrorCallback errorCallback;
public JoinCallback joinCallback;
public SpectateCallback spectateCallback;
public RequestCallback requestCallback;
public OnReadyInfo readyCallback;
public OnDisconnectedInfo disconnectedCallback;
public OnErrorInfo errorCallback;
public OnJoinInfo joinCallback;
public OnSpectateInfo spectateCallback;
public OnRequestInfo requestCallback;
}
[Serializable, StructLayout(LayoutKind.Sequential)]