Add party privacy enum
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@ -31,6 +31,11 @@ public class DiscordController : MonoBehaviour
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clickCounter++;
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clickCounter++;
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presence.details = string.Format("Button clicked {0} times", clickCounter);
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presence.details = string.Format("Button clicked {0} times", clickCounter);
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presence.joinSecret = "aSecret";
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presence.partyId = "aPartyId";
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presence.partySize = 1;
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presence.partyMax = 3;
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presence.partyPrivacy = DiscordRpc.PartyPrivacy.Public;
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DiscordRpc.UpdatePresence(presence);
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DiscordRpc.UpdatePresence(presence);
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}
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}
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@ -56,6 +56,7 @@ public class DiscordRpc
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public IntPtr partyId; /* max 128 bytes */
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public IntPtr partyId; /* max 128 bytes */
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public int partySize;
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public int partySize;
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public int partyMax;
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public int partyMax;
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public int partyPrivacy;
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public IntPtr matchSecret; /* max 128 bytes */
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public IntPtr matchSecret; /* max 128 bytes */
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public IntPtr joinSecret; /* max 128 bytes */
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public IntPtr joinSecret; /* max 128 bytes */
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public IntPtr spectateSecret; /* max 128 bytes */
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public IntPtr spectateSecret; /* max 128 bytes */
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@ -78,6 +79,12 @@ public class DiscordRpc
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Ignore = 2
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Ignore = 2
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}
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}
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public enum PartyPrivacy
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{
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Private = 0,
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Public = 1
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}
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public static void Initialize(string applicationId, ref EventHandlers handlers, bool autoRegister, string optionalSteamId)
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public static void Initialize(string applicationId, ref EventHandlers handlers, bool autoRegister, string optionalSteamId)
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{
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{
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Callbacks = handlers;
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Callbacks = handlers;
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@ -137,6 +144,7 @@ public class DiscordRpc
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public string partyId; /* max 128 bytes */
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public string partyId; /* max 128 bytes */
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public int partySize;
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public int partySize;
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public int partyMax;
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public int partyMax;
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public PartyPrivacy partyPrivacy;
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public string matchSecret; /* max 128 bytes */
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public string matchSecret; /* max 128 bytes */
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public string joinSecret; /* max 128 bytes */
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public string joinSecret; /* max 128 bytes */
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public string spectateSecret; /* max 128 bytes */
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public string spectateSecret; /* max 128 bytes */
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@ -164,6 +172,7 @@ public class DiscordRpc
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_presence.partyId = StrToPtr(partyId);
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_presence.partyId = StrToPtr(partyId);
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_presence.partySize = partySize;
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_presence.partySize = partySize;
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_presence.partyMax = partyMax;
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_presence.partyMax = partyMax;
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_presence.partyPrivacy = (int)partyPrivacy;
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_presence.matchSecret = StrToPtr(matchSecret);
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_presence.matchSecret = StrToPtr(matchSecret);
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_presence.joinSecret = StrToPtr(joinSecret);
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_presence.joinSecret = StrToPtr(joinSecret);
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_presence.spectateSecret = StrToPtr(spectateSecret);
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_presence.spectateSecret = StrToPtr(spectateSecret);
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@ -47,6 +47,7 @@ static void updateDiscordPresence()
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discordPresence.partyId = "party1234";
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discordPresence.partyId = "party1234";
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discordPresence.partySize = 1;
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discordPresence.partySize = 1;
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discordPresence.partyMax = 6;
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discordPresence.partyMax = 6;
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discordPresence.partyPrivacy = DISCORD_PARTY_PUBLIC;
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discordPresence.matchSecret = "xyzzy";
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discordPresence.matchSecret = "xyzzy";
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discordPresence.joinSecret = "join";
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discordPresence.joinSecret = "join";
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discordPresence.spectateSecret = "look";
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discordPresence.spectateSecret = "look";
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@ -77,6 +77,8 @@ struct FDiscordRichPresence {
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UPROPERTY(BlueprintReadWrite)
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UPROPERTY(BlueprintReadWrite)
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int partyMax;
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int partyMax;
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UPROPERTY(BlueprintReadWrite)
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UPROPERTY(BlueprintReadWrite)
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int partyPrivacy;
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UPROPERTY(BlueprintReadWrite)
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FString matchSecret;
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FString matchSecret;
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UPROPERTY(BlueprintReadWrite)
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UPROPERTY(BlueprintReadWrite)
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FString joinSecret;
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FString joinSecret;
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@ -35,6 +35,7 @@ typedef struct DiscordRichPresence {
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const char* partyId; /* max 128 bytes */
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const char* partyId; /* max 128 bytes */
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int partySize;
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int partySize;
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int partyMax;
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int partyMax;
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int partyPrivacy;
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const char* matchSecret; /* max 128 bytes */
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const char* matchSecret; /* max 128 bytes */
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const char* joinSecret; /* max 128 bytes */
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const char* joinSecret; /* max 128 bytes */
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const char* spectateSecret; /* max 128 bytes */
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const char* spectateSecret; /* max 128 bytes */
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@ -60,6 +61,8 @@ typedef struct DiscordEventHandlers {
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#define DISCORD_REPLY_NO 0
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#define DISCORD_REPLY_NO 0
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#define DISCORD_REPLY_YES 1
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#define DISCORD_REPLY_YES 1
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#define DISCORD_REPLY_IGNORE 2
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#define DISCORD_REPLY_IGNORE 2
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#define DISCORD_PARTY_PRIVATE 0
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#define DISCORD_PARTY_PUBLIC 1
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DISCORD_EXPORT void Discord_Initialize(const char* applicationId,
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DISCORD_EXPORT void Discord_Initialize(const char* applicationId,
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DiscordEventHandlers* handlers,
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DiscordEventHandlers* handlers,
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@ -134,7 +134,7 @@ size_t JsonWriteRichPresenceObj(char* dest,
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}
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}
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if ((presence->partyId && presence->partyId[0]) || presence->partySize ||
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if ((presence->partyId && presence->partyId[0]) || presence->partySize ||
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presence->partyMax) {
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presence->partyMax || presence->partyPrivacy) {
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WriteObject party(writer, "party");
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WriteObject party(writer, "party");
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WriteOptionalString(writer, "id", presence->partyId);
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WriteOptionalString(writer, "id", presence->partyId);
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if (presence->partySize && presence->partyMax) {
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if (presence->partySize && presence->partyMax) {
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@ -142,6 +142,11 @@ size_t JsonWriteRichPresenceObj(char* dest,
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writer.Int(presence->partySize);
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writer.Int(presence->partySize);
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writer.Int(presence->partyMax);
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writer.Int(presence->partyMax);
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}
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}
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if (presence->partyPrivacy) {
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WriteKey(writer, "privacy");
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writer.Int(presence->partyPrivacy);
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}
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}
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}
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if ((presence->matchSecret && presence->matchSecret[0]) ||
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if ((presence->matchSecret && presence->matchSecret[0]) ||
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