Unity il2cpp support (#249)
* Initial il2cpp support attempts * Fix crashes * Different variable name * Fix indenting * Change back unneeded stuff - callbackCalls didnt seem to do anything
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@ -2,35 +2,42 @@
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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using System.Text;
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using AOT;
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public class DiscordRpc
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{
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[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
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public delegate void ReadyCallback(ref DiscordUser connectedUser);
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[MonoPInvokeCallback(typeof(OnReadyInfo))]
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public static void ReadyCallback(ref DiscordUser connectedUser) { }
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public delegate void OnReadyInfo(ref DiscordUser connectedUser);
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[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
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public delegate void DisconnectedCallback(int errorCode, string message);
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[MonoPInvokeCallback(typeof(OnDisconnectedInfo))]
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public static void DisconnectedCallback(int errorCode, string message) { }
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public delegate void OnDisconnectedInfo(int errorCode, string message);
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[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
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public delegate void ErrorCallback(int errorCode, string message);
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[MonoPInvokeCallback(typeof(OnErrorInfo))]
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public static void ErrorCallback(int errorCode, string message) { }
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public delegate void OnErrorInfo(int errorCode, string message);
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[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
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public delegate void JoinCallback(string secret);
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[MonoPInvokeCallback(typeof(OnJoinInfo))]
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public static void JoinCallback(string secret) { }
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public delegate void OnJoinInfo(string secret);
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[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
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public delegate void SpectateCallback(string secret);
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[MonoPInvokeCallback(typeof(OnSpectateInfo))]
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public static void SpectateCallback(string secret) { }
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public delegate void OnSpectateInfo(string secret);
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[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
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public delegate void RequestCallback(ref DiscordUser request);
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[MonoPInvokeCallback(typeof(OnRequestInfo))]
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public static void RequestCallback(ref DiscordUser request) { }
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public delegate void OnRequestInfo(ref DiscordUser request);
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public struct EventHandlers
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{
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public ReadyCallback readyCallback;
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public DisconnectedCallback disconnectedCallback;
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public ErrorCallback errorCallback;
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public JoinCallback joinCallback;
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public SpectateCallback spectateCallback;
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public RequestCallback requestCallback;
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public OnReadyInfo readyCallback;
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public OnDisconnectedInfo disconnectedCallback;
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public OnErrorInfo errorCallback;
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public OnJoinInfo joinCallback;
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public OnSpectateInfo spectateCallback;
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public OnRequestInfo requestCallback;
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}
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[Serializable, StructLayout(LayoutKind.Sequential)]
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@ -160,7 +167,7 @@ public class DiscordRpc
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var buffer = Marshal.AllocHGlobal(convbytecnt + 1);
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for (int i = 0; i < convbytecnt + 1; i++)
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{
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Marshal.WriteByte(buffer, i , 0);
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Marshal.WriteByte(buffer, i, 0);
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}
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_buffers.Add(buffer);
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Marshal.Copy(Encoding.UTF8.GetBytes(input), 0, buffer, convbytecnt);
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