* Choose pipe number on initialize
* Get pipe from base connection instance
* UE4 support
* Warnings as errors yelling
* Fix windows connection
* Oops all variables
* maybe this fixes it
* This one actually works!!!!
* Fix double function declaration
* Added staticEventHandler which forward the invoke to the actual eventHandler set though Initialize
* Code Formatting - Replaced abs with 4 white spaces
* Initial il2cpp support attempts
* Fix crashes
* Different variable name
* Fix indenting
* Change back unneeded stuff
- callbackCalls didnt seem to do anything
send-presence example updated - start a line with 'c' to toggle
whether presence information is sent or not.
Added ClearPresence to .cs bindings
Added ClearPresence to UE4 blueprint class.