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1
.gitignore
vendored
1
.gitignore
vendored
@ -2,3 +2,4 @@
|
||||
/.vscode/
|
||||
/thirdparty/
|
||||
.vs/
|
||||
.DS_Store
|
15
README.md
15
README.md
@ -7,7 +7,7 @@ have callbacks for where a more complete game would do more things (joining, spe
|
||||
|
||||
## Documentation
|
||||
|
||||
The most up to date documentation for Rich Presence can always be found in our [developer site](https://discordapp.com/developers/docs/topics/rich-presence)!
|
||||
The most up to date documentation for Rich Presence can always be found in our [developer site](https://discordapp.com/developers/docs/rich-presence/how-to)!
|
||||
|
||||
## Basic Usage
|
||||
|
||||
@ -31,7 +31,7 @@ There's a [CMake](https://cmake.org/download/) file that should be able to gener
|
||||
```
|
||||
There is a wrapper build script `build.py` that runs `cmake` with a few different options.
|
||||
|
||||
Usually, I run `build.py` to get things started, then use the generated project files as I work on things.
|
||||
Usually, I run `build.py` to get things started, then use the generated project files as I work on things. It does depend on `click` library, so do a quick `pip install click` to make sure you have it if you want to run `build.py`.
|
||||
|
||||
There are some CMake options you might care about:
|
||||
|
||||
@ -57,11 +57,11 @@ This is a text adventure "game" that inits/deinits the connection to Discord, an
|
||||
|
||||
## Sample: button-clicker
|
||||
|
||||
This is a sample [Unity](https://unity3d.com/) project that wraps a DLL version of the library, and sends presence updates when you click on a button.
|
||||
This is a sample [Unity](https://unity3d.com/) project that wraps a DLL version of the library, and sends presence updates when you click on a button. Run `python build.py unity` in the root directory to build the correct library files and place them in their respective folders.
|
||||
|
||||
## Sample: unrealstatus
|
||||
|
||||
This is a sample [Unreal](https://www.unrealengine.com) project that wraps the DLL version of the library with an Unreal plugin, exposes a blueprint class for interacting with it, and uses that to make a very simple UI.
|
||||
This is a sample [Unreal](https://www.unrealengine.com) project that wraps the DLL version of the library with an Unreal plugin, exposes a blueprint class for interacting with it, and uses that to make a very simple UI. Run `python build.py unreal` in the root directory to build the correct library files and place them in their respective folders.
|
||||
|
||||
## Wrappers and Implementations
|
||||
|
||||
@ -75,4 +75,9 @@ Below is a table of unofficial, community-developed wrappers for and implementat
|
||||
|
||||
| Name | Language |
|
||||
|------|----------|
|
||||
| Be the first! | |
|
||||
| [discord-rpc.jar](https://github.com/Vatuu/discord-rpc "Discord-RPC.jar") | Java |
|
||||
| [java-discord-rpc](https://github.com/MinnDevelopment/java-discord-rpc) | Java |
|
||||
| [Discord-IPC](https://github.com/jagrosh/DiscordIPC) | Java |
|
||||
| [Discord Rich Presence](https://npmjs.org/discord-rich-presence) | JavaScript |
|
||||
| [drpc4k](https://github.com/Bluexin/drpc4k) | [Kotlin](https://kotlinlang.org/) |
|
||||
| [SwordRPC](https://github.com/Azoy/SwordRPC) | [Swift](https://swift.org) |
|
||||
|
99
build.py
99
build.py
@ -66,15 +66,9 @@ def cli(ctx, clean):
|
||||
ctx.invoke(archive)
|
||||
|
||||
|
||||
@cli.command()
|
||||
def unity():
|
||||
""" todo: build unity project """
|
||||
pass
|
||||
|
||||
|
||||
@cli.command()
|
||||
@click.pass_context
|
||||
def for_unity(ctx):
|
||||
def unity(ctx):
|
||||
""" build just dynamic libs for use in unity project """
|
||||
ctx.invoke(
|
||||
libs,
|
||||
@ -84,12 +78,97 @@ def for_unity(ctx):
|
||||
skip_formatter=True,
|
||||
just_release=True
|
||||
)
|
||||
BUILDS = []
|
||||
|
||||
click.echo('--- Copying libs and header into unity example')
|
||||
UNITY_PROJECT_PATH = os.path.join(SCRIPT_PATH, 'examples', 'button-clicker', 'Assets', 'Plugins')
|
||||
|
||||
if sys.platform.startswith('win'):
|
||||
LIBRARY_NAME = 'discord-rpc.dll'
|
||||
BUILD_64_BASE_PATH = os.path.join(SCRIPT_PATH, 'builds', 'win64-dynamic', 'src', 'Release')
|
||||
UNITY_64_DLL_PATH = os.path.join(UNITY_PROJECT_PATH, 'x86_64')
|
||||
BUILDS.append({BUILD_64_BASE_PATH: UNITY_64_DLL_PATH})
|
||||
|
||||
BUILD_32_BASE_PATH = os.path.join(SCRIPT_PATH, 'builds', 'win32-dynamic', 'src', 'Release')
|
||||
UNITY_32_DLL_PATH = os.path.join(UNITY_PROJECT_PATH, 'x86')
|
||||
BUILDS.append({BUILD_32_BASE_PATH: UNITY_32_DLL_PATH})
|
||||
|
||||
elif sys.platform == 'darwin':
|
||||
LIBRARY_NAME = 'discord-rpc.bundle'
|
||||
BUILD_BASE_PATH = os.path.join(SCRIPT_PATH, 'builds', 'osx-dynamic', 'src')
|
||||
UNITY_DLL_PATH = UNITY_PROJECT_PATH
|
||||
os.rename(os.path.join(BUILD_BASE_PATH, 'libdiscord-rpc.dylib'), os.path.join(BUILD_BASE_PATH, 'discord-rpc.bundle'))
|
||||
|
||||
BUILDS.append({BUILD_BASE_PATH: UNITY_DLL_PATH})
|
||||
|
||||
elif sys.platform.startswith('linux'):
|
||||
LIBRARY_NAME = 'discord-rpc.so'
|
||||
BUILD_BASE_PATH = os.path.join(SCRIPT_PATH, 'builds', 'linux-dynamic', 'src')
|
||||
UNITY_DLL_PATH = os.path.join(UNITY_PROJECT_PATH, 'x86')
|
||||
os.rename(os.path.join(BUILD_BASE_PATH, 'libdiscord-rpc.so'), os.path.join(BUILD_BASE_PATH, 'discord-rpc.so'))
|
||||
|
||||
BUILDS.append({BUILD_BASE_PATH: UNITY_DLL_PATH})
|
||||
|
||||
else:
|
||||
raise Exception('Unsupported platform ' + sys.platform)
|
||||
|
||||
for build in BUILDS:
|
||||
for i in build:
|
||||
mkdir_p(build[i])
|
||||
shutil.copy(os.path.join(i, LIBRARY_NAME), build[i])
|
||||
|
||||
|
||||
@cli.command()
|
||||
def unreal():
|
||||
""" todo: build unreal project """
|
||||
pass
|
||||
@click.pass_context
|
||||
def unreal(ctx):
|
||||
""" build libs and copy them into the unreal project """
|
||||
ctx.invoke(
|
||||
libs,
|
||||
clean=False,
|
||||
static=False,
|
||||
shared=True,
|
||||
skip_formatter=True,
|
||||
just_release=True
|
||||
)
|
||||
BUILDS = []
|
||||
|
||||
click.echo('--- Copying libs and header into unreal example')
|
||||
UNREAL_PROJECT_PATH = os.path.join(SCRIPT_PATH, 'examples', 'unrealstatus', 'Plugins', 'discordrpc')
|
||||
UNREAL_INCLUDE_PATH = os.path.join(UNREAL_PROJECT_PATH, 'Source', 'ThirdParty', 'DiscordRpcLibrary', 'Include')
|
||||
mkdir_p(UNREAL_INCLUDE_PATH)
|
||||
shutil.copy(os.path.join(SCRIPT_PATH, 'include', 'discord_rpc.h'), UNREAL_INCLUDE_PATH)
|
||||
|
||||
if sys.platform.startswith('win'):
|
||||
LIBRARY_NAME = 'discord-rpc.lib'
|
||||
BUILD_64_BASE_PATH = os.path.join(SCRIPT_PATH, 'builds', 'win64-dynamic', 'src', 'Release')
|
||||
UNREAL_64_DLL_PATH = os.path.join(UNREAL_PROJECT_PATH, 'Source', 'ThirdParty', 'DiscordRpcLibrary', 'Win64')
|
||||
BUILDS.append({BUILD_64_BASE_PATH: UNREAL_64_DLL_PATH})
|
||||
|
||||
BUILD_32_BASE_PATH = os.path.join(SCRIPT_PATH, 'builds', 'win32-dynamic', 'src', 'Release')
|
||||
UNREAL_32_DLL_PATH = os.path.join(UNREAL_PROJECT_PATH, 'Source', 'ThirdParty', 'DiscordRpcLibrary', 'Win32')
|
||||
BUILDS.append({BUILD_32_BASE_PATH: UNREAL_32_DLL_PATH})
|
||||
|
||||
elif sys.platform == 'darwin':
|
||||
LIBRARY_NAME = 'libdiscord-rpc.dylib'
|
||||
BUILD_BASE_PATH = os.path.join(SCRIPT_PATH, 'builds', 'osx-dynamic', 'src')
|
||||
UNREAL_DLL_PATH = os.path.join(UNREAL_PROJECT_PATH, 'Source', 'ThirdParty', 'DiscordRpcLibrary', 'Mac')
|
||||
|
||||
BUILDS.append({BUILD_BASE_PATH: UNREAL_DLL_PATH})
|
||||
|
||||
elif sys.platform.startswith('linux'):
|
||||
LIBRARY_NAME = 'libdiscord-rpc.so'
|
||||
BUILD_BASE_PATH = os.path.join(SCRIPT_PATH, 'builds', 'linux-dynamic', 'src')
|
||||
UNREAL_DLL_PATH = os.path.join(UNREAL_PROJECT_PATH, 'Source', 'ThirdParty', 'DiscordRpcLibrary', 'Linux')
|
||||
|
||||
BUILDS.append({BUILD_BASE_PATH: UNREAL_DLL_PATH})
|
||||
|
||||
else:
|
||||
raise Exception('Unsupported platform ' + sys.platform)
|
||||
|
||||
for build in BUILDS:
|
||||
for i in build:
|
||||
mkdir_p(build[i])
|
||||
shutil.copy(os.path.join(i, LIBRARY_NAME), build[i])
|
||||
|
||||
|
||||
def build_lib(build_name, generator, options, just_release):
|
||||
|
@ -66,7 +66,7 @@ First is the `ACTIVITY_JOIN` event:
|
||||
"data": {
|
||||
"secret": "025ed05c71f639de8bfaa0d679d7c94b2fdce12f"
|
||||
},
|
||||
"evnt": "ACTIVITY_JOIN"
|
||||
"evt": "ACTIVITY_JOIN"
|
||||
}
|
||||
```
|
||||
|
||||
@ -78,7 +78,7 @@ Second is the `ACTIVITY_SPECTATE` event:
|
||||
"data": {
|
||||
"secret": "e7eb30d2ee025ed05c71ea495f770b76454ee4e0"
|
||||
},
|
||||
"evnt": "ACTIVITY_SPECTATE"
|
||||
"evt": "ACTIVITY_SPECTATE"
|
||||
}
|
||||
```
|
||||
|
||||
@ -96,7 +96,7 @@ And third is the `ACTIVITY_JOIN_REQUEST` event:
|
||||
},
|
||||
"secret": "e459ca99273f59909dd16ed97865f3ad"
|
||||
},
|
||||
"evnt": "ACTIVITY_JOIN_REQUEST"
|
||||
"evt": "ACTIVITY_JOIN_REQUEST"
|
||||
}
|
||||
```
|
||||
|
||||
|
@ -11,13 +11,15 @@ public class DiscordJoinRequestEvent : UnityEngine.Events.UnityEvent<DiscordRpc.
|
||||
|
||||
public class DiscordController : MonoBehaviour
|
||||
{
|
||||
public DiscordRpc.RichPresence presence;
|
||||
public DiscordRpc.RichPresence presence = new DiscordRpc.RichPresence();
|
||||
public string applicationId;
|
||||
public string optionalSteamId;
|
||||
public int callbackCalls;
|
||||
public int clickCounter;
|
||||
public DiscordRpc.JoinRequest joinRequest;
|
||||
public UnityEngine.Events.UnityEvent onConnect;
|
||||
public UnityEngine.Events.UnityEvent onDisconnect;
|
||||
public UnityEngine.Events.UnityEvent hasResponded;
|
||||
public DiscordJoinEvent onJoin;
|
||||
public DiscordJoinEvent onSpectate;
|
||||
public DiscordJoinRequestEvent onJoinRequest;
|
||||
@ -31,7 +33,21 @@ public class DiscordController : MonoBehaviour
|
||||
|
||||
presence.details = string.Format("Button clicked {0} times", clickCounter);
|
||||
|
||||
DiscordRpc.UpdatePresence(ref presence);
|
||||
DiscordRpc.UpdatePresence(presence);
|
||||
}
|
||||
|
||||
public void RequestRespondYes()
|
||||
{
|
||||
Debug.Log("Discord: responding yes to Ask to Join request");
|
||||
DiscordRpc.Respond(joinRequest.userId, DiscordRpc.Reply.Yes);
|
||||
hasResponded.Invoke();
|
||||
}
|
||||
|
||||
public void RequestRespondNo()
|
||||
{
|
||||
Debug.Log("Discord: responding no to Ask to Join request");
|
||||
DiscordRpc.Respond(joinRequest.userId, DiscordRpc.Reply.No);
|
||||
hasResponded.Invoke();
|
||||
}
|
||||
|
||||
public void ReadyCallback()
|
||||
@ -72,6 +88,7 @@ public class DiscordController : MonoBehaviour
|
||||
{
|
||||
++callbackCalls;
|
||||
Debug.Log(string.Format("Discord: join request {0}#{1}: {2}", request.username, request.discriminator, request.userId));
|
||||
joinRequest = request;
|
||||
onJoinRequest.Invoke(request);
|
||||
}
|
||||
|
||||
|
@ -1,4 +1,7 @@
|
||||
using System.Runtime.InteropServices;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
|
||||
public class DiscordRpc
|
||||
{
|
||||
@ -30,27 +33,27 @@ public class DiscordRpc
|
||||
public RequestCallback requestCallback;
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
public struct RichPresence
|
||||
[Serializable, StructLayout(LayoutKind.Sequential)]
|
||||
public struct RichPresenceStruct
|
||||
{
|
||||
public string state; /* max 128 bytes */
|
||||
public string details; /* max 128 bytes */
|
||||
public IntPtr state; /* max 128 bytes */
|
||||
public IntPtr details; /* max 128 bytes */
|
||||
public long startTimestamp;
|
||||
public long endTimestamp;
|
||||
public string largeImageKey; /* max 32 bytes */
|
||||
public string largeImageText; /* max 128 bytes */
|
||||
public string smallImageKey; /* max 32 bytes */
|
||||
public string smallImageText; /* max 128 bytes */
|
||||
public string partyId; /* max 128 bytes */
|
||||
public IntPtr largeImageKey; /* max 32 bytes */
|
||||
public IntPtr largeImageText; /* max 128 bytes */
|
||||
public IntPtr smallImageKey; /* max 32 bytes */
|
||||
public IntPtr smallImageText; /* max 128 bytes */
|
||||
public IntPtr partyId; /* max 128 bytes */
|
||||
public int partySize;
|
||||
public int partyMax;
|
||||
public string matchSecret; /* max 128 bytes */
|
||||
public string joinSecret; /* max 128 bytes */
|
||||
public string spectateSecret; /* max 128 bytes */
|
||||
public IntPtr matchSecret; /* max 128 bytes */
|
||||
public IntPtr joinSecret; /* max 128 bytes */
|
||||
public IntPtr spectateSecret; /* max 128 bytes */
|
||||
public bool instance;
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
[Serializable]
|
||||
public struct JoinRequest
|
||||
{
|
||||
public string userId;
|
||||
@ -76,9 +79,139 @@ public class DiscordRpc
|
||||
public static extern void RunCallbacks();
|
||||
|
||||
[DllImport("discord-rpc", EntryPoint = "Discord_UpdatePresence", CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void UpdatePresence(ref RichPresence presence);
|
||||
private static extern void UpdatePresenceNative(ref RichPresenceStruct presence);
|
||||
|
||||
[DllImport("discord-rpc", EntryPoint = "Discord_ClearPresence", CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void ClearPresence();
|
||||
|
||||
[DllImport("discord-rpc", EntryPoint = "Discord_Respond", CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void Respond(string userId, Reply reply);
|
||||
|
||||
public static void UpdatePresence(RichPresence presence)
|
||||
{
|
||||
var presencestruct = presence.GetStruct();
|
||||
UpdatePresenceNative(ref presencestruct);
|
||||
presence.FreeMem();
|
||||
}
|
||||
|
||||
public class RichPresence
|
||||
{
|
||||
private RichPresenceStruct _presence;
|
||||
private readonly List<IntPtr> _buffers = new List<IntPtr>(10);
|
||||
|
||||
public string state; /* max 128 bytes */
|
||||
public string details; /* max 128 bytes */
|
||||
public long startTimestamp;
|
||||
public long endTimestamp;
|
||||
public string largeImageKey; /* max 32 bytes */
|
||||
public string largeImageText; /* max 128 bytes */
|
||||
public string smallImageKey; /* max 32 bytes */
|
||||
public string smallImageText; /* max 128 bytes */
|
||||
public string partyId; /* max 128 bytes */
|
||||
public int partySize;
|
||||
public int partyMax;
|
||||
public string matchSecret; /* max 128 bytes */
|
||||
public string joinSecret; /* max 128 bytes */
|
||||
public string spectateSecret; /* max 128 bytes */
|
||||
public bool instance;
|
||||
|
||||
/// <summary>
|
||||
/// Get the <see cref="RichPresenceStruct"/> reprensentation of this instance
|
||||
/// </summary>
|
||||
/// <returns><see cref="RichPresenceStruct"/> reprensentation of this instance</returns>
|
||||
internal RichPresenceStruct GetStruct()
|
||||
{
|
||||
if (_buffers.Count > 0)
|
||||
{
|
||||
FreeMem();
|
||||
}
|
||||
|
||||
_presence.state = StrToPtr(state, 128);
|
||||
_presence.details = StrToPtr(details, 128);
|
||||
_presence.startTimestamp = startTimestamp;
|
||||
_presence.endTimestamp = endTimestamp;
|
||||
_presence.largeImageKey = StrToPtr(largeImageKey, 32);
|
||||
_presence.largeImageText = StrToPtr(largeImageText, 128);
|
||||
_presence.smallImageKey = StrToPtr(smallImageKey, 32);
|
||||
_presence.smallImageText = StrToPtr(smallImageText, 128);
|
||||
_presence.partyId = StrToPtr(partyId, 128);
|
||||
_presence.partySize = partySize;
|
||||
_presence.partyMax = partyMax;
|
||||
_presence.matchSecret = StrToPtr(matchSecret, 128);
|
||||
_presence.joinSecret = StrToPtr(joinSecret, 128);
|
||||
_presence.spectateSecret = StrToPtr(spectateSecret, 128);
|
||||
_presence.instance = instance;
|
||||
|
||||
return _presence;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns a pointer to a representation of the given string with a size of maxbytes
|
||||
/// </summary>
|
||||
/// <param name="input">String to convert</param>
|
||||
/// <param name="maxbytes">Max number of bytes to use</param>
|
||||
/// <returns>Pointer to the UTF-8 representation of <see cref="input"/></returns>
|
||||
private IntPtr StrToPtr(string input, int maxbytes)
|
||||
{
|
||||
if (string.IsNullOrEmpty(input)) return IntPtr.Zero;
|
||||
var convstr = StrClampBytes(input, maxbytes);
|
||||
var convbytecnt = Encoding.UTF8.GetByteCount(convstr);
|
||||
var buffer = Marshal.AllocHGlobal(convbytecnt);
|
||||
_buffers.Add(buffer);
|
||||
Marshal.Copy(Encoding.UTF8.GetBytes(convstr), 0, buffer, convbytecnt);
|
||||
return buffer;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Convert string to UTF-8 and add null termination
|
||||
/// </summary>
|
||||
/// <param name="toconv">string to convert</param>
|
||||
/// <returns>UTF-8 representation of <see cref="toconv"/> with added null termination</returns>
|
||||
private static string StrToUtf8NullTerm(string toconv)
|
||||
{
|
||||
var str = toconv.Trim();
|
||||
var bytes = Encoding.Default.GetBytes(str);
|
||||
if (bytes.Length > 0 && bytes[bytes.Length - 1] != 0)
|
||||
{
|
||||
str += "\0\0";
|
||||
}
|
||||
return Encoding.UTF8.GetString(Encoding.UTF8.GetBytes(str));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Clamp the string to the given byte length preserving null termination
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||||
/// </summary>
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||||
/// <param name="toclamp">string to clamp</param>
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||||
/// <param name="maxbytes">max bytes the resulting string should have (including null termination)</param>
|
||||
/// <returns>null terminated string with a byte length less or equal to <see cref="maxbytes"/></returns>
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private static string StrClampBytes(string toclamp, int maxbytes)
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{
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var str = StrToUtf8NullTerm(toclamp);
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var strbytes = Encoding.UTF8.GetBytes(str);
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|
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if (strbytes.Length <= maxbytes)
|
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{
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return str;
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}
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var newstrbytes = new byte[] { };
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Array.Copy(strbytes, 0, newstrbytes, 0, maxbytes - 1);
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newstrbytes[newstrbytes.Length - 1] = 0;
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newstrbytes[newstrbytes.Length - 2] = 0;
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return Encoding.UTF8.GetString(newstrbytes);
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}
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/// <summary>
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/// Free the allocated memory for conversion to <see cref="RichPresenceStruct"/>
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/// </summary>
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internal void FreeMem()
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{
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for (var i = _buffers.Count - 1; i >= 0; i--)
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{
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Marshal.FreeHGlobal(_buffers[i]);
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_buffers.RemoveAt(i);
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}
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}
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}
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}
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@ -27,7 +27,7 @@ public class ScriptBatch
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proc.StartInfo.EnvironmentVariables["PATH"] = newPath;
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#endif
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proc.StartInfo.FileName = "python";
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proc.StartInfo.Arguments = "build.py for_unity";
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proc.StartInfo.Arguments = "build.py unity";
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proc.StartInfo.WorkingDirectory = "../..";
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proc.Start();
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proc.WaitForExit();
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--- !u!1 &1929635628
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onJoin:
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m_HorizontalOverflow: 0
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m_Text: No
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@ -9,11 +9,12 @@
|
||||
#include <string.h>
|
||||
#include <time.h>
|
||||
|
||||
#include "discord-rpc.h"
|
||||
#include "discord_rpc.h"
|
||||
|
||||
static const char* APPLICATION_ID = "345229890980937739";
|
||||
static int FrustrationLevel = 0;
|
||||
static int64_t StartTime;
|
||||
static int SendPresence = 1;
|
||||
|
||||
static int prompt(char* line, size_t size)
|
||||
{
|
||||
@ -32,6 +33,7 @@ static int prompt(char* line, size_t size)
|
||||
|
||||
static void updateDiscordPresence()
|
||||
{
|
||||
if (SendPresence) {
|
||||
char buffer[256];
|
||||
DiscordRichPresence discordPresence;
|
||||
memset(&discordPresence, 0, sizeof(discordPresence));
|
||||
@ -50,9 +52,12 @@ static void updateDiscordPresence()
|
||||
discordPresence.spectateSecret = "look";
|
||||
discordPresence.instance = 0;
|
||||
Discord_UpdatePresence(&discordPresence);
|
||||
} else {
|
||||
Discord_ClearPresence();
|
||||
}
|
||||
}
|
||||
|
||||
static void handleDiscordReady()
|
||||
static void handleDiscordReady(void)
|
||||
{
|
||||
printf("\nDiscord: ready\n");
|
||||
}
|
||||
@ -143,6 +148,18 @@ static void gameLoop()
|
||||
continue;
|
||||
}
|
||||
|
||||
if (line[0] == 'c') {
|
||||
if (SendPresence) {
|
||||
printf("Clearing presence information.\n");
|
||||
SendPresence = 0;
|
||||
} else {
|
||||
printf("Restoring presence information.\n");
|
||||
SendPresence = 1;
|
||||
}
|
||||
updateDiscordPresence();
|
||||
continue;
|
||||
}
|
||||
|
||||
if (line[0] == 'y') {
|
||||
printf("Reinit Discord.\n");
|
||||
discordInit();
|
||||
|
3
examples/unrealstatus/.gitignore
vendored
3
examples/unrealstatus/.gitignore
vendored
@ -73,3 +73,6 @@ Intermediate/
|
||||
|
||||
# Cache files for the editor to use
|
||||
DerivedDataCache/
|
||||
|
||||
# Library headers must be copied automatically by the build script (build.py unreal)
|
||||
Plugins/DiscordRpc/Source/ThirdParty/DiscordRpcLibrary/Include
|
||||
|
Binary file not shown.
@ -15,9 +15,15 @@
|
||||
"Installed": false,
|
||||
"Modules": [
|
||||
{
|
||||
"Name": "discordrpc",
|
||||
"Type": "Developer",
|
||||
"LoadingPhase": "Default"
|
||||
"Name": "DiscordRpc",
|
||||
"Type": "Runtime",
|
||||
"LoadingPhase": "PreDefault",
|
||||
"WhitelistPlatforms" :
|
||||
[
|
||||
"Win64",
|
||||
"Linux",
|
||||
"Mac"
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
@ -0,0 +1,57 @@
|
||||
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
|
||||
|
||||
using UnrealBuildTool;
|
||||
using System.IO;
|
||||
|
||||
public class DiscordRpc : ModuleRules
|
||||
{
|
||||
#if WITH_FORWARDED_MODULE_RULES_CTOR
|
||||
public DiscordRpc(ReadOnlyTargetRules Target) : base(Target)
|
||||
#else
|
||||
public DiscordRpc(TargetInfo Target)
|
||||
#endif
|
||||
{
|
||||
Definitions.Add("DISCORD_DYNAMIC_LIB=1");
|
||||
|
||||
PublicIncludePaths.AddRange(
|
||||
new string[] {
|
||||
"DiscordRpc/Public"
|
||||
}
|
||||
);
|
||||
|
||||
PrivateIncludePaths.AddRange(
|
||||
new string[] {
|
||||
"DiscordRpc/Private"
|
||||
}
|
||||
);
|
||||
|
||||
PublicDependencyModuleNames.AddRange(
|
||||
new string[]
|
||||
{
|
||||
"Core",
|
||||
"DiscordRpcLibrary"
|
||||
}
|
||||
);
|
||||
|
||||
PrivateDependencyModuleNames.AddRange(
|
||||
new string[]
|
||||
{
|
||||
"CoreUObject",
|
||||
"Engine",
|
||||
"Slate",
|
||||
"SlateCore",
|
||||
"Projects"
|
||||
}
|
||||
);
|
||||
|
||||
DynamicallyLoadedModuleNames.AddRange(
|
||||
new string[]
|
||||
{
|
||||
// ... add any modules that your module loads dynamically here ...
|
||||
}
|
||||
);
|
||||
|
||||
string BaseDirectory = Path.GetFullPath(Path.Combine(ModuleDirectory, "..", "..", "Source", "ThirdParty", "DiscordRpcLibrary"));
|
||||
PublicIncludePaths.Add(Path.Combine(BaseDirectory, "Include"));
|
||||
}
|
||||
}
|
@ -0,0 +1,71 @@
|
||||
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
|
||||
|
||||
#include "DiscordRpcPrivatePCH.h"
|
||||
#include "IPluginManager.h"
|
||||
#include "ModuleManager.h"
|
||||
|
||||
#define LOCTEXT_NAMESPACE "FDiscordRpcModule"
|
||||
|
||||
void FDiscordRpcModule::StartupModule()
|
||||
{
|
||||
#if !PLATFORM_LINUX
|
||||
#if defined(DISCORD_DYNAMIC_LIB)
|
||||
// Get the base directory of this plugin
|
||||
FString BaseDir = IPluginManager::Get().FindPlugin("DiscordRpc")->GetBaseDir();
|
||||
const FString SDKDir = FPaths::Combine(*BaseDir, TEXT("Source"), TEXT("ThirdParty"), TEXT("DiscordRpcLibrary"));
|
||||
#if PLATFORM_WINDOWS
|
||||
const FString LibName = TEXT("discord-rpc");
|
||||
const FString LibDir = FPaths::Combine(*SDKDir, TEXT("Win64"));
|
||||
if (!LoadDependency(LibDir, LibName, DiscordRpcLibraryHandle)) {
|
||||
FMessageDialog::Open(EAppMsgType::Ok, LOCTEXT(LOCTEXT_NAMESPACE, "Failed to load DiscordRpc plugin. Plug-in will not be functional."));
|
||||
FreeDependency(DiscordRpcLibraryHandle);
|
||||
}
|
||||
#elif PLATFORM_MAC
|
||||
const FString LibName = TEXT("libdiscord-rpc");
|
||||
const FString LibDir = FPaths::Combine(*SDKDir, TEXT("Mac"));
|
||||
if (!LoadDependency(LibDir, LibName, DiscordRpcLibraryHandle)) {
|
||||
FMessageDialog::Open(EAppMsgType::Ok, LOCTEXT(LOCTEXT_NAMESPACE, "Failed to load DiscordRpc plugin. Plug-in will not be functional."));
|
||||
FreeDependency(DiscordRpcLibraryHandle);
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
#endif
|
||||
}
|
||||
|
||||
void FDiscordRpcModule::ShutdownModule()
|
||||
{
|
||||
// Free the dll handle
|
||||
#if !PLATFORM_LINUX
|
||||
#if defined(DISCORD_DYNAMIC_LIB)
|
||||
FreeDependency(DiscordRpcLibraryHandle);
|
||||
#endif
|
||||
#endif
|
||||
}
|
||||
|
||||
bool FDiscordRpcModule::LoadDependency(const FString& Dir, const FString& Name, void*& Handle)
|
||||
{
|
||||
FString Lib = Name + TEXT(".") + FPlatformProcess::GetModuleExtension();
|
||||
FString Path = Dir.IsEmpty() ? *Lib : FPaths::Combine(*Dir, *Lib);
|
||||
|
||||
Handle = FPlatformProcess::GetDllHandle(*Path);
|
||||
|
||||
if (Handle == nullptr)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void FDiscordRpcModule::FreeDependency(void*& Handle)
|
||||
{
|
||||
if (Handle != nullptr)
|
||||
{
|
||||
FPlatformProcess::FreeDllHandle(Handle);
|
||||
Handle = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
#undef LOCTEXT_NAMESPACE
|
||||
|
||||
IMPLEMENT_MODULE(FDiscordRpcModule, DiscordRpc)
|
@ -1,8 +1,6 @@
|
||||
|
||||
|
||||
#include "DiscordRpcPrivatePCH.h"
|
||||
#include "DiscordRpcBlueprint.h"
|
||||
|
||||
#include "discord-rpc.h"
|
||||
#include "discord_rpc.h"
|
||||
|
||||
DEFINE_LOG_CATEGORY(Discord)
|
||||
|
||||
@ -61,7 +59,7 @@ static void JoinRequestHandler(const DiscordJoinRequest* request)
|
||||
jr.username = ANSI_TO_TCHAR(request->username);
|
||||
jr.discriminator = ANSI_TO_TCHAR(request->discriminator);
|
||||
jr.avatar = ANSI_TO_TCHAR(request->avatar);
|
||||
UE_LOG(Discord, Log, TEXT("Discord join request from %s#%s"), *jr.username, *jr.discriminator);
|
||||
UE_LOG(Discord, Log, TEXT("Discord join request from %s - %s#%s"), *jr.userId, *jr.username, *jr.discriminator);
|
||||
if (self) {
|
||||
self->OnJoinRequest.Broadcast(jr);
|
||||
}
|
||||
@ -136,12 +134,21 @@ void UDiscordRpc::UpdatePresence()
|
||||
|
||||
auto spectateSecret = StringCast<ANSICHAR>(*RichPresence.spectateSecret);
|
||||
rp.spectateSecret = spectateSecret.Get();
|
||||
|
||||
rp.startTimestamp = RichPresence.startTimestamp;
|
||||
rp.endTimestamp = RichPresence.endTimestamp;
|
||||
rp.partySize = RichPresence.partySize;
|
||||
rp.partyMax = RichPresence.partyMax;
|
||||
rp.instance = RichPresence.instance;
|
||||
|
||||
Discord_UpdatePresence(&rp);
|
||||
}
|
||||
|
||||
void UDiscordRpc::ClearPresence()
|
||||
{
|
||||
Discord_ClearPresence();
|
||||
}
|
||||
|
||||
void UDiscordRpc::Respond(const FString& userId, int reply)
|
||||
{
|
||||
UE_LOG(Discord, Log, TEXT("Responding %d to join request from %s"), reply, *userId);
|
||||
FTCHARToUTF8 utf8_userid(*userId);
|
||||
Discord_Respond(utf8_userid.Get(), reply);
|
||||
}
|
@ -0,0 +1,2 @@
|
||||
#include "Core.h"
|
||||
#include "DiscordRpc.h"
|
@ -0,0 +1,20 @@
|
||||
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "ModuleManager.h"
|
||||
|
||||
class FDiscordRpcModule : public IModuleInterface {
|
||||
public:
|
||||
/** IModuleInterface implementation */
|
||||
virtual void StartupModule() override;
|
||||
virtual void ShutdownModule() override;
|
||||
|
||||
private:
|
||||
/** Handle to the test dll we will load */
|
||||
void* DiscordRpcLibraryHandle;
|
||||
|
||||
/** StartupModule is covered with defines, these functions are the place to put breakpoints */
|
||||
static bool LoadDependency(const FString& Dir, const FString& Name, void*& Handle);
|
||||
static void FreeDependency(void*& Handle);
|
||||
};
|
@ -1,5 +1,3 @@
|
||||
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
@ -108,6 +106,16 @@ public:
|
||||
Category = "Discord")
|
||||
void UpdatePresence();
|
||||
|
||||
UFUNCTION(BlueprintCallable,
|
||||
meta = (DisplayName = "Clear presence", Keywords = "Discord rpc"),
|
||||
Category = "Discord")
|
||||
void ClearPresence();
|
||||
|
||||
UFUNCTION(BlueprintCallable,
|
||||
meta = (DisplayName = "Respond to join request", Keywords = "Discord rpc"),
|
||||
Category = "Discord")
|
||||
void Respond(const FString& userId, int reply);
|
||||
|
||||
UPROPERTY(BlueprintReadOnly,
|
||||
meta = (DisplayName = "Is Discord connected", Keywords = "Discord rpc"),
|
||||
Category = "Discord")
|
@ -0,0 +1,59 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
using System.IO;
|
||||
using UnrealBuildTool;
|
||||
|
||||
public class DiscordRpcLibrary : ModuleRules
|
||||
{
|
||||
#if WITH_FORWARDED_MODULE_RULES_CTOR
|
||||
public DiscordRpcLibrary(ReadOnlyTargetRules Target) : base(Target)
|
||||
#else
|
||||
public DiscordRpcLibrary(TargetInfo Target)
|
||||
#endif
|
||||
{
|
||||
Type = ModuleType.External;
|
||||
Definitions.Add("DISCORD_DYNAMIC_LIB=1");
|
||||
|
||||
string BaseDirectory = Path.GetFullPath(Path.Combine(ModuleDirectory, "..", "..", "ThirdParty", "DiscordRpcLibrary"));
|
||||
|
||||
if (Target.Platform == UnrealTargetPlatform.Win64)
|
||||
{
|
||||
string lib = Path.Combine(BaseDirectory, "Win64");
|
||||
|
||||
// Include headers
|
||||
PublicIncludePaths.Add(Path.Combine(BaseDirectory, "Include"));
|
||||
|
||||
// Add the import library
|
||||
PublicLibraryPaths.Add(lib);
|
||||
PublicAdditionalLibraries.Add(Path.Combine(lib, "discord-rpc.lib"));
|
||||
|
||||
// Dynamic
|
||||
RuntimeDependencies.Add(new RuntimeDependency(Path.Combine(lib, "discord-rpc.dll")));
|
||||
PublicDelayLoadDLLs.Add("discord-rpc.dll");
|
||||
}
|
||||
else if (Target.Platform == UnrealTargetPlatform.Linux)
|
||||
{
|
||||
string lib = Path.Combine(BaseDirectory, "Linux", "x86_64-unknown-linux-gnu");
|
||||
|
||||
// Include headers
|
||||
PublicIncludePaths.Add(Path.Combine(BaseDirectory, "Include"));
|
||||
|
||||
// Add the import library
|
||||
PublicLibraryPaths.Add(lib);
|
||||
PublicAdditionalLibraries.Add(Path.Combine(lib, "libdiscord-rpc.so"));
|
||||
RuntimeDependencies.Add(new RuntimeDependency(Path.Combine(lib, "libdiscord-rpc.so")));
|
||||
}
|
||||
else if (Target.Platform == UnrealTargetPlatform.Mac)
|
||||
{
|
||||
string lib = Path.Combine(BaseDirectory, "Mac");
|
||||
|
||||
// Include headers
|
||||
PublicIncludePaths.Add(Path.Combine(BaseDirectory, "Include"));
|
||||
|
||||
// Add the import library
|
||||
PublicLibraryPaths.Add(lib);
|
||||
PublicAdditionalLibraries.Add(Path.Combine(lib, "libdiscord-rpc.dylib"));
|
||||
RuntimeDependencies.Add(new RuntimeDependency(Path.Combine(lib, "libdiscord-rpc.dylib")));
|
||||
}
|
||||
}
|
||||
}
|
@ -1,27 +0,0 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
using System.IO;
|
||||
using UnrealBuildTool;
|
||||
|
||||
public class discordrpcLibrary : ModuleRules
|
||||
{
|
||||
public discordrpcLibrary(ReadOnlyTargetRules Target) : base(Target)
|
||||
{
|
||||
Type = ModuleType.External;
|
||||
|
||||
if (Target.Platform == UnrealTargetPlatform.Win64)
|
||||
{
|
||||
// Add the import library
|
||||
PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "Include"));
|
||||
PublicLibraryPaths.Add(Path.Combine(ModuleDirectory, "x64", "Release"));
|
||||
PublicAdditionalLibraries.Add("discord-rpc.lib");
|
||||
|
||||
// Delay-load the DLL, so we can load it from the right place first
|
||||
PublicDelayLoadDLLs.Add("discord-rpc.dll");
|
||||
}
|
||||
else if (Target.Platform == UnrealTargetPlatform.Mac)
|
||||
{
|
||||
PublicDelayLoadDLLs.Add(Path.Combine(ModuleDirectory, "Mac", "Release", "libdiscord-rpc.dylib"));
|
||||
}
|
||||
}
|
||||
}
|
@ -1,50 +0,0 @@
|
||||
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
|
||||
|
||||
#include "discordrpc.h"
|
||||
#include "Core.h"
|
||||
#include "IPluginManager.h"
|
||||
#include "ModuleManager.h"
|
||||
|
||||
#define LOCTEXT_NAMESPACE "FdiscordrpcModule"
|
||||
|
||||
void FdiscordrpcModule::StartupModule()
|
||||
{
|
||||
// This code will execute after your module is loaded into memory; the exact timing is specified
|
||||
// in the .uplugin file per-module
|
||||
|
||||
// Get the base directory of this plugin
|
||||
FString BaseDir = IPluginManager::Get().FindPlugin("discordrpc")->GetBaseDir();
|
||||
|
||||
// Add on the relative location of the third party dll and load it
|
||||
FString LibraryPath;
|
||||
#if PLATFORM_WINDOWS
|
||||
LibraryPath = FPaths::Combine(
|
||||
*BaseDir, TEXT("Binaries/ThirdParty/discordrpcLibrary/Win64/discord-rpc.dll"));
|
||||
#elif PLATFORM_MAC
|
||||
LibraryPath = FPaths::Combine(
|
||||
*BaseDir, TEXT("Source/ThirdParty/discordrpcLibrary/Mac/Release/libdiscord-rpc.dylib"));
|
||||
#endif // PLATFORM_WINDOWS
|
||||
|
||||
DiscordLibraryHandle =
|
||||
!LibraryPath.IsEmpty() ? FPlatformProcess::GetDllHandle(*LibraryPath) : nullptr;
|
||||
|
||||
if (!DiscordLibraryHandle) {
|
||||
FMessageDialog::Open(
|
||||
EAppMsgType::Ok, LOCTEXT("ThirdPartyLibraryError", "Failed to load discord-rpc library"));
|
||||
}
|
||||
}
|
||||
|
||||
void FdiscordrpcModule::ShutdownModule()
|
||||
{
|
||||
// This function may be called during shutdown to clean up your module. For modules that
|
||||
// support dynamic reloading,
|
||||
// we call this function before unloading the module.
|
||||
|
||||
// Free the dll handle
|
||||
FPlatformProcess::FreeDllHandle(DiscordLibraryHandle);
|
||||
DiscordLibraryHandle = nullptr;
|
||||
}
|
||||
|
||||
#undef LOCTEXT_NAMESPACE
|
||||
|
||||
IMPLEMENT_MODULE(FdiscordrpcModule, discordrpc)
|
@ -1,16 +0,0 @@
|
||||
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "ModuleManager.h"
|
||||
|
||||
class FdiscordrpcModule : public IModuleInterface {
|
||||
public:
|
||||
/** IModuleInterface implementation */
|
||||
virtual void StartupModule() override;
|
||||
virtual void ShutdownModule() override;
|
||||
|
||||
private:
|
||||
/** Handle to the test dll we will load */
|
||||
void* DiscordLibraryHandle;
|
||||
};
|
@ -1,65 +0,0 @@
|
||||
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
|
||||
|
||||
using UnrealBuildTool;
|
||||
|
||||
public class discordrpc : ModuleRules
|
||||
{
|
||||
public discordrpc(ReadOnlyTargetRules Target) : base(Target)
|
||||
{
|
||||
Definitions.Add("DISCORD_DYNAMIC_LIB=1");
|
||||
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
|
||||
|
||||
PublicIncludePaths.AddRange(
|
||||
new string[] {
|
||||
"discordrpc/Public"
|
||||
// ... add public include paths required here ...
|
||||
}
|
||||
);
|
||||
|
||||
|
||||
PrivateIncludePaths.AddRange(
|
||||
new string[] {
|
||||
"discordrpc/Private",
|
||||
"../../../../../include"
|
||||
// ... add other private include paths required here ...
|
||||
}
|
||||
);
|
||||
|
||||
PublicLibraryPaths.AddRange(
|
||||
new string[] {
|
||||
System.IO.Path.Combine(ModuleDirectory, "../../Binaries/ThirdParty/discordrpcLibrary/", Target.Platform.ToString()),
|
||||
}
|
||||
);
|
||||
|
||||
|
||||
PublicDependencyModuleNames.AddRange(
|
||||
new string[]
|
||||
{
|
||||
"CoreUObject",
|
||||
"Engine",
|
||||
"Slate",
|
||||
"SlateCore",
|
||||
"Core",
|
||||
"discordrpcLibrary",
|
||||
"Projects"
|
||||
// ... add other public dependencies that you statically link with here ...
|
||||
}
|
||||
);
|
||||
|
||||
|
||||
PrivateDependencyModuleNames.AddRange(
|
||||
new string[]
|
||||
{
|
||||
// ... add private dependencies that you statically link with here ...
|
||||
}
|
||||
);
|
||||
|
||||
|
||||
DynamicallyLoadedModuleNames.AddRange(
|
||||
new string[]
|
||||
{
|
||||
// ... add any modules that your module loads dynamically here ...
|
||||
}
|
||||
);
|
||||
}
|
||||
}
|
26
include/discord_register.h
Normal file
26
include/discord_register.h
Normal file
@ -0,0 +1,26 @@
|
||||
#pragma once
|
||||
|
||||
#if defined(DISCORD_DYNAMIC_LIB)
|
||||
# if defined(_WIN32)
|
||||
# if defined(DISCORD_BUILDING_SDK)
|
||||
# define DISCORD_EXPORT __declspec(dllexport)
|
||||
# else
|
||||
# define DISCORD_EXPORT __declspec(dllimport)
|
||||
# endif
|
||||
# else
|
||||
# define DISCORD_EXPORT __attribute__((visibility("default")))
|
||||
# endif
|
||||
#else
|
||||
# define DISCORD_EXPORT
|
||||
#endif
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
DISCORD_EXPORT void Discord_Register(const char* applicationId, const char* command);
|
||||
DISCORD_EXPORT void Discord_RegisterSteamGame(const char* applicationId, const char* steamId);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
@ -49,7 +49,7 @@ typedef struct DiscordJoinRequest {
|
||||
} DiscordJoinRequest;
|
||||
|
||||
typedef struct DiscordEventHandlers {
|
||||
void (*ready)();
|
||||
void (*ready)(void);
|
||||
void (*disconnected)(int errorCode, const char* message);
|
||||
void (*errored)(int errorCode, const char* message);
|
||||
void (*joinGame)(const char* joinSecret);
|
||||
@ -76,6 +76,7 @@ DISCORD_EXPORT void Discord_UpdateConnection(void);
|
||||
#endif
|
||||
|
||||
DISCORD_EXPORT void Discord_UpdatePresence(const DiscordRichPresence* presence);
|
||||
DISCORD_EXPORT void Discord_ClearPresence(void);
|
||||
|
||||
DISCORD_EXPORT void Discord_Respond(const char* userid, /* DISCORD_REPLY_ */ int reply);
|
||||
|
@ -6,9 +6,9 @@ option(USE_STATIC_CRT "Use /MT[d] for dynamic library" OFF)
|
||||
set(CMAKE_CXX_STANDARD 14)
|
||||
|
||||
set(BASE_RPC_SRC
|
||||
${PROJECT_SOURCE_DIR}/include/discord-rpc.h
|
||||
discord-rpc.cpp
|
||||
discord_register.h
|
||||
${PROJECT_SOURCE_DIR}/include/discord_rpc.h
|
||||
discord_rpc.cpp
|
||||
${PROJECT_SOURCE_DIR}/include/discord_register.h
|
||||
rpc_connection.h
|
||||
rpc_connection.cpp
|
||||
serialization.h
|
||||
@ -29,16 +29,18 @@ if(WIN32)
|
||||
set(BASE_RPC_SRC ${BASE_RPC_SRC} connection_win.cpp discord_register_win.cpp)
|
||||
add_library(discord-rpc ${BASE_RPC_SRC})
|
||||
if (MSVC)
|
||||
set(CRT_FLAGS)
|
||||
if(USE_STATIC_CRT)
|
||||
if (CMAKE_BUILD_TYPE STREQUAL "Debug")
|
||||
set(CRT_FLAGS /MTd)
|
||||
else()
|
||||
set(CRT_FLAGS /MT)
|
||||
endif()
|
||||
foreach(CompilerFlag
|
||||
CMAKE_CXX_FLAGS
|
||||
CMAKE_CXX_FLAGS_DEBUG
|
||||
CMAKE_CXX_FLAGS_RELEASE
|
||||
CMAKE_C_FLAGS
|
||||
CMAKE_C_FLAGS_DEBUG
|
||||
CMAKE_C_FLAGS_RELEASE)
|
||||
string(REPLACE "/MD" "/MT" ${CompilerFlag} "${${CompilerFlag}}")
|
||||
endforeach()
|
||||
endif(USE_STATIC_CRT)
|
||||
target_compile_options(discord-rpc PRIVATE /EHsc
|
||||
${CRT_FLAGS}
|
||||
/Wall
|
||||
/wd4100 # unreferenced formal parameter
|
||||
/wd4514 # unreferenced inline
|
||||
@ -127,6 +129,7 @@ install(
|
||||
|
||||
install(
|
||||
FILES
|
||||
"../include/discord-rpc.h"
|
||||
"../include/discord_rpc.h"
|
||||
"../include/discord_register.h"
|
||||
DESTINATION "include"
|
||||
)
|
||||
|
@ -1,12 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
void Discord_Register(const char* applicationId, const char* command);
|
||||
void Discord_RegisterSteamGame(const char* applicationId, const char* steamId);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
@ -1,4 +1,5 @@
|
||||
#include "discord-rpc.h"
|
||||
#include "discord_rpc.h"
|
||||
#include "discord_register.h"
|
||||
#include <stdio.h>
|
||||
|
||||
#include <errno.h>
|
||||
@ -8,7 +9,7 @@
|
||||
#include <sys/types.h>
|
||||
#include <unistd.h>
|
||||
|
||||
bool Mkdir(const char* path)
|
||||
static bool Mkdir(const char* path)
|
||||
{
|
||||
int result = mkdir(path, 0755);
|
||||
if (result == 0) {
|
||||
@ -21,7 +22,7 @@ bool Mkdir(const char* path)
|
||||
}
|
||||
|
||||
// we want to register games so we can run them from Discord client as discord-<appid>://
|
||||
extern "C" void Discord_Register(const char* applicationId, const char* command)
|
||||
extern "C" DISCORD_EXPORT void Discord_Register(const char* applicationId, const char* command)
|
||||
{
|
||||
// Add a desktop file and update some mime handlers so that xdg-open does the right thing.
|
||||
|
||||
@ -90,7 +91,7 @@ extern "C" void Discord_Register(const char* applicationId, const char* command)
|
||||
}
|
||||
}
|
||||
|
||||
extern "C" void Discord_RegisterSteamGame(const char* applicationId, const char* steamId)
|
||||
extern "C" DISCORD_EXPORT void Discord_RegisterSteamGame(const char* applicationId, const char* steamId)
|
||||
{
|
||||
char command[256];
|
||||
sprintf(command, "xdg-open steam://rungameid/%s", steamId);
|
||||
|
@ -5,45 +5,28 @@
|
||||
|
||||
#include "discord_register.h"
|
||||
|
||||
static bool Mkdir(const char* path)
|
||||
{
|
||||
int result = mkdir(path, 0755);
|
||||
if (result == 0) {
|
||||
return true;
|
||||
}
|
||||
if (errno == EEXIST) {
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
static void RegisterCommand(const char* applicationId, const char* command)
|
||||
{
|
||||
// There does not appear to be a way to register arbitrary commands on OSX, so instead we'll save the command
|
||||
// to a file in the Discord config path, and when it is needed, Discord can try to load the file there, open
|
||||
// the command therein (will pass to js's window.open, so requires a url-like thing)
|
||||
|
||||
const char* home = getenv("HOME");
|
||||
// Note: will not work for sandboxed apps
|
||||
NSString *home = NSHomeDirectory();
|
||||
if (!home) {
|
||||
return;
|
||||
}
|
||||
|
||||
char path[2048];
|
||||
sprintf(path, "%s/Library/Application Support/discord", home);
|
||||
Mkdir(path);
|
||||
strcat(path, "/games");
|
||||
Mkdir(path);
|
||||
strcat(path, "/");
|
||||
strcat(path, applicationId);
|
||||
strcat(path, ".json");
|
||||
NSString *path = [[[[[[home stringByAppendingPathComponent:@"Library"]
|
||||
stringByAppendingPathComponent:@"Application Support"]
|
||||
stringByAppendingPathComponent:@"discord"]
|
||||
stringByAppendingPathComponent:@"games"]
|
||||
stringByAppendingPathComponent:[NSString stringWithUTF8String:applicationId]]
|
||||
stringByAppendingPathExtension:@"json"];
|
||||
[[NSFileManager defaultManager] createDirectoryAtPath:[path stringByDeletingLastPathComponent] withIntermediateDirectories:YES attributes:nil error:nil];
|
||||
|
||||
FILE* f = fopen(path, "w");
|
||||
if (f) {
|
||||
char jsonBuffer[2048];
|
||||
int len = snprintf(jsonBuffer, sizeof(jsonBuffer), "{\"command\": \"%s\"}", command);
|
||||
fwrite(jsonBuffer, (size_t)len, 1, f);
|
||||
fclose(f);
|
||||
}
|
||||
NSString *jsonBuffer = [NSString stringWithFormat:@"{\"command\": \"%s\"}", command];
|
||||
[jsonBuffer writeToFile:path atomically:NO encoding:NSUTF8StringEncoding error:nil];
|
||||
}
|
||||
|
||||
static void RegisterURL(const char* applicationId)
|
||||
@ -83,15 +66,15 @@ void Discord_Register(const char* applicationId, const char* command)
|
||||
}
|
||||
else {
|
||||
// raii lite
|
||||
void* pool = [[NSAutoreleasePool alloc] init];
|
||||
@autoreleasepool {
|
||||
RegisterURL(applicationId);
|
||||
[(id)pool drain];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Discord_RegisterSteamGame(const char* applicationId, const char* steamId)
|
||||
{
|
||||
char command[256];
|
||||
sprintf(command, "steam://rungameid/%s", steamId);
|
||||
snprintf(command, 256, "steam://rungameid/%s", steamId);
|
||||
Discord_Register(applicationId, command);
|
||||
}
|
||||
|
@ -1,17 +1,5 @@
|
||||
/*
|
||||
* MinGW defaults to WINNT 5.1 (aka XP), however some of functions used here
|
||||
* require WINNT >= 6.0 APIs, which are only visible when WINVER and
|
||||
* _WIN32_WINNT defines are set properly before including any system headers.
|
||||
* Such API is e.g. RegSetKeyValueW.
|
||||
*/
|
||||
#ifdef __MINGW32__
|
||||
// 0x0600 == vista
|
||||
#define WINVER 0x0600
|
||||
#define _WIN32_WINNT 0x0600
|
||||
#endif // __MINGW32__
|
||||
|
||||
#include "discord-rpc.h"
|
||||
#include <stdio.h>
|
||||
#include "discord_rpc.h"
|
||||
#include "discord_register.h"
|
||||
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#define NOMCX
|
||||
@ -19,9 +7,58 @@
|
||||
#define NOIME
|
||||
#include <windows.h>
|
||||
#include <psapi.h>
|
||||
#include <strsafe.h>
|
||||
#include <cwchar>
|
||||
#include <cstdio>
|
||||
|
||||
void Discord_RegisterW(const wchar_t* applicationId, const wchar_t* command)
|
||||
/**
|
||||
* Updated fixes for MinGW and WinXP
|
||||
* This block is written the way it does not involve changing the rest of the code
|
||||
* Checked to be compiling
|
||||
* 1) strsafe.h belongs to Windows SDK and cannot be added to MinGW
|
||||
* #include guarded, functions redirected to <string.h> substitutes
|
||||
* 2) RegSetKeyValueW and LSTATUS are not declared in <winreg.h>
|
||||
* The entire function is rewritten
|
||||
*/
|
||||
#ifdef __MINGW32__
|
||||
/// strsafe.h fixes
|
||||
static HRESULT StringCbPrintfW(LPWSTR pszDest, size_t cbDest, LPCWSTR pszFormat, ...)
|
||||
{
|
||||
HRESULT ret;
|
||||
va_list va;
|
||||
va_start(va, pszFormat);
|
||||
cbDest /= 2; // Size is divided by 2 to convert from bytes to wide characters - causes segfault othervise
|
||||
ret = vsnwprintf(pszDest, cbDest, pszFormat, va);
|
||||
pszDest[cbDest - 1] = 0; // Terminate the string in case a buffer overflow; -1 will be returned
|
||||
va_end(va);
|
||||
return ret;
|
||||
}
|
||||
#else
|
||||
#include <strsafe.h>
|
||||
#endif // __MINGW32__
|
||||
|
||||
/// winreg.h fixes
|
||||
#ifndef LSTATUS
|
||||
#define LSTATUS LONG
|
||||
#endif
|
||||
#ifdef RegSetKeyValueW
|
||||
#undefine RegSetKeyValueW
|
||||
#endif
|
||||
#define RegSetKeyValueW regset
|
||||
static LSTATUS regset(HKEY hkey, LPCWSTR subkey, LPCWSTR name, DWORD type, const void *data, DWORD len)
|
||||
{
|
||||
HKEY htkey = hkey, hsubkey = nullptr;
|
||||
LSTATUS ret;
|
||||
if (subkey && subkey[0])
|
||||
{
|
||||
if((ret = RegCreateKeyExW(hkey, subkey, 0, 0, 0, KEY_ALL_ACCESS, 0, &hsubkey, 0)) != ERROR_SUCCESS) return ret;
|
||||
htkey = hsubkey;
|
||||
}
|
||||
ret = RegSetValueExW(htkey, name, 0, type, (const BYTE*)data, len);
|
||||
if (hsubkey && hsubkey != hkey) RegCloseKey(hsubkey);
|
||||
return ret;
|
||||
}
|
||||
|
||||
static void Discord_RegisterW(const wchar_t* applicationId, const wchar_t* command)
|
||||
{
|
||||
// https://msdn.microsoft.com/en-us/library/aa767914(v=vs.85).aspx
|
||||
// we want to register games so we can run them as discord-<appid>://
|
||||
@ -35,7 +72,8 @@ void Discord_RegisterW(const wchar_t* applicationId, const wchar_t* command)
|
||||
StringCbPrintfW(openCommand, sizeof(openCommand), L"%s", command);
|
||||
}
|
||||
else {
|
||||
StringCbCopyW(openCommand, sizeof(openCommand), exeFilePath);
|
||||
//StringCbCopyW(openCommand, sizeof(openCommand), exeFilePath);
|
||||
StringCbPrintfW(openCommand, sizeof(openCommand), L"%s", exeFilePath);
|
||||
}
|
||||
|
||||
wchar_t protocolName[64];
|
||||
@ -84,7 +122,7 @@ void Discord_RegisterW(const wchar_t* applicationId, const wchar_t* command)
|
||||
RegCloseKey(key);
|
||||
}
|
||||
|
||||
extern "C" void Discord_Register(const char* applicationId, const char* command)
|
||||
extern "C" DISCORD_EXPORT void Discord_Register(const char* applicationId, const char* command)
|
||||
{
|
||||
wchar_t appId[32];
|
||||
MultiByteToWideChar(CP_UTF8, 0, applicationId, -1, appId, 32);
|
||||
@ -100,7 +138,7 @@ extern "C" void Discord_Register(const char* applicationId, const char* command)
|
||||
Discord_RegisterW(appId, wcommand);
|
||||
}
|
||||
|
||||
extern "C" void Discord_RegisterSteamGame(const char* applicationId, const char* steamId)
|
||||
extern "C" DISCORD_EXPORT void Discord_RegisterSteamGame(const char* applicationId, const char* steamId)
|
||||
{
|
||||
wchar_t appId[32];
|
||||
MultiByteToWideChar(CP_UTF8, 0, applicationId, -1, appId, 32);
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "discord-rpc.h"
|
||||
#include "discord_rpc.h"
|
||||
|
||||
#include "backoff.h"
|
||||
#include "discord_register.h"
|
||||
@ -304,7 +304,7 @@ extern "C" DISCORD_EXPORT void Discord_Initialize(const char* applicationId,
|
||||
IoThread.Start();
|
||||
}
|
||||
|
||||
extern "C" DISCORD_EXPORT void Discord_Shutdown()
|
||||
extern "C" DISCORD_EXPORT void Discord_Shutdown(void)
|
||||
{
|
||||
if (!Connection) {
|
||||
return;
|
||||
@ -325,6 +325,11 @@ extern "C" DISCORD_EXPORT void Discord_UpdatePresence(const DiscordRichPresence*
|
||||
SignalIOActivity();
|
||||
}
|
||||
|
||||
extern "C" DISCORD_EXPORT void Discord_ClearPresence(void)
|
||||
{
|
||||
Discord_UpdatePresence(nullptr);
|
||||
}
|
||||
|
||||
extern "C" DISCORD_EXPORT void Discord_Respond(const char* userId, /* DISCORD_REPLY_ */ int reply)
|
||||
{
|
||||
// if we are not connected, let's not batch up stale messages for later
|
||||
@ -340,7 +345,7 @@ extern "C" DISCORD_EXPORT void Discord_Respond(const char* userId, /* DISCORD_RE
|
||||
}
|
||||
}
|
||||
|
||||
extern "C" DISCORD_EXPORT void Discord_RunCallbacks()
|
||||
extern "C" DISCORD_EXPORT void Discord_RunCallbacks(void)
|
||||
{
|
||||
// Note on some weirdness: internally we might connect, get other signals, disconnect any number
|
||||
// of times inbetween calls here. Externally, we want the sequence to seem sane, so any other
|
@ -1,5 +1,7 @@
|
||||
#include <windows.h>
|
||||
|
||||
// outsmart GCC's missing-declarations warning
|
||||
BOOL WINAPI DllMain(HMODULE, DWORD, LPVOID);
|
||||
BOOL WINAPI DllMain(HMODULE, DWORD, LPVOID)
|
||||
{
|
||||
return TRUE;
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "serialization.h"
|
||||
#include "connection.h"
|
||||
#include "discord-rpc.h"
|
||||
#include "discord_rpc.h"
|
||||
|
||||
template <typename T>
|
||||
void NumberToString(char* dest, T number)
|
||||
@ -102,6 +102,7 @@ size_t JsonWriteRichPresenceObj(char* dest,
|
||||
WriteKey(writer, "pid");
|
||||
writer.Int(pid);
|
||||
|
||||
if (presence != nullptr)
|
||||
{
|
||||
WriteObject activity(writer, "activity");
|
||||
|
||||
@ -137,14 +138,12 @@ size_t JsonWriteRichPresenceObj(char* dest,
|
||||
presence->partyMax) {
|
||||
WriteObject party(writer, "party");
|
||||
WriteOptionalString(writer, "id", presence->partyId);
|
||||
if (presence->partySize) {
|
||||
if (presence->partySize && presence->partyMax) {
|
||||
WriteArray size(writer, "size");
|
||||
writer.Int(presence->partySize);
|
||||
if (0 < presence->partyMax) {
|
||||
writer.Int(presence->partyMax);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if ((presence->matchSecret && presence->matchSecret[0]) ||
|
||||
(presence->joinSecret && presence->joinSecret[0]) ||
|
||||
|
@ -2,6 +2,7 @@
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
#ifndef __MINGW32__
|
||||
#pragma warning(push)
|
||||
|
||||
#pragma warning(disable : 4061) // enum is not explicitly handled by a case label
|
||||
@ -9,12 +10,15 @@
|
||||
#pragma warning(disable : 4464) // relative include path contains
|
||||
#pragma warning(disable : 4668) // is not defined as a preprocessor macro
|
||||
#pragma warning(disable : 6313) // Incorrect operator
|
||||
#endif // __MINGW32__
|
||||
|
||||
#include "rapidjson/document.h"
|
||||
#include "rapidjson/stringbuffer.h"
|
||||
#include "rapidjson/writer.h"
|
||||
|
||||
#ifndef __MINGW32__
|
||||
#pragma warning(pop)
|
||||
#endif // __MINGW32__
|
||||
|
||||
// if only there was a standard library function for this
|
||||
template <size_t Len>
|
||||
|
Reference in New Issue
Block a user