45 Commits

Author SHA1 Message Date
be8a8e9380 ACTUALLY register the handlers on init 2018-03-29 14:33:46 -07:00
c70acbe7d1 Fix Unity buildhelper for linux
- Fixes #157
2018-03-26 10:56:05 -07:00
d97e6b48ed Note to install cmake
- Fixes #149
2018-03-26 10:37:03 -07:00
087282cd4b Dynamic Event Handler Registration (#135)
- Discord_RegisterHandlers() exported
- C# wrapper updated
- Dynamically sub/unsub to events
- Better mutex locking, for safety!
2018-03-23 10:25:28 -07:00
7e5d57e6fd Update cert to use new name (#158) 2018-03-23 10:18:46 -07:00
f3bd411b99 Update README.md 2018-03-19 10:29:11 -07:00
8e0c7848a6 Added more hard mode documentation (#148)
* ACTIVITY_JOIN_REQUEST does not have a secret

There is no secret passed to a Join Request

* Added how to respond

* Update hard-mode.md

* Added some tips

Added some helpful tips. Plan to add more as I go along.
2018-03-19 10:27:29 -07:00
e7f9396807 Fix a typo in send-presence.c (#144) 2018-03-13 16:58:14 -07:00
ad0b844672 Changed CMAKE_SOURCE_DIR to CMAKE_CURRENT_SOURCE_DIR (#143)
Helps with submodule implementations
2018-03-13 13:13:38 -07:00
d279c24c6a Add advapi32 to linked libraries (#140)
Required by `RegCreateKeyExW` and others.
2018-03-13 13:00:47 -07:00
d9caf72e9a Add missing timestamps in UE4 example
Fixes #137
2018-03-06 09:51:31 -08:00
e8091f5137 Changing kebab case filenames in source to snake case for consistency 2018-02-27 13:33:00 -08:00
4055565147 Update C# wrapper with visual C# compatible version (#126)
- Custom serializer to fix utf-8 strings in C#
2018-02-22 11:47:18 -08:00
578eb6de7c Provide fake DllMain declaration to fix missing-declarations warning (#130) 2018-02-15 14:36:31 -08:00
4e61b9c82c Fix mingw compilation with -Werror=missing-declarations (#128) 2018-02-14 13:33:02 -08:00
8ec10dc011 Fix compilation with -Werror=missing-declarations (#127) 2018-02-14 11:42:29 -08:00
f5f2d69a72 Update Unreal Example to include Ask to Join (#125) 2018-02-12 13:47:38 -08:00
453222075b partyMax is mandatory if partySize is included (#122) 2018-02-12 13:44:49 -08:00
c4201806cf Update build.py to properly build and copy libraries for Unity and Unreal (#120) 2018-02-12 13:40:41 -08:00
ccf04d21f5 Moving buildhelper to editor folder (#118) 2018-02-02 16:02:11 -08:00
c7b4e6b2fc Fix segfaults in Discord_RegisterW in MinGW builds (#105)
* Add MinGW and WinXP support, remove Win SDK dep when using MinGW

* Remove Win SDK dependency when compiled with MinGW

* Remap the Win SDK-depended functions to string.h substitutes

* Remap missing WinAPI call RegSetKeyValueW to a substitute function

* Remove warnings by pragma when using MinGW

* Fix segfaults in Discord_RegisterW in MinGW builds
2018-02-02 09:40:33 -08:00
eee5085e9b Exported Discord_Register and Discord_RegisterSteam (#109)
* Update CMakeLists.txt

* Update and rename src/discord_register.h to include/discord_register.h

* Update CMakeLists.txt

* Update discord_register_win.cpp

* Update discord_register_linux.cpp
2018-02-01 16:42:17 -08:00
Joe
94ee4e64d9 [Unreal] Fix for Shipping Builds (#112)
* Changes to allow plugin to work in Shipping Builds

* Add files via upload

SourceTree is case-insensitive on Windows, fixin

* Remove duplicated directory

* Platform whitelist, mac support, compilation fix.

* Finalization steps

* Mac fix

* Tabs/Spaces consistency.

* Updated build.py
https://github.com/discordapp/discord-rpc/issues/89

* .gitignore (headers)

* Renamed folder to lowercase

* Removed duplicates

* Revert to lowercase
2018-01-22 10:47:33 -08:00
bd294d51a8 Renamed Java-DiscordRPC to new repository name (#113) 2018-01-21 11:24:33 -08:00
b85758ec19 fix decls 2018-01-09 10:41:16 -08:00
ec6af6132d fix build.py for unreal =) 2018-01-09 10:41:00 -08:00
f99a260b07 'build.py unreal' to copy libs/headers into unreal example project 2018-01-09 10:35:37 -08:00
2c609b1d5f Fix buffer overflows in RegisterCommand on mac (#99) 2018-01-05 16:59:44 -08:00
839ba32671 use unambiguous C declaration style 2018-01-05 16:56:08 -08:00
6a59509b7b add Discord_ClearPresence() (#104)
send-presence example updated - start a line with 'c' to toggle
whether presence information is sent or not.

Added ClearPresence to .cs bindings

Added ClearPresence to UE4 blueprint class.
2018-01-05 15:17:23 -08:00
b0e31a9e25 MinGW and WinXP support (issue #102) (#103)
* Add MinGW and WinXP support, remove Win SDK dep when using MinGW

Was meant to add MinGW support only, WinXP support was made by accident.
Changes:
* Remove Win SDK dependency when compiled with MinGW
* Remap the Win SDK-depended functions to string.h substitutes
* Remap missing WinAPI call RegSetKeyValueW to a substitute function

* Remove warnings by pragma when using MinGW
2018-01-05 10:56:55 -08:00
2d0661c906 fix debug build with static crt
CMAKE_BUILD_TYPE is not set at configuration time, so we can't test
against it.  So, we string-replace /MD with /MT in the c[xx] flags for
the different targets.  CF:

https://stackoverflow.com/questions/14172856/cmake-compile-with-mt-instead-of-md
2018-01-05 10:42:44 -08:00
265ea814f5 Add Java Wrapper (#75) 2018-01-03 13:12:29 -08:00
8990824c9c make ready() to explicitly take no arguments -> ready(void) (#100) 2017-12-26 22:21:32 -08:00
8f9013cea6 Revert "Clarify js rp wrapper" (#96)
This reverts commit 5438d6bf22.
2017-12-18 09:46:33 -08:00
085e0e7326 Click dependency in build.py 2017-12-14 13:58:03 -08:00
b3102db5c9 Fix broken docs URL (#95)
Signed-off-by: Fades <me@fades.me>
2017-12-12 10:30:53 -08:00
5438d6bf22 Clarify js rp wrapper 2017-12-11 17:22:08 -08:00
b9f9b08606 add discord rich presence js lib (#90)
* add discord rich presence js lib

* alphabeticalizeify
2017-12-08 16:05:46 -08:00
e5bdd61223 Added Java Implementation to list(#76) 2017-12-08 13:46:40 -08:00
1555405d83 Add SwordRPC to implementations (#82)
This also reorganizes the list to have languages in alphabetical order
2017-12-06 09:05:45 -08:00
051a1eeb70 Added ATJ for unity example 2017-12-04 15:16:59 -08:00
3852d83d12 Adding drpc4k to wrappers/implementations list (#72)
* Adding drpc4k to wrappers/implementations list

* Git you're dumb and I hate you
2017-12-03 10:26:49 -08:00
d8122e7d69 Add Java Binding to Community Wrappers (#73) 2017-12-03 10:20:15 -08:00
060182f366 Update "hard mode" to change evnt to evt (#80) 2017-12-03 10:11:34 -08:00
36 changed files with 1421 additions and 368 deletions

1
.gitignore vendored
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@ -2,3 +2,4 @@
/.vscode/ /.vscode/
/thirdparty/ /thirdparty/
.vs/ .vs/
.DS_Store

View File

@ -28,23 +28,23 @@ endif(CLANG_FORMAT_CMD)
# thirdparty stuff # thirdparty stuff
execute_process( execute_process(
COMMAND mkdir ${CMAKE_SOURCE_DIR}/thirdparty COMMAND mkdir ${CMAKE_CURRENT_SOURCE_DIR}/thirdparty
ERROR_QUIET ERROR_QUIET
) )
find_file(RAPIDJSONTEST NAMES rapidjson rapidjson-1.1.0 PATHS ${CMAKE_SOURCE_DIR}/thirdparty CMAKE_FIND_ROOT_PATH_BOTH) find_file(RAPIDJSONTEST NAMES rapidjson rapidjson-1.1.0 PATHS ${CMAKE_CURRENT_SOURCE_DIR}/thirdparty CMAKE_FIND_ROOT_PATH_BOTH)
if (NOT RAPIDJSONTEST) if (NOT RAPIDJSONTEST)
message("no rapidjson, download") message("no rapidjson, download")
set(RJ_TAR_FILE ${CMAKE_SOURCE_DIR}/thirdparty/v1.1.0.tar.gz) set(RJ_TAR_FILE ${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/v1.1.0.tar.gz)
file(DOWNLOAD https://github.com/miloyip/rapidjson/archive/v1.1.0.tar.gz ${RJ_TAR_FILE}) file(DOWNLOAD https://github.com/miloyip/rapidjson/archive/v1.1.0.tar.gz ${RJ_TAR_FILE})
execute_process( execute_process(
COMMAND ${CMAKE_COMMAND} -E tar xzf ${RJ_TAR_FILE} COMMAND ${CMAKE_COMMAND} -E tar xzf ${RJ_TAR_FILE}
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}/thirdparty WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/thirdparty
) )
file(REMOVE ${RJ_TAR_FILE}) file(REMOVE ${RJ_TAR_FILE})
endif(NOT RAPIDJSONTEST) endif(NOT RAPIDJSONTEST)
find_file(RAPIDJSON NAMES rapidjson rapidjson-1.1.0 PATHS ${CMAKE_SOURCE_DIR}/thirdparty CMAKE_FIND_ROOT_PATH_BOTH) find_file(RAPIDJSON NAMES rapidjson rapidjson-1.1.0 PATHS ${CMAKE_CURRENT_SOURCE_DIR}/thirdparty CMAKE_FIND_ROOT_PATH_BOTH)
add_library(rapidjson STATIC IMPORTED ${RAPIDJSON}) add_library(rapidjson STATIC IMPORTED ${RAPIDJSON})

View File

@ -7,7 +7,7 @@ have callbacks for where a more complete game would do more things (joining, spe
## Documentation ## Documentation
The most up to date documentation for Rich Presence can always be found in our [developer site](https://discordapp.com/developers/docs/topics/rich-presence)! The most up to date documentation for Rich Presence can always be found on our [developer site](https://discordapp.com/developers/docs/rich-presence/how-to)! If you're interested in rolling your own native implementation of Rich Presence via IPC sockets instead of using our SDK—hey, you've got free time, right?—check out the ["Hard Mode" documentation](https://github.com/discordapp/discord-rpc/blob/master/documentation/hard-mode.md).
## Basic Usage ## Basic Usage
@ -21,6 +21,10 @@ Download a release package for your platform(s) -- they have subdirs with variou
### From repo ### From repo
First-eth, you'll want `CMake`. There's a few different ways to install it on your system, and you should refer to [their website](https://cmake.org/install/). Many package managers provide ways of installing CMake as well.
To make sure it's installed correctly, type `cmake --version` into your flavor of terminal/cmd. If you get a response with a version number, you're good to go!
There's a [CMake](https://cmake.org/download/) file that should be able to generate the lib for you; Sometimes I use it like this: There's a [CMake](https://cmake.org/download/) file that should be able to generate the lib for you; Sometimes I use it like this:
```sh ```sh
cd <path to discord-rpc> cd <path to discord-rpc>
@ -31,7 +35,7 @@ There's a [CMake](https://cmake.org/download/) file that should be able to gener
``` ```
There is a wrapper build script `build.py` that runs `cmake` with a few different options. There is a wrapper build script `build.py` that runs `cmake` with a few different options.
Usually, I run `build.py` to get things started, then use the generated project files as I work on things. Usually, I run `build.py` to get things started, then use the generated project files as I work on things. It does depend on `click` library, so do a quick `pip install click` to make sure you have it if you want to run `build.py`.
There are some CMake options you might care about: There are some CMake options you might care about:
@ -57,11 +61,11 @@ This is a text adventure "game" that inits/deinits the connection to Discord, an
## Sample: button-clicker ## Sample: button-clicker
This is a sample [Unity](https://unity3d.com/) project that wraps a DLL version of the library, and sends presence updates when you click on a button. This is a sample [Unity](https://unity3d.com/) project that wraps a DLL version of the library, and sends presence updates when you click on a button. Run `python build.py unity` in the root directory to build the correct library files and place them in their respective folders.
## Sample: unrealstatus ## Sample: unrealstatus
This is a sample [Unreal](https://www.unrealengine.com) project that wraps the DLL version of the library with an Unreal plugin, exposes a blueprint class for interacting with it, and uses that to make a very simple UI. This is a sample [Unreal](https://www.unrealengine.com) project that wraps the DLL version of the library with an Unreal plugin, exposes a blueprint class for interacting with it, and uses that to make a very simple UI. Run `python build.py unreal` in the root directory to build the correct library files and place them in their respective folders.
## Wrappers and Implementations ## Wrappers and Implementations
@ -75,4 +79,9 @@ Below is a table of unofficial, community-developed wrappers for and implementat
| Name | Language | | Name | Language |
|------|----------| |------|----------|
| Be the first! | | | [discord-rpc.jar](https://github.com/Vatuu/discord-rpc "Discord-RPC.jar") | Java |
| [java-discord-rpc](https://github.com/MinnDevelopment/java-discord-rpc) | Java |
| [Discord-IPC](https://github.com/jagrosh/DiscordIPC) | Java |
| [Discord Rich Presence](https://npmjs.org/discord-rich-presence) | JavaScript |
| [drpc4k](https://github.com/Bluexin/drpc4k) | [Kotlin](https://kotlinlang.org/) |
| [SwordRPC](https://github.com/Azoy/SwordRPC) | [Swift](https://swift.org) |

105
build.py
View File

@ -62,19 +62,13 @@ def cli(ctx, clean):
if ctx.invoked_subcommand is None: if ctx.invoked_subcommand is None:
ctx.invoke(libs, clean=clean) ctx.invoke(libs, clean=clean)
if IS_BUILD_MACHINE: if IS_BUILD_MACHINE:
ctx.invoke(sign) ctx.invoke(sign)
ctx.invoke(archive) ctx.invoke(archive)
@cli.command()
def unity():
""" todo: build unity project """
pass
@cli.command() @cli.command()
@click.pass_context @click.pass_context
def for_unity(ctx): def unity(ctx):
""" build just dynamic libs for use in unity project """ """ build just dynamic libs for use in unity project """
ctx.invoke( ctx.invoke(
libs, libs,
@ -84,12 +78,97 @@ def for_unity(ctx):
skip_formatter=True, skip_formatter=True,
just_release=True just_release=True
) )
BUILDS = []
click.echo('--- Copying libs and header into unity example')
UNITY_PROJECT_PATH = os.path.join(SCRIPT_PATH, 'examples', 'button-clicker', 'Assets', 'Plugins')
if sys.platform.startswith('win'):
LIBRARY_NAME = 'discord-rpc.dll'
BUILD_64_BASE_PATH = os.path.join(SCRIPT_PATH, 'builds', 'win64-dynamic', 'src', 'Release')
UNITY_64_DLL_PATH = os.path.join(UNITY_PROJECT_PATH, 'x86_64')
BUILDS.append({BUILD_64_BASE_PATH: UNITY_64_DLL_PATH})
BUILD_32_BASE_PATH = os.path.join(SCRIPT_PATH, 'builds', 'win32-dynamic', 'src', 'Release')
UNITY_32_DLL_PATH = os.path.join(UNITY_PROJECT_PATH, 'x86')
BUILDS.append({BUILD_32_BASE_PATH: UNITY_32_DLL_PATH})
elif sys.platform == 'darwin':
LIBRARY_NAME = 'discord-rpc.bundle'
BUILD_BASE_PATH = os.path.join(SCRIPT_PATH, 'builds', 'osx-dynamic', 'src')
UNITY_DLL_PATH = UNITY_PROJECT_PATH
os.rename(os.path.join(BUILD_BASE_PATH, 'libdiscord-rpc.dylib'), os.path.join(BUILD_BASE_PATH, 'discord-rpc.bundle'))
BUILDS.append({BUILD_BASE_PATH: UNITY_DLL_PATH})
elif sys.platform.startswith('linux'):
LIBRARY_NAME = 'discord-rpc.so'
BUILD_BASE_PATH = os.path.join(SCRIPT_PATH, 'builds', 'linux-dynamic', 'src')
UNITY_DLL_PATH = os.path.join(UNITY_PROJECT_PATH, 'x86')
os.rename(os.path.join(BUILD_BASE_PATH, 'libdiscord-rpc.so'), os.path.join(BUILD_BASE_PATH, 'discord-rpc.so'))
BUILDS.append({BUILD_BASE_PATH: UNITY_DLL_PATH})
else:
raise Exception('Unsupported platform ' + sys.platform)
for build in BUILDS:
for i in build:
mkdir_p(build[i])
shutil.copy(os.path.join(i, LIBRARY_NAME), build[i])
@cli.command() @cli.command()
def unreal(): @click.pass_context
""" todo: build unreal project """ def unreal(ctx):
pass """ build libs and copy them into the unreal project """
ctx.invoke(
libs,
clean=False,
static=False,
shared=True,
skip_formatter=True,
just_release=True
)
BUILDS = []
click.echo('--- Copying libs and header into unreal example')
UNREAL_PROJECT_PATH = os.path.join(SCRIPT_PATH, 'examples', 'unrealstatus', 'Plugins', 'discordrpc')
UNREAL_INCLUDE_PATH = os.path.join(UNREAL_PROJECT_PATH, 'Source', 'ThirdParty', 'DiscordRpcLibrary', 'Include')
mkdir_p(UNREAL_INCLUDE_PATH)
shutil.copy(os.path.join(SCRIPT_PATH, 'include', 'discord_rpc.h'), UNREAL_INCLUDE_PATH)
if sys.platform.startswith('win'):
LIBRARY_NAME = 'discord-rpc.lib'
BUILD_64_BASE_PATH = os.path.join(SCRIPT_PATH, 'builds', 'win64-dynamic', 'src', 'Release')
UNREAL_64_DLL_PATH = os.path.join(UNREAL_PROJECT_PATH, 'Source', 'ThirdParty', 'DiscordRpcLibrary', 'Win64')
BUILDS.append({BUILD_64_BASE_PATH: UNREAL_64_DLL_PATH})
BUILD_32_BASE_PATH = os.path.join(SCRIPT_PATH, 'builds', 'win32-dynamic', 'src', 'Release')
UNREAL_32_DLL_PATH = os.path.join(UNREAL_PROJECT_PATH, 'Source', 'ThirdParty', 'DiscordRpcLibrary', 'Win32')
BUILDS.append({BUILD_32_BASE_PATH: UNREAL_32_DLL_PATH})
elif sys.platform == 'darwin':
LIBRARY_NAME = 'libdiscord-rpc.dylib'
BUILD_BASE_PATH = os.path.join(SCRIPT_PATH, 'builds', 'osx-dynamic', 'src')
UNREAL_DLL_PATH = os.path.join(UNREAL_PROJECT_PATH, 'Source', 'ThirdParty', 'DiscordRpcLibrary', 'Mac')
BUILDS.append({BUILD_BASE_PATH: UNREAL_DLL_PATH})
elif sys.platform.startswith('linux'):
LIBRARY_NAME = 'libdiscord-rpc.so'
BUILD_BASE_PATH = os.path.join(SCRIPT_PATH, 'builds', 'linux-dynamic', 'src')
UNREAL_DLL_PATH = os.path.join(UNREAL_PROJECT_PATH, 'Source', 'ThirdParty', 'DiscordRpcLibrary', 'Linux')
BUILDS.append({BUILD_BASE_PATH: UNREAL_DLL_PATH})
else:
raise Exception('Unsupported platform ' + sys.platform)
for build in BUILDS:
for i in build:
mkdir_p(build[i])
shutil.copy(os.path.join(i, LIBRARY_NAME), build[i])
def build_lib(build_name, generator, options, just_release): def build_lib(build_name, generator, options, just_release):
@ -145,7 +224,7 @@ def sign():
sign_command_base = [ sign_command_base = [
tool, tool,
'sign', 'sign',
'/n', 'Hammer & Chisel Inc.', '/n', 'Discord Inc.',
'/a', '/a',
'/tr', 'http://timestamp.digicert.com/rfc3161', '/tr', 'http://timestamp.digicert.com/rfc3161',
'/as', '/as',
@ -165,7 +244,7 @@ def sign():
else: else:
click.secho('Not signing things on this platform yet', fg='red') click.secho('Not signing things on this platform yet', fg='red')
return return
click.echo('--- Signing') click.echo('--- Signing')
for path, _, filenames in os.walk(INSTALL_ROOT): for path, _, filenames in os.walk(INSTALL_ROOT):
for fname in filenames: for fname in filenames:

View File

@ -66,7 +66,7 @@ First is the `ACTIVITY_JOIN` event:
"data": { "data": {
"secret": "025ed05c71f639de8bfaa0d679d7c94b2fdce12f" "secret": "025ed05c71f639de8bfaa0d679d7c94b2fdce12f"
}, },
"evnt": "ACTIVITY_JOIN" "evt": "ACTIVITY_JOIN"
} }
``` ```
@ -78,7 +78,7 @@ Second is the `ACTIVITY_SPECTATE` event:
"data": { "data": {
"secret": "e7eb30d2ee025ed05c71ea495f770b76454ee4e0" "secret": "e7eb30d2ee025ed05c71ea495f770b76454ee4e0"
}, },
"evnt": "ACTIVITY_SPECTATE" "evt": "ACTIVITY_SPECTATE"
} }
``` ```
@ -93,10 +93,9 @@ And third is the `ACTIVITY_JOIN_REQUEST` event:
"username": "Mason", "username": "Mason",
"discriminator": "1337", "discriminator": "1337",
"avatar": "a_bab14f271d565501444b2ca3be944b25" "avatar": "a_bab14f271d565501444b2ca3be944b25"
}, }
"secret": "e459ca99273f59909dd16ed97865f3ad"
}, },
"evnt": "ACTIVITY_JOIN_REQUEST" "evt": "ACTIVITY_JOIN_REQUEST"
} }
``` ```
@ -125,3 +124,41 @@ In order to receive these events, you need to [subscribe](https://discordapp.com
"cmd": "SUBSCRIBE" "cmd": "SUBSCRIBE"
} }
``` ```
To unsubscribe from these events, resend with the command `UNSUBSCRIBE`
## Responding
A discord user will request access to the game. If the ACTIVITY_JOIN_REQUEST has been subscribed too, the ACTIVITY_JOIN_REQUEST event will be sent to the host's game. Accept it with following model:
```json
{
"nonce": "5dc0c062-98c6-47a0-8922-15aerg126",
"cmd": "SEND_ACTIVITY_JOIN_INVITE",
"args":
{
"user_id": "53908232506183680"
}
}
```
To reject the request, use `CLOSE_ACTIVITY_REQUEST`:
```json
{
"nonce": "5dc0c062-98c6-47a0-8922-dasg256eafg",
"cmd": "CLOSE_ACTIVITY_REQUEST",
"args":
{
"user_id": "53908232506183680"
}
}
```
## Notes
Here are just some quick notes to help with some common troubleshooting problems.
* IPC will echo back every command you send as a response. Use this as a lock-step feature to avoid flooding messages. Can be used to validate messages such as the Presence or Subscribes.
* The pipe expects for frames to be written in a single byte array. You cannot do multiple `stream.Write(opcode);` `stream.Write(length);` as it will break the pipe. Instead create a buffer, write the data to the buffer, then send the entire buffer to the stream.
* Discord can be on any pipe ranging from `discord-ipc-0` to `discord-ipc-9`. It is a good idea to try and connect to each one and keeping the first one you connect too. For multiple clients (eg Discord and Canary), you might want to add a feature to manually select the pipe so you can more easily debug the application.
* All enums are `lower_snake_case`.
* The opcode and length in the header are `Little Endian Unsigned Integers (32bits)`. In some languages, you must convert them as they can be architecture specific.
* [Discord Rich Presence How-To](https://discordapp.com/developers/docs/rich-presence/how-to) contains a lot of the information this document doesn't. For example, it will tell you about the response payload.
* In the documentation, DISCORD_REPLY_IGNORE is just implemented the same as DISCORD_REPLY_NO.
* You can test the Join / Spectate feature by enabling them in your profile and whitelisting a test account. Use Canary to run 2 accounts on the same machine.

View File

@ -11,13 +11,15 @@ public class DiscordJoinRequestEvent : UnityEngine.Events.UnityEvent<DiscordRpc.
public class DiscordController : MonoBehaviour public class DiscordController : MonoBehaviour
{ {
public DiscordRpc.RichPresence presence; public DiscordRpc.RichPresence presence = new DiscordRpc.RichPresence();
public string applicationId; public string applicationId;
public string optionalSteamId; public string optionalSteamId;
public int callbackCalls; public int callbackCalls;
public int clickCounter; public int clickCounter;
public DiscordRpc.JoinRequest joinRequest;
public UnityEngine.Events.UnityEvent onConnect; public UnityEngine.Events.UnityEvent onConnect;
public UnityEngine.Events.UnityEvent onDisconnect; public UnityEngine.Events.UnityEvent onDisconnect;
public UnityEngine.Events.UnityEvent hasResponded;
public DiscordJoinEvent onJoin; public DiscordJoinEvent onJoin;
public DiscordJoinEvent onSpectate; public DiscordJoinEvent onSpectate;
public DiscordJoinRequestEvent onJoinRequest; public DiscordJoinRequestEvent onJoinRequest;
@ -31,7 +33,21 @@ public class DiscordController : MonoBehaviour
presence.details = string.Format("Button clicked {0} times", clickCounter); presence.details = string.Format("Button clicked {0} times", clickCounter);
DiscordRpc.UpdatePresence(ref presence); DiscordRpc.UpdatePresence(presence);
}
public void RequestRespondYes()
{
Debug.Log("Discord: responding yes to Ask to Join request");
DiscordRpc.Respond(joinRequest.userId, DiscordRpc.Reply.Yes);
hasResponded.Invoke();
}
public void RequestRespondNo()
{
Debug.Log("Discord: responding no to Ask to Join request");
DiscordRpc.Respond(joinRequest.userId, DiscordRpc.Reply.No);
hasResponded.Invoke();
} }
public void ReadyCallback() public void ReadyCallback()
@ -72,6 +88,7 @@ public class DiscordController : MonoBehaviour
{ {
++callbackCalls; ++callbackCalls;
Debug.Log(string.Format("Discord: join request {0}#{1}: {2}", request.username, request.discriminator, request.userId)); Debug.Log(string.Format("Discord: join request {0}#{1}: {2}", request.username, request.discriminator, request.userId));
joinRequest = request;
onJoinRequest.Invoke(request); onJoinRequest.Invoke(request);
} }

View File

@ -1,4 +1,7 @@
using System.Runtime.InteropServices; using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using System.Text;
public class DiscordRpc public class DiscordRpc
{ {
@ -30,27 +33,27 @@ public class DiscordRpc
public RequestCallback requestCallback; public RequestCallback requestCallback;
} }
[System.Serializable] [Serializable, StructLayout(LayoutKind.Sequential)]
public struct RichPresence public struct RichPresenceStruct
{ {
public string state; /* max 128 bytes */ public IntPtr state; /* max 128 bytes */
public string details; /* max 128 bytes */ public IntPtr details; /* max 128 bytes */
public long startTimestamp; public long startTimestamp;
public long endTimestamp; public long endTimestamp;
public string largeImageKey; /* max 32 bytes */ public IntPtr largeImageKey; /* max 32 bytes */
public string largeImageText; /* max 128 bytes */ public IntPtr largeImageText; /* max 128 bytes */
public string smallImageKey; /* max 32 bytes */ public IntPtr smallImageKey; /* max 32 bytes */
public string smallImageText; /* max 128 bytes */ public IntPtr smallImageText; /* max 128 bytes */
public string partyId; /* max 128 bytes */ public IntPtr partyId; /* max 128 bytes */
public int partySize; public int partySize;
public int partyMax; public int partyMax;
public string matchSecret; /* max 128 bytes */ public IntPtr matchSecret; /* max 128 bytes */
public string joinSecret; /* max 128 bytes */ public IntPtr joinSecret; /* max 128 bytes */
public string spectateSecret; /* max 128 bytes */ public IntPtr spectateSecret; /* max 128 bytes */
public bool instance; public bool instance;
} }
[System.Serializable] [Serializable]
public struct JoinRequest public struct JoinRequest
{ {
public string userId; public string userId;
@ -76,9 +79,142 @@ public class DiscordRpc
public static extern void RunCallbacks(); public static extern void RunCallbacks();
[DllImport("discord-rpc", EntryPoint = "Discord_UpdatePresence", CallingConvention = CallingConvention.Cdecl)] [DllImport("discord-rpc", EntryPoint = "Discord_UpdatePresence", CallingConvention = CallingConvention.Cdecl)]
public static extern void UpdatePresence(ref RichPresence presence); private static extern void UpdatePresenceNative(ref RichPresenceStruct presence);
[DllImport("discord-rpc", EntryPoint = "Discord_ClearPresence", CallingConvention = CallingConvention.Cdecl)]
public static extern void ClearPresence();
[DllImport("discord-rpc", EntryPoint = "Discord_Respond", CallingConvention = CallingConvention.Cdecl)] [DllImport("discord-rpc", EntryPoint = "Discord_Respond", CallingConvention = CallingConvention.Cdecl)]
public static extern void Respond(string userId, Reply reply); public static extern void Respond(string userId, Reply reply);
}
[DllImport("discord-rpc", EntryPoint = "Discord_UpdateHandlers", CallingConvention = CallingConvention.Cdecl)]
public static extern void UpdateHandlers(ref EventHandlers handlers);
public static void UpdatePresence(RichPresence presence)
{
var presencestruct = presence.GetStruct();
UpdatePresenceNative(ref presencestruct);
presence.FreeMem();
}
public class RichPresence
{
private RichPresenceStruct _presence;
private readonly List<IntPtr> _buffers = new List<IntPtr>(10);
public string state; /* max 128 bytes */
public string details; /* max 128 bytes */
public long startTimestamp;
public long endTimestamp;
public string largeImageKey; /* max 32 bytes */
public string largeImageText; /* max 128 bytes */
public string smallImageKey; /* max 32 bytes */
public string smallImageText; /* max 128 bytes */
public string partyId; /* max 128 bytes */
public int partySize;
public int partyMax;
public string matchSecret; /* max 128 bytes */
public string joinSecret; /* max 128 bytes */
public string spectateSecret; /* max 128 bytes */
public bool instance;
/// <summary>
/// Get the <see cref="RichPresenceStruct"/> reprensentation of this instance
/// </summary>
/// <returns><see cref="RichPresenceStruct"/> reprensentation of this instance</returns>
internal RichPresenceStruct GetStruct()
{
if (_buffers.Count > 0)
{
FreeMem();
}
_presence.state = StrToPtr(state, 128);
_presence.details = StrToPtr(details, 128);
_presence.startTimestamp = startTimestamp;
_presence.endTimestamp = endTimestamp;
_presence.largeImageKey = StrToPtr(largeImageKey, 32);
_presence.largeImageText = StrToPtr(largeImageText, 128);
_presence.smallImageKey = StrToPtr(smallImageKey, 32);
_presence.smallImageText = StrToPtr(smallImageText, 128);
_presence.partyId = StrToPtr(partyId, 128);
_presence.partySize = partySize;
_presence.partyMax = partyMax;
_presence.matchSecret = StrToPtr(matchSecret, 128);
_presence.joinSecret = StrToPtr(joinSecret, 128);
_presence.spectateSecret = StrToPtr(spectateSecret, 128);
_presence.instance = instance;
return _presence;
}
/// <summary>
/// Returns a pointer to a representation of the given string with a size of maxbytes
/// </summary>
/// <param name="input">String to convert</param>
/// <param name="maxbytes">Max number of bytes to use</param>
/// <returns>Pointer to the UTF-8 representation of <see cref="input"/></returns>
private IntPtr StrToPtr(string input, int maxbytes)
{
if (string.IsNullOrEmpty(input)) return IntPtr.Zero;
var convstr = StrClampBytes(input, maxbytes);
var convbytecnt = Encoding.UTF8.GetByteCount(convstr);
var buffer = Marshal.AllocHGlobal(convbytecnt);
_buffers.Add(buffer);
Marshal.Copy(Encoding.UTF8.GetBytes(convstr), 0, buffer, convbytecnt);
return buffer;
}
/// <summary>
/// Convert string to UTF-8 and add null termination
/// </summary>
/// <param name="toconv">string to convert</param>
/// <returns>UTF-8 representation of <see cref="toconv"/> with added null termination</returns>
private static string StrToUtf8NullTerm(string toconv)
{
var str = toconv.Trim();
var bytes = Encoding.Default.GetBytes(str);
if (bytes.Length > 0 && bytes[bytes.Length - 1] != 0)
{
str += "\0\0";
}
return Encoding.UTF8.GetString(Encoding.UTF8.GetBytes(str));
}
/// <summary>
/// Clamp the string to the given byte length preserving null termination
/// </summary>
/// <param name="toclamp">string to clamp</param>
/// <param name="maxbytes">max bytes the resulting string should have (including null termination)</param>
/// <returns>null terminated string with a byte length less or equal to <see cref="maxbytes"/></returns>
private static string StrClampBytes(string toclamp, int maxbytes)
{
var str = StrToUtf8NullTerm(toclamp);
var strbytes = Encoding.UTF8.GetBytes(str);
if (strbytes.Length <= maxbytes)
{
return str;
}
var newstrbytes = new byte[] { };
Array.Copy(strbytes, 0, newstrbytes, 0, maxbytes - 1);
newstrbytes[newstrbytes.Length - 1] = 0;
newstrbytes[newstrbytes.Length - 2] = 0;
return Encoding.UTF8.GetString(newstrbytes);
}
/// <summary>
/// Free the allocated memory for conversion to <see cref="RichPresenceStruct"/>
/// </summary>
internal void FreeMem()
{
for (var i = _buffers.Count - 1; i >= 0; i--)
{
Marshal.FreeHGlobal(_buffers[i]);
_buffers.RemoveAt(i);
}
}
}
}

View File

@ -27,7 +27,7 @@ public class ScriptBatch
proc.StartInfo.EnvironmentVariables["PATH"] = newPath; proc.StartInfo.EnvironmentVariables["PATH"] = newPath;
#endif #endif
proc.StartInfo.FileName = "python"; proc.StartInfo.FileName = "python";
proc.StartInfo.Arguments = "build.py for_unity"; proc.StartInfo.Arguments = "build.py unity";
proc.StartInfo.WorkingDirectory = "../.."; proc.StartInfo.WorkingDirectory = "../..";
proc.Start(); proc.Start();
proc.WaitForExit(); proc.WaitForExit();
@ -46,8 +46,8 @@ public class ScriptBatch
string[] srcDlls = { "../../builds/install/osx-dynamic/lib/libdiscord-rpc.dylib" }; string[] srcDlls = { "../../builds/install/osx-dynamic/lib/libdiscord-rpc.dylib" };
#else #else
string[] dstDirs = { "Assets/Plugins", "Assets/Plugins/x86", "Assets/Plugins/x86_64" }; string[] dstDirs = { "Assets/Plugins", "Assets/Plugins/x86", "Assets/Plugins/x86_64" };
string[] dstDlls = { "Assets/Plugins/x86/discord-rpc.so", "Assets/Plugins/x86_64/discord-rpc.so" }; string[] dstDlls = { "Assets/Plugins/discord-rpc.so" };
string[] srcDlls = { "../../builds/install/linux-dynamic/bin/discord-rpc.dll", "../../builds/install/win64-dynamic/bin/discord-rpc.dll" }; string[] srcDlls = { "../../builds/install/linux-dynamic/lib/libdiscord-rpc.so" };
#endif #endif
Debug.Assert(dstDlls.Length == srcDlls.Length); Debug.Assert(dstDlls.Length == srcDlls.Length);

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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_Sprite: {fileID: 10905, guid: 0000000000000000f000000000000000, type: 0}
m_Type: 1
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
--- !u!222 &1858885005
CanvasRenderer:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1858885001}
--- !u!1 &1929635628 --- !u!1 &1929635628
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -671,6 +1066,11 @@ MonoBehaviour:
optionalSteamId: optionalSteamId:
callbackCalls: 0 callbackCalls: 0
clickCounter: 0 clickCounter: 0
joinRequest:
userId:
username:
discriminator:
avatar:
onConnect: onConnect:
m_PersistentCalls: m_PersistentCalls:
m_Calls: m_Calls:
@ -703,6 +1103,44 @@ MonoBehaviour:
m_CallState: 2 m_CallState: 2
m_TypeName: UnityEngine.Events.UnityEvent, UnityEngine, Version=0.0.0.0, Culture=neutral, m_TypeName: UnityEngine.Events.UnityEvent, UnityEngine, Version=0.0.0.0, Culture=neutral,
PublicKeyToken=null PublicKeyToken=null
hasResponded:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 1238162988}
m_MethodName: set_text
m_Mode: 5
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument: No requests yet
m_BoolArgument: 0
m_CallState: 2
- m_Target: {fileID: 806911718}
m_MethodName: set_interactable
m_Mode: 6
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
- m_Target: {fileID: 1858885003}
m_MethodName: set_interactable
m_Mode: 6
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
m_TypeName: UnityEngine.Events.UnityEvent, UnityEngine, Version=0.0.0.0, Culture=neutral,
PublicKeyToken=null
onJoin: onJoin:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls: []
@ -715,7 +1153,40 @@ MonoBehaviour:
PublicKeyToken=null PublicKeyToken=null
onJoinRequest: onJoinRequest:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls:
- m_Target: {fileID: 1238162988}
m_MethodName: set_text
m_Mode: 5
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument: Someone asked to join!
m_BoolArgument: 0
m_CallState: 2
- m_Target: {fileID: 806911718}
m_MethodName: set_interactable
m_Mode: 6
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 1
m_CallState: 2
- m_Target: {fileID: 1858885003}
m_MethodName: set_interactable
m_Mode: 6
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 1
m_CallState: 2
m_TypeName: DiscordJoinRequestEvent, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, m_TypeName: DiscordJoinRequestEvent, Assembly-CSharp, Version=0.0.0.0, Culture=neutral,
PublicKeyToken=null PublicKeyToken=null
--- !u!4 &1929635630 --- !u!4 &1929635630
@ -731,3 +1202,77 @@ Transform:
m_Father: {fileID: 0} m_Father: {fileID: 0}
m_RootOrder: 3 m_RootOrder: 3
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1958982061
GameObject:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
serializedVersion: 5
m_Component:
- component: {fileID: 1958982062}
- component: {fileID: 1958982064}
- component: {fileID: 1958982063}
m_Layer: 5
m_Name: Text
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &1958982062
RectTransform:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1958982061}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 1858885002}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1958982063
MonoBehaviour:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1958982061}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 708705254, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
m_RaycastTarget: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_FontData:
m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
m_FontSize: 14
m_FontStyle: 0
m_BestFit: 0
m_MinSize: 10
m_MaxSize: 40
m_Alignment: 4
m_AlignByGeometry: 0
m_RichText: 1
m_HorizontalOverflow: 0
m_VerticalOverflow: 0
m_LineSpacing: 1
m_Text: No
--- !u!222 &1958982064
CanvasRenderer:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1958982061}

View File

@ -1,5 +1,5 @@
/* /*
This is a simple example in C of using the rich presence API asyncronously. This is a simple example in C of using the rich presence API asynchronously.
*/ */
#define _CRT_SECURE_NO_WARNINGS /* thanks Microsoft */ #define _CRT_SECURE_NO_WARNINGS /* thanks Microsoft */
@ -9,11 +9,12 @@
#include <string.h> #include <string.h>
#include <time.h> #include <time.h>
#include "discord-rpc.h" #include "discord_rpc.h"
static const char* APPLICATION_ID = "345229890980937739"; static const char* APPLICATION_ID = "345229890980937739";
static int FrustrationLevel = 0; static int FrustrationLevel = 0;
static int64_t StartTime; static int64_t StartTime;
static int SendPresence = 1;
static int prompt(char* line, size_t size) static int prompt(char* line, size_t size)
{ {
@ -32,27 +33,31 @@ static int prompt(char* line, size_t size)
static void updateDiscordPresence() static void updateDiscordPresence()
{ {
char buffer[256]; if (SendPresence) {
DiscordRichPresence discordPresence; char buffer[256];
memset(&discordPresence, 0, sizeof(discordPresence)); DiscordRichPresence discordPresence;
discordPresence.state = "West of House"; memset(&discordPresence, 0, sizeof(discordPresence));
sprintf(buffer, "Frustration level: %d", FrustrationLevel); discordPresence.state = "West of House";
discordPresence.details = buffer; sprintf(buffer, "Frustration level: %d", FrustrationLevel);
discordPresence.startTimestamp = StartTime; discordPresence.details = buffer;
discordPresence.endTimestamp = time(0) + 5 * 60; discordPresence.startTimestamp = StartTime;
discordPresence.largeImageKey = "canary-large"; discordPresence.endTimestamp = time(0) + 5 * 60;
discordPresence.smallImageKey = "ptb-small"; discordPresence.largeImageKey = "canary-large";
discordPresence.partyId = "party1234"; discordPresence.smallImageKey = "ptb-small";
discordPresence.partySize = 1; discordPresence.partyId = "party1234";
discordPresence.partyMax = 6; discordPresence.partySize = 1;
discordPresence.matchSecret = "xyzzy"; discordPresence.partyMax = 6;
discordPresence.joinSecret = "join"; discordPresence.matchSecret = "xyzzy";
discordPresence.spectateSecret = "look"; discordPresence.joinSecret = "join";
discordPresence.instance = 0; discordPresence.spectateSecret = "look";
Discord_UpdatePresence(&discordPresence); discordPresence.instance = 0;
Discord_UpdatePresence(&discordPresence);
} else {
Discord_ClearPresence();
}
} }
static void handleDiscordReady() static void handleDiscordReady(void)
{ {
printf("\nDiscord: ready\n"); printf("\nDiscord: ready\n");
} }
@ -143,6 +148,18 @@ static void gameLoop()
continue; continue;
} }
if (line[0] == 'c') {
if (SendPresence) {
printf("Clearing presence information.\n");
SendPresence = 0;
} else {
printf("Restoring presence information.\n");
SendPresence = 1;
}
updateDiscordPresence();
continue;
}
if (line[0] == 'y') { if (line[0] == 'y') {
printf("Reinit Discord.\n"); printf("Reinit Discord.\n");
discordInit(); discordInit();

View File

@ -73,3 +73,6 @@ Intermediate/
# Cache files for the editor to use # Cache files for the editor to use
DerivedDataCache/ DerivedDataCache/
# Library headers must be copied automatically by the build script (build.py unreal)
Plugins/DiscordRpc/Source/ThirdParty/DiscordRpcLibrary/Include

View File

@ -15,9 +15,15 @@
"Installed": false, "Installed": false,
"Modules": [ "Modules": [
{ {
"Name": "discordrpc", "Name": "DiscordRpc",
"Type": "Developer", "Type": "Runtime",
"LoadingPhase": "Default" "LoadingPhase": "PreDefault",
"WhitelistPlatforms" :
[
"Win64",
"Linux",
"Mac"
]
} }
] ]
} }

View File

@ -0,0 +1,57 @@
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class DiscordRpc : ModuleRules
{
#if WITH_FORWARDED_MODULE_RULES_CTOR
public DiscordRpc(ReadOnlyTargetRules Target) : base(Target)
#else
public DiscordRpc(TargetInfo Target)
#endif
{
Definitions.Add("DISCORD_DYNAMIC_LIB=1");
PublicIncludePaths.AddRange(
new string[] {
"DiscordRpc/Public"
}
);
PrivateIncludePaths.AddRange(
new string[] {
"DiscordRpc/Private"
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"DiscordRpcLibrary"
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
"Slate",
"SlateCore",
"Projects"
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
// ... add any modules that your module loads dynamically here ...
}
);
string BaseDirectory = Path.GetFullPath(Path.Combine(ModuleDirectory, "..", "..", "Source", "ThirdParty", "DiscordRpcLibrary"));
PublicIncludePaths.Add(Path.Combine(BaseDirectory, "Include"));
}
}

View File

@ -0,0 +1,71 @@
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#include "DiscordRpcPrivatePCH.h"
#include "IPluginManager.h"
#include "ModuleManager.h"
#define LOCTEXT_NAMESPACE "FDiscordRpcModule"
void FDiscordRpcModule::StartupModule()
{
#if !PLATFORM_LINUX
#if defined(DISCORD_DYNAMIC_LIB)
// Get the base directory of this plugin
FString BaseDir = IPluginManager::Get().FindPlugin("DiscordRpc")->GetBaseDir();
const FString SDKDir = FPaths::Combine(*BaseDir, TEXT("Source"), TEXT("ThirdParty"), TEXT("DiscordRpcLibrary"));
#if PLATFORM_WINDOWS
const FString LibName = TEXT("discord-rpc");
const FString LibDir = FPaths::Combine(*SDKDir, TEXT("Win64"));
if (!LoadDependency(LibDir, LibName, DiscordRpcLibraryHandle)) {
FMessageDialog::Open(EAppMsgType::Ok, LOCTEXT(LOCTEXT_NAMESPACE, "Failed to load DiscordRpc plugin. Plug-in will not be functional."));
FreeDependency(DiscordRpcLibraryHandle);
}
#elif PLATFORM_MAC
const FString LibName = TEXT("libdiscord-rpc");
const FString LibDir = FPaths::Combine(*SDKDir, TEXT("Mac"));
if (!LoadDependency(LibDir, LibName, DiscordRpcLibraryHandle)) {
FMessageDialog::Open(EAppMsgType::Ok, LOCTEXT(LOCTEXT_NAMESPACE, "Failed to load DiscordRpc plugin. Plug-in will not be functional."));
FreeDependency(DiscordRpcLibraryHandle);
}
#endif
#endif
#endif
}
void FDiscordRpcModule::ShutdownModule()
{
// Free the dll handle
#if !PLATFORM_LINUX
#if defined(DISCORD_DYNAMIC_LIB)
FreeDependency(DiscordRpcLibraryHandle);
#endif
#endif
}
bool FDiscordRpcModule::LoadDependency(const FString& Dir, const FString& Name, void*& Handle)
{
FString Lib = Name + TEXT(".") + FPlatformProcess::GetModuleExtension();
FString Path = Dir.IsEmpty() ? *Lib : FPaths::Combine(*Dir, *Lib);
Handle = FPlatformProcess::GetDllHandle(*Path);
if (Handle == nullptr)
{
return false;
}
return true;
}
void FDiscordRpcModule::FreeDependency(void*& Handle)
{
if (Handle != nullptr)
{
FPlatformProcess::FreeDllHandle(Handle);
Handle = nullptr;
}
}
#undef LOCTEXT_NAMESPACE
IMPLEMENT_MODULE(FDiscordRpcModule, DiscordRpc)

View File

@ -1,8 +1,6 @@
#include "DiscordRpcPrivatePCH.h"
#include "DiscordRpcBlueprint.h" #include "DiscordRpcBlueprint.h"
#include "discord_rpc.h"
#include "discord-rpc.h"
DEFINE_LOG_CATEGORY(Discord) DEFINE_LOG_CATEGORY(Discord)
@ -61,15 +59,15 @@ static void JoinRequestHandler(const DiscordJoinRequest* request)
jr.username = ANSI_TO_TCHAR(request->username); jr.username = ANSI_TO_TCHAR(request->username);
jr.discriminator = ANSI_TO_TCHAR(request->discriminator); jr.discriminator = ANSI_TO_TCHAR(request->discriminator);
jr.avatar = ANSI_TO_TCHAR(request->avatar); jr.avatar = ANSI_TO_TCHAR(request->avatar);
UE_LOG(Discord, Log, TEXT("Discord join request from %s#%s"), *jr.username, *jr.discriminator); UE_LOG(Discord, Log, TEXT("Discord join request from %s - %s#%s"), *jr.userId, *jr.username, *jr.discriminator);
if (self) { if (self) {
self->OnJoinRequest.Broadcast(jr); self->OnJoinRequest.Broadcast(jr);
} }
} }
void UDiscordRpc::Initialize(const FString& applicationId, void UDiscordRpc::Initialize(const FString& applicationId,
bool autoRegister, bool autoRegister,
const FString& optionalSteamId) const FString& optionalSteamId)
{ {
self = this; self = this;
IsConnected = false; IsConnected = false;
@ -89,7 +87,7 @@ void UDiscordRpc::Initialize(const FString& applicationId,
auto appId = StringCast<ANSICHAR>(*applicationId); auto appId = StringCast<ANSICHAR>(*applicationId);
auto steamId = StringCast<ANSICHAR>(*optionalSteamId); auto steamId = StringCast<ANSICHAR>(*optionalSteamId);
Discord_Initialize( Discord_Initialize(
(const char*)appId.Get(), &handlers, autoRegister, (const char*)steamId.Get()); (const char*)appId.Get(), &handlers, autoRegister, (const char*)steamId.Get());
} }
void UDiscordRpc::Shutdown() void UDiscordRpc::Shutdown()
@ -136,7 +134,6 @@ void UDiscordRpc::UpdatePresence()
auto spectateSecret = StringCast<ANSICHAR>(*RichPresence.spectateSecret); auto spectateSecret = StringCast<ANSICHAR>(*RichPresence.spectateSecret);
rp.spectateSecret = spectateSecret.Get(); rp.spectateSecret = spectateSecret.Get();
rp.startTimestamp = RichPresence.startTimestamp; rp.startTimestamp = RichPresence.startTimestamp;
rp.endTimestamp = RichPresence.endTimestamp; rp.endTimestamp = RichPresence.endTimestamp;
rp.partySize = RichPresence.partySize; rp.partySize = RichPresence.partySize;
@ -145,3 +142,15 @@ void UDiscordRpc::UpdatePresence()
Discord_UpdatePresence(&rp); Discord_UpdatePresence(&rp);
} }
void UDiscordRpc::ClearPresence()
{
Discord_ClearPresence();
}
void UDiscordRpc::Respond(const FString& userId, int reply)
{
UE_LOG(Discord, Log, TEXT("Responding %d to join request from %s"), reply, *userId);
FTCHARToUTF8 utf8_userid(*userId);
Discord_Respond(utf8_userid.Get(), reply);
}

View File

@ -0,0 +1,2 @@
#include "Core.h"
#include "DiscordRpc.h"

View File

@ -0,0 +1,20 @@
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "ModuleManager.h"
class FDiscordRpcModule : public IModuleInterface {
public:
/** IModuleInterface implementation */
virtual void StartupModule() override;
virtual void ShutdownModule() override;
private:
/** Handle to the test dll we will load */
void* DiscordRpcLibraryHandle;
/** StartupModule is covered with defines, these functions are the place to put breakpoints */
static bool LoadDependency(const FString& Dir, const FString& Name, void*& Handle);
static void FreeDependency(void*& Handle);
};

View File

@ -1,5 +1,3 @@
#pragma once #pragma once
#include "CoreMinimal.h" #include "CoreMinimal.h"
@ -108,6 +106,16 @@ public:
Category = "Discord") Category = "Discord")
void UpdatePresence(); void UpdatePresence();
UFUNCTION(BlueprintCallable,
meta = (DisplayName = "Clear presence", Keywords = "Discord rpc"),
Category = "Discord")
void ClearPresence();
UFUNCTION(BlueprintCallable,
meta = (DisplayName = "Respond to join request", Keywords = "Discord rpc"),
Category = "Discord")
void Respond(const FString& userId, int reply);
UPROPERTY(BlueprintReadOnly, UPROPERTY(BlueprintReadOnly,
meta = (DisplayName = "Is Discord connected", Keywords = "Discord rpc"), meta = (DisplayName = "Is Discord connected", Keywords = "Discord rpc"),
Category = "Discord") Category = "Discord")

View File

@ -0,0 +1,59 @@
// Fill out your copyright notice in the Description page of Project Settings.
using System.IO;
using UnrealBuildTool;
public class DiscordRpcLibrary : ModuleRules
{
#if WITH_FORWARDED_MODULE_RULES_CTOR
public DiscordRpcLibrary(ReadOnlyTargetRules Target) : base(Target)
#else
public DiscordRpcLibrary(TargetInfo Target)
#endif
{
Type = ModuleType.External;
Definitions.Add("DISCORD_DYNAMIC_LIB=1");
string BaseDirectory = Path.GetFullPath(Path.Combine(ModuleDirectory, "..", "..", "ThirdParty", "DiscordRpcLibrary"));
if (Target.Platform == UnrealTargetPlatform.Win64)
{
string lib = Path.Combine(BaseDirectory, "Win64");
// Include headers
PublicIncludePaths.Add(Path.Combine(BaseDirectory, "Include"));
// Add the import library
PublicLibraryPaths.Add(lib);
PublicAdditionalLibraries.Add(Path.Combine(lib, "discord-rpc.lib"));
// Dynamic
RuntimeDependencies.Add(new RuntimeDependency(Path.Combine(lib, "discord-rpc.dll")));
PublicDelayLoadDLLs.Add("discord-rpc.dll");
}
else if (Target.Platform == UnrealTargetPlatform.Linux)
{
string lib = Path.Combine(BaseDirectory, "Linux", "x86_64-unknown-linux-gnu");
// Include headers
PublicIncludePaths.Add(Path.Combine(BaseDirectory, "Include"));
// Add the import library
PublicLibraryPaths.Add(lib);
PublicAdditionalLibraries.Add(Path.Combine(lib, "libdiscord-rpc.so"));
RuntimeDependencies.Add(new RuntimeDependency(Path.Combine(lib, "libdiscord-rpc.so")));
}
else if (Target.Platform == UnrealTargetPlatform.Mac)
{
string lib = Path.Combine(BaseDirectory, "Mac");
// Include headers
PublicIncludePaths.Add(Path.Combine(BaseDirectory, "Include"));
// Add the import library
PublicLibraryPaths.Add(lib);
PublicAdditionalLibraries.Add(Path.Combine(lib, "libdiscord-rpc.dylib"));
RuntimeDependencies.Add(new RuntimeDependency(Path.Combine(lib, "libdiscord-rpc.dylib")));
}
}
}

View File

@ -1,27 +0,0 @@
// Fill out your copyright notice in the Description page of Project Settings.
using System.IO;
using UnrealBuildTool;
public class discordrpcLibrary : ModuleRules
{
public discordrpcLibrary(ReadOnlyTargetRules Target) : base(Target)
{
Type = ModuleType.External;
if (Target.Platform == UnrealTargetPlatform.Win64)
{
// Add the import library
PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "Include"));
PublicLibraryPaths.Add(Path.Combine(ModuleDirectory, "x64", "Release"));
PublicAdditionalLibraries.Add("discord-rpc.lib");
// Delay-load the DLL, so we can load it from the right place first
PublicDelayLoadDLLs.Add("discord-rpc.dll");
}
else if (Target.Platform == UnrealTargetPlatform.Mac)
{
PublicDelayLoadDLLs.Add(Path.Combine(ModuleDirectory, "Mac", "Release", "libdiscord-rpc.dylib"));
}
}
}

View File

@ -1,50 +0,0 @@
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#include "discordrpc.h"
#include "Core.h"
#include "IPluginManager.h"
#include "ModuleManager.h"
#define LOCTEXT_NAMESPACE "FdiscordrpcModule"
void FdiscordrpcModule::StartupModule()
{
// This code will execute after your module is loaded into memory; the exact timing is specified
// in the .uplugin file per-module
// Get the base directory of this plugin
FString BaseDir = IPluginManager::Get().FindPlugin("discordrpc")->GetBaseDir();
// Add on the relative location of the third party dll and load it
FString LibraryPath;
#if PLATFORM_WINDOWS
LibraryPath = FPaths::Combine(
*BaseDir, TEXT("Binaries/ThirdParty/discordrpcLibrary/Win64/discord-rpc.dll"));
#elif PLATFORM_MAC
LibraryPath = FPaths::Combine(
*BaseDir, TEXT("Source/ThirdParty/discordrpcLibrary/Mac/Release/libdiscord-rpc.dylib"));
#endif // PLATFORM_WINDOWS
DiscordLibraryHandle =
!LibraryPath.IsEmpty() ? FPlatformProcess::GetDllHandle(*LibraryPath) : nullptr;
if (!DiscordLibraryHandle) {
FMessageDialog::Open(
EAppMsgType::Ok, LOCTEXT("ThirdPartyLibraryError", "Failed to load discord-rpc library"));
}
}
void FdiscordrpcModule::ShutdownModule()
{
// This function may be called during shutdown to clean up your module. For modules that
// support dynamic reloading,
// we call this function before unloading the module.
// Free the dll handle
FPlatformProcess::FreeDllHandle(DiscordLibraryHandle);
DiscordLibraryHandle = nullptr;
}
#undef LOCTEXT_NAMESPACE
IMPLEMENT_MODULE(FdiscordrpcModule, discordrpc)

View File

@ -1,16 +0,0 @@
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "ModuleManager.h"
class FdiscordrpcModule : public IModuleInterface {
public:
/** IModuleInterface implementation */
virtual void StartupModule() override;
virtual void ShutdownModule() override;
private:
/** Handle to the test dll we will load */
void* DiscordLibraryHandle;
};

View File

@ -1,65 +0,0 @@
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class discordrpc : ModuleRules
{
public discordrpc(ReadOnlyTargetRules Target) : base(Target)
{
Definitions.Add("DISCORD_DYNAMIC_LIB=1");
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicIncludePaths.AddRange(
new string[] {
"discordrpc/Public"
// ... add public include paths required here ...
}
);
PrivateIncludePaths.AddRange(
new string[] {
"discordrpc/Private",
"../../../../../include"
// ... add other private include paths required here ...
}
);
PublicLibraryPaths.AddRange(
new string[] {
System.IO.Path.Combine(ModuleDirectory, "../../Binaries/ThirdParty/discordrpcLibrary/", Target.Platform.ToString()),
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
"Slate",
"SlateCore",
"Core",
"discordrpcLibrary",
"Projects"
// ... add other public dependencies that you statically link with here ...
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
// ... add private dependencies that you statically link with here ...
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
// ... add any modules that your module loads dynamically here ...
}
);
}
}

View File

@ -0,0 +1,26 @@
#pragma once
#if defined(DISCORD_DYNAMIC_LIB)
# if defined(_WIN32)
# if defined(DISCORD_BUILDING_SDK)
# define DISCORD_EXPORT __declspec(dllexport)
# else
# define DISCORD_EXPORT __declspec(dllimport)
# endif
# else
# define DISCORD_EXPORT __attribute__((visibility("default")))
# endif
#else
# define DISCORD_EXPORT
#endif
#ifdef __cplusplus
extern "C" {
#endif
DISCORD_EXPORT void Discord_Register(const char* applicationId, const char* command);
DISCORD_EXPORT void Discord_RegisterSteamGame(const char* applicationId, const char* steamId);
#ifdef __cplusplus
}
#endif

View File

@ -49,7 +49,7 @@ typedef struct DiscordJoinRequest {
} DiscordJoinRequest; } DiscordJoinRequest;
typedef struct DiscordEventHandlers { typedef struct DiscordEventHandlers {
void (*ready)(); void (*ready)(void);
void (*disconnected)(int errorCode, const char* message); void (*disconnected)(int errorCode, const char* message);
void (*errored)(int errorCode, const char* message); void (*errored)(int errorCode, const char* message);
void (*joinGame)(const char* joinSecret); void (*joinGame)(const char* joinSecret);
@ -76,9 +76,12 @@ DISCORD_EXPORT void Discord_UpdateConnection(void);
#endif #endif
DISCORD_EXPORT void Discord_UpdatePresence(const DiscordRichPresence* presence); DISCORD_EXPORT void Discord_UpdatePresence(const DiscordRichPresence* presence);
DISCORD_EXPORT void Discord_ClearPresence(void);
DISCORD_EXPORT void Discord_Respond(const char* userid, /* DISCORD_REPLY_ */ int reply); DISCORD_EXPORT void Discord_Respond(const char* userid, /* DISCORD_REPLY_ */ int reply);
DISCORD_EXPORT void Discord_UpdateHandlers(DiscordEventHandlers* handlers);
#ifdef __cplusplus #ifdef __cplusplus
} /* extern "C" */ } /* extern "C" */
#endif #endif

View File

@ -6,9 +6,9 @@ option(USE_STATIC_CRT "Use /MT[d] for dynamic library" OFF)
set(CMAKE_CXX_STANDARD 14) set(CMAKE_CXX_STANDARD 14)
set(BASE_RPC_SRC set(BASE_RPC_SRC
${PROJECT_SOURCE_DIR}/include/discord-rpc.h ${PROJECT_SOURCE_DIR}/include/discord_rpc.h
discord-rpc.cpp discord_rpc.cpp
discord_register.h ${PROJECT_SOURCE_DIR}/include/discord_register.h
rpc_connection.h rpc_connection.h
rpc_connection.cpp rpc_connection.cpp
serialization.h serialization.h
@ -29,16 +29,18 @@ if(WIN32)
set(BASE_RPC_SRC ${BASE_RPC_SRC} connection_win.cpp discord_register_win.cpp) set(BASE_RPC_SRC ${BASE_RPC_SRC} connection_win.cpp discord_register_win.cpp)
add_library(discord-rpc ${BASE_RPC_SRC}) add_library(discord-rpc ${BASE_RPC_SRC})
if (MSVC) if (MSVC)
set(CRT_FLAGS)
if(USE_STATIC_CRT) if(USE_STATIC_CRT)
if (CMAKE_BUILD_TYPE STREQUAL "Debug") foreach(CompilerFlag
set(CRT_FLAGS /MTd) CMAKE_CXX_FLAGS
else() CMAKE_CXX_FLAGS_DEBUG
set(CRT_FLAGS /MT) CMAKE_CXX_FLAGS_RELEASE
endif() CMAKE_C_FLAGS
CMAKE_C_FLAGS_DEBUG
CMAKE_C_FLAGS_RELEASE)
string(REPLACE "/MD" "/MT" ${CompilerFlag} "${${CompilerFlag}}")
endforeach()
endif(USE_STATIC_CRT) endif(USE_STATIC_CRT)
target_compile_options(discord-rpc PRIVATE /EHsc target_compile_options(discord-rpc PRIVATE /EHsc
${CRT_FLAGS}
/Wall /Wall
/wd4100 # unreferenced formal parameter /wd4100 # unreferenced formal parameter
/wd4514 # unreferenced inline /wd4514 # unreferenced inline
@ -53,7 +55,7 @@ if(WIN32)
/wd5027 # move assignment operator was implicitly defined as deleted /wd5027 # move assignment operator was implicitly defined as deleted
) )
endif(MSVC) endif(MSVC)
target_link_libraries(discord-rpc PRIVATE psapi) target_link_libraries(discord-rpc PRIVATE psapi advapi32)
endif(WIN32) endif(WIN32)
if(UNIX) if(UNIX)
@ -127,6 +129,7 @@ install(
install( install(
FILES FILES
"../include/discord-rpc.h" "../include/discord_rpc.h"
"../include/discord_register.h"
DESTINATION "include" DESTINATION "include"
) )

View File

@ -1,12 +0,0 @@
#pragma once
#ifdef __cplusplus
extern "C" {
#endif
void Discord_Register(const char* applicationId, const char* command);
void Discord_RegisterSteamGame(const char* applicationId, const char* steamId);
#ifdef __cplusplus
}
#endif

View File

@ -1,4 +1,5 @@
#include "discord-rpc.h" #include "discord_rpc.h"
#include "discord_register.h"
#include <stdio.h> #include <stdio.h>
#include <errno.h> #include <errno.h>
@ -8,7 +9,7 @@
#include <sys/types.h> #include <sys/types.h>
#include <unistd.h> #include <unistd.h>
bool Mkdir(const char* path) static bool Mkdir(const char* path)
{ {
int result = mkdir(path, 0755); int result = mkdir(path, 0755);
if (result == 0) { if (result == 0) {
@ -21,7 +22,7 @@ bool Mkdir(const char* path)
} }
// we want to register games so we can run them from Discord client as discord-<appid>:// // we want to register games so we can run them from Discord client as discord-<appid>://
extern "C" void Discord_Register(const char* applicationId, const char* command) extern "C" DISCORD_EXPORT void Discord_Register(const char* applicationId, const char* command)
{ {
// Add a desktop file and update some mime handlers so that xdg-open does the right thing. // Add a desktop file and update some mime handlers so that xdg-open does the right thing.
@ -90,7 +91,7 @@ extern "C" void Discord_Register(const char* applicationId, const char* command)
} }
} }
extern "C" void Discord_RegisterSteamGame(const char* applicationId, const char* steamId) extern "C" DISCORD_EXPORT void Discord_RegisterSteamGame(const char* applicationId, const char* steamId)
{ {
char command[256]; char command[256];
sprintf(command, "xdg-open steam://rungameid/%s", steamId); sprintf(command, "xdg-open steam://rungameid/%s", steamId);

View File

@ -5,45 +5,28 @@
#include "discord_register.h" #include "discord_register.h"
static bool Mkdir(const char* path)
{
int result = mkdir(path, 0755);
if (result == 0) {
return true;
}
if (errno == EEXIST) {
return true;
}
return false;
}
static void RegisterCommand(const char* applicationId, const char* command) static void RegisterCommand(const char* applicationId, const char* command)
{ {
// There does not appear to be a way to register arbitrary commands on OSX, so instead we'll save the command // There does not appear to be a way to register arbitrary commands on OSX, so instead we'll save the command
// to a file in the Discord config path, and when it is needed, Discord can try to load the file there, open // to a file in the Discord config path, and when it is needed, Discord can try to load the file there, open
// the command therein (will pass to js's window.open, so requires a url-like thing) // the command therein (will pass to js's window.open, so requires a url-like thing)
const char* home = getenv("HOME"); // Note: will not work for sandboxed apps
NSString *home = NSHomeDirectory();
if (!home) { if (!home) {
return; return;
} }
char path[2048]; NSString *path = [[[[[[home stringByAppendingPathComponent:@"Library"]
sprintf(path, "%s/Library/Application Support/discord", home); stringByAppendingPathComponent:@"Application Support"]
Mkdir(path); stringByAppendingPathComponent:@"discord"]
strcat(path, "/games"); stringByAppendingPathComponent:@"games"]
Mkdir(path); stringByAppendingPathComponent:[NSString stringWithUTF8String:applicationId]]
strcat(path, "/"); stringByAppendingPathExtension:@"json"];
strcat(path, applicationId); [[NSFileManager defaultManager] createDirectoryAtPath:[path stringByDeletingLastPathComponent] withIntermediateDirectories:YES attributes:nil error:nil];
strcat(path, ".json");
FILE* f = fopen(path, "w"); NSString *jsonBuffer = [NSString stringWithFormat:@"{\"command\": \"%s\"}", command];
if (f) { [jsonBuffer writeToFile:path atomically:NO encoding:NSUTF8StringEncoding error:nil];
char jsonBuffer[2048];
int len = snprintf(jsonBuffer, sizeof(jsonBuffer), "{\"command\": \"%s\"}", command);
fwrite(jsonBuffer, (size_t)len, 1, f);
fclose(f);
}
} }
static void RegisterURL(const char* applicationId) static void RegisterURL(const char* applicationId)
@ -83,15 +66,15 @@ void Discord_Register(const char* applicationId, const char* command)
} }
else { else {
// raii lite // raii lite
void* pool = [[NSAutoreleasePool alloc] init]; @autoreleasepool {
RegisterURL(applicationId); RegisterURL(applicationId);
[(id)pool drain]; }
} }
} }
void Discord_RegisterSteamGame(const char* applicationId, const char* steamId) void Discord_RegisterSteamGame(const char* applicationId, const char* steamId)
{ {
char command[256]; char command[256];
sprintf(command, "steam://rungameid/%s", steamId); snprintf(command, 256, "steam://rungameid/%s", steamId);
Discord_Register(applicationId, command); Discord_Register(applicationId, command);
} }

View File

@ -1,17 +1,5 @@
/* #include "discord_rpc.h"
* MinGW defaults to WINNT 5.1 (aka XP), however some of functions used here #include "discord_register.h"
* require WINNT >= 6.0 APIs, which are only visible when WINVER and
* _WIN32_WINNT defines are set properly before including any system headers.
* Such API is e.g. RegSetKeyValueW.
*/
#ifdef __MINGW32__
// 0x0600 == vista
#define WINVER 0x0600
#define _WIN32_WINNT 0x0600
#endif // __MINGW32__
#include "discord-rpc.h"
#include <stdio.h>
#define WIN32_LEAN_AND_MEAN #define WIN32_LEAN_AND_MEAN
#define NOMCX #define NOMCX
@ -19,9 +7,58 @@
#define NOIME #define NOIME
#include <windows.h> #include <windows.h>
#include <psapi.h> #include <psapi.h>
#include <strsafe.h> #include <cwchar>
#include <cstdio>
void Discord_RegisterW(const wchar_t* applicationId, const wchar_t* command) /**
* Updated fixes for MinGW and WinXP
* This block is written the way it does not involve changing the rest of the code
* Checked to be compiling
* 1) strsafe.h belongs to Windows SDK and cannot be added to MinGW
* #include guarded, functions redirected to <string.h> substitutes
* 2) RegSetKeyValueW and LSTATUS are not declared in <winreg.h>
* The entire function is rewritten
*/
#ifdef __MINGW32__
/// strsafe.h fixes
static HRESULT StringCbPrintfW(LPWSTR pszDest, size_t cbDest, LPCWSTR pszFormat, ...)
{
HRESULT ret;
va_list va;
va_start(va, pszFormat);
cbDest /= 2; // Size is divided by 2 to convert from bytes to wide characters - causes segfault othervise
ret = vsnwprintf(pszDest, cbDest, pszFormat, va);
pszDest[cbDest - 1] = 0; // Terminate the string in case a buffer overflow; -1 will be returned
va_end(va);
return ret;
}
#else
#include <strsafe.h>
#endif // __MINGW32__
/// winreg.h fixes
#ifndef LSTATUS
#define LSTATUS LONG
#endif
#ifdef RegSetKeyValueW
#undefine RegSetKeyValueW
#endif
#define RegSetKeyValueW regset
static LSTATUS regset(HKEY hkey, LPCWSTR subkey, LPCWSTR name, DWORD type, const void *data, DWORD len)
{
HKEY htkey = hkey, hsubkey = nullptr;
LSTATUS ret;
if (subkey && subkey[0])
{
if((ret = RegCreateKeyExW(hkey, subkey, 0, 0, 0, KEY_ALL_ACCESS, 0, &hsubkey, 0)) != ERROR_SUCCESS) return ret;
htkey = hsubkey;
}
ret = RegSetValueExW(htkey, name, 0, type, (const BYTE*)data, len);
if (hsubkey && hsubkey != hkey) RegCloseKey(hsubkey);
return ret;
}
static void Discord_RegisterW(const wchar_t* applicationId, const wchar_t* command)
{ {
// https://msdn.microsoft.com/en-us/library/aa767914(v=vs.85).aspx // https://msdn.microsoft.com/en-us/library/aa767914(v=vs.85).aspx
// we want to register games so we can run them as discord-<appid>:// // we want to register games so we can run them as discord-<appid>://
@ -35,7 +72,8 @@ void Discord_RegisterW(const wchar_t* applicationId, const wchar_t* command)
StringCbPrintfW(openCommand, sizeof(openCommand), L"%s", command); StringCbPrintfW(openCommand, sizeof(openCommand), L"%s", command);
} }
else { else {
StringCbCopyW(openCommand, sizeof(openCommand), exeFilePath); //StringCbCopyW(openCommand, sizeof(openCommand), exeFilePath);
StringCbPrintfW(openCommand, sizeof(openCommand), L"%s", exeFilePath);
} }
wchar_t protocolName[64]; wchar_t protocolName[64];
@ -84,7 +122,7 @@ void Discord_RegisterW(const wchar_t* applicationId, const wchar_t* command)
RegCloseKey(key); RegCloseKey(key);
} }
extern "C" void Discord_Register(const char* applicationId, const char* command) extern "C" DISCORD_EXPORT void Discord_Register(const char* applicationId, const char* command)
{ {
wchar_t appId[32]; wchar_t appId[32];
MultiByteToWideChar(CP_UTF8, 0, applicationId, -1, appId, 32); MultiByteToWideChar(CP_UTF8, 0, applicationId, -1, appId, 32);
@ -100,7 +138,7 @@ extern "C" void Discord_Register(const char* applicationId, const char* command)
Discord_RegisterW(appId, wcommand); Discord_RegisterW(appId, wcommand);
} }
extern "C" void Discord_RegisterSteamGame(const char* applicationId, const char* steamId) extern "C" DISCORD_EXPORT void Discord_RegisterSteamGame(const char* applicationId, const char* steamId)
{ {
wchar_t appId[32]; wchar_t appId[32];
MultiByteToWideChar(CP_UTF8, 0, applicationId, -1, appId, 32); MultiByteToWideChar(CP_UTF8, 0, applicationId, -1, appId, 32);

View File

@ -1,4 +1,4 @@
#include "discord-rpc.h" #include "discord_rpc.h"
#include "backoff.h" #include "backoff.h"
#include "discord_register.h" #include "discord_register.h"
@ -47,6 +47,7 @@ struct JoinRequest {
}; };
static RpcConnection* Connection{nullptr}; static RpcConnection* Connection{nullptr};
static DiscordEventHandlers QueuedHandlers{};
static DiscordEventHandlers Handlers{}; static DiscordEventHandlers Handlers{};
static std::atomic_bool WasJustConnected{false}; static std::atomic_bool WasJustConnected{false};
static std::atomic_bool WasJustDisconnected{false}; static std::atomic_bool WasJustDisconnected{false};
@ -60,6 +61,7 @@ static char LastErrorMessage[256];
static int LastDisconnectErrorCode{0}; static int LastDisconnectErrorCode{0};
static char LastDisconnectErrorMessage[256]; static char LastDisconnectErrorMessage[256];
static std::mutex PresenceMutex; static std::mutex PresenceMutex;
static std::mutex HandlerMutex;
static QueuedMessage QueuedPresence{}; static QueuedMessage QueuedPresence{};
static MsgQueue<QueuedMessage, MessageQueueSize> SendQueue; static MsgQueue<QueuedMessage, MessageQueueSize> SendQueue;
static MsgQueue<JoinRequest, JoinQueueSize> JoinAskQueue; static MsgQueue<JoinRequest, JoinQueueSize> JoinAskQueue;
@ -212,15 +214,15 @@ static void Discord_UpdateConnection(void)
// writes // writes
if (QueuedPresence.length) { if (QueuedPresence.length) {
QueuedMessage local; QueuedMessage local;
PresenceMutex.lock(); {
local.Copy(QueuedPresence); std::lock_guard<std::mutex> guard(PresenceMutex);
QueuedPresence.length = 0; local.Copy(QueuedPresence);
PresenceMutex.unlock(); QueuedPresence.length = 0;
}
if (!Connection->Write(local.buffer, local.length)) { if (!Connection->Write(local.buffer, local.length)) {
// if we fail to send, requeue // if we fail to send, requeue
PresenceMutex.lock(); std::lock_guard<std::mutex> guard(PresenceMutex);
QueuedPresence.Copy(local); QueuedPresence.Copy(local);
PresenceMutex.unlock();
} }
} }
@ -250,6 +252,19 @@ static bool RegisterForEvent(const char* evtName)
return false; return false;
} }
static bool DeregisterForEvent(const char* evtName)
{
auto qmessage = SendQueue.GetNextAddMessage();
if (qmessage) {
qmessage->length =
JsonWriteUnsubscribeCommand(qmessage->buffer, sizeof(qmessage->buffer), Nonce++, evtName);
SendQueue.CommitAdd();
SignalIOActivity();
return true;
}
return false;
}
extern "C" DISCORD_EXPORT void Discord_Initialize(const char* applicationId, extern "C" DISCORD_EXPORT void Discord_Initialize(const char* applicationId,
DiscordEventHandlers* handlers, DiscordEventHandlers* handlers,
int autoRegister, int autoRegister,
@ -266,11 +281,18 @@ extern "C" DISCORD_EXPORT void Discord_Initialize(const char* applicationId,
Pid = GetProcessId(); Pid = GetProcessId();
if (handlers) { {
Handlers = *handlers; std::lock_guard<std::mutex> guard(HandlerMutex);
}
else { if (handlers) {
QueuedHandlers = *handlers;
}
else {
QueuedHandlers = {};
}
Handlers = {}; Handlers = {};
} }
if (Connection) { if (Connection) {
@ -279,24 +301,17 @@ extern "C" DISCORD_EXPORT void Discord_Initialize(const char* applicationId,
Connection = RpcConnection::Create(applicationId); Connection = RpcConnection::Create(applicationId);
Connection->onConnect = []() { Connection->onConnect = []() {
Discord_UpdateHandlers(&QueuedHandlers);
WasJustConnected.exchange(true); WasJustConnected.exchange(true);
ReconnectTimeMs.reset(); ReconnectTimeMs.reset();
if (Handlers.joinGame) {
RegisterForEvent("ACTIVITY_JOIN");
}
if (Handlers.spectateGame) {
RegisterForEvent("ACTIVITY_SPECTATE");
}
if (Handlers.joinRequest) {
RegisterForEvent("ACTIVITY_JOIN_REQUEST");
}
}; };
Connection->onDisconnect = [](int err, const char* message) { Connection->onDisconnect = [](int err, const char* message) {
LastDisconnectErrorCode = err; LastDisconnectErrorCode = err;
StringCopy(LastDisconnectErrorMessage, message); StringCopy(LastDisconnectErrorMessage, message);
{
std::lock_guard<std::mutex> guard(HandlerMutex);
Handlers = {};
}
WasJustDisconnected.exchange(true); WasJustDisconnected.exchange(true);
UpdateReconnectTime(); UpdateReconnectTime();
}; };
@ -304,7 +319,7 @@ extern "C" DISCORD_EXPORT void Discord_Initialize(const char* applicationId,
IoThread.Start(); IoThread.Start();
} }
extern "C" DISCORD_EXPORT void Discord_Shutdown() extern "C" DISCORD_EXPORT void Discord_Shutdown(void)
{ {
if (!Connection) { if (!Connection) {
return; return;
@ -318,13 +333,19 @@ extern "C" DISCORD_EXPORT void Discord_Shutdown()
extern "C" DISCORD_EXPORT void Discord_UpdatePresence(const DiscordRichPresence* presence) extern "C" DISCORD_EXPORT void Discord_UpdatePresence(const DiscordRichPresence* presence)
{ {
PresenceMutex.lock(); {
QueuedPresence.length = JsonWriteRichPresenceObj( std::lock_guard<std::mutex> guard(PresenceMutex);
QueuedPresence.buffer, sizeof(QueuedPresence.buffer), Nonce++, Pid, presence); QueuedPresence.length = JsonWriteRichPresenceObj(
PresenceMutex.unlock(); QueuedPresence.buffer, sizeof(QueuedPresence.buffer), Nonce++, Pid, presence);
}
SignalIOActivity(); SignalIOActivity();
} }
extern "C" DISCORD_EXPORT void Discord_ClearPresence(void)
{
Discord_UpdatePresence(nullptr);
}
extern "C" DISCORD_EXPORT void Discord_Respond(const char* userId, /* DISCORD_REPLY_ */ int reply) extern "C" DISCORD_EXPORT void Discord_Respond(const char* userId, /* DISCORD_REPLY_ */ int reply)
{ {
// if we are not connected, let's not batch up stale messages for later // if we are not connected, let's not batch up stale messages for later
@ -340,7 +361,7 @@ extern "C" DISCORD_EXPORT void Discord_Respond(const char* userId, /* DISCORD_RE
} }
} }
extern "C" DISCORD_EXPORT void Discord_RunCallbacks() extern "C" DISCORD_EXPORT void Discord_RunCallbacks(void)
{ {
// Note on some weirdness: internally we might connect, get other signals, disconnect any number // Note on some weirdness: internally we might connect, get other signals, disconnect any number
// of times inbetween calls here. Externally, we want the sequence to seem sane, so any other // of times inbetween calls here. Externally, we want the sequence to seem sane, so any other
@ -355,25 +376,38 @@ extern "C" DISCORD_EXPORT void Discord_RunCallbacks()
if (isConnected) { if (isConnected) {
// if we are connected, disconnect cb first // if we are connected, disconnect cb first
std::lock_guard<std::mutex> guard(HandlerMutex);
if (wasDisconnected && Handlers.disconnected) { if (wasDisconnected && Handlers.disconnected) {
Handlers.disconnected(LastDisconnectErrorCode, LastDisconnectErrorMessage); Handlers.disconnected(LastDisconnectErrorCode, LastDisconnectErrorMessage);
} }
} }
if (WasJustConnected.exchange(false) && Handlers.ready) { if (WasJustConnected.exchange(false)) {
Handlers.ready(); std::lock_guard<std::mutex> guard(HandlerMutex);
if (Handlers.ready) {
Handlers.ready();
}
} }
if (GotErrorMessage.exchange(false) && Handlers.errored) { if (GotErrorMessage.exchange(false)) {
Handlers.errored(LastErrorCode, LastErrorMessage); std::lock_guard<std::mutex> guard(HandlerMutex);
if (Handlers.errored) {
Handlers.errored(LastErrorCode, LastErrorMessage);
}
} }
if (WasJoinGame.exchange(false) && Handlers.joinGame) { if (WasJoinGame.exchange(false)) {
Handlers.joinGame(JoinGameSecret); std::lock_guard<std::mutex> guard(HandlerMutex);
if (Handlers.joinGame) {
Handlers.joinGame(JoinGameSecret);
}
} }
if (WasSpectateGame.exchange(false) && Handlers.spectateGame) { if (WasSpectateGame.exchange(false)) {
Handlers.spectateGame(SpectateGameSecret); std::lock_guard<std::mutex> guard(HandlerMutex);
if (Handlers.spectateGame) {
Handlers.spectateGame(SpectateGameSecret);
}
} }
// Right now this batches up any requests and sends them all in a burst; I could imagine a world // Right now this batches up any requests and sends them all in a burst; I could imagine a world
@ -383,17 +417,50 @@ extern "C" DISCORD_EXPORT void Discord_RunCallbacks()
// not it should be trivial for the implementer to make a queue themselves. // not it should be trivial for the implementer to make a queue themselves.
while (JoinAskQueue.HavePendingSends()) { while (JoinAskQueue.HavePendingSends()) {
auto req = JoinAskQueue.GetNextSendMessage(); auto req = JoinAskQueue.GetNextSendMessage();
if (Handlers.joinRequest) { {
DiscordJoinRequest djr{req->userId, req->username, req->discriminator, req->avatar}; std::lock_guard<std::mutex> guard(HandlerMutex);
Handlers.joinRequest(&djr); if (Handlers.joinRequest) {
DiscordJoinRequest djr{req->userId, req->username, req->discriminator, req->avatar};
Handlers.joinRequest(&djr);
}
} }
JoinAskQueue.CommitSend(); JoinAskQueue.CommitSend();
} }
if (!isConnected) { if (!isConnected) {
// if we are not connected, disconnect message last // if we are not connected, disconnect message last
std::lock_guard<std::mutex> guard(HandlerMutex);
if (wasDisconnected && Handlers.disconnected) { if (wasDisconnected && Handlers.disconnected) {
Handlers.disconnected(LastDisconnectErrorCode, LastDisconnectErrorMessage); Handlers.disconnected(LastDisconnectErrorCode, LastDisconnectErrorMessage);
} }
} }
} }
extern "C" DISCORD_EXPORT void Discord_UpdateHandlers(DiscordEventHandlers* newHandlers)
{
if (newHandlers) {
#define HANDLE_EVENT_REGISTRATION(handler_name, event) \
if (!Handlers.handler_name && newHandlers->handler_name) { \
RegisterForEvent(event); \
} \
else if (Handlers.handler_name && !newHandlers->handler_name) { \
DeregisterForEvent(event); \
}
std::lock_guard<std::mutex> guard(HandlerMutex);
HANDLE_EVENT_REGISTRATION(joinGame, "ACTIVITY_JOIN")
HANDLE_EVENT_REGISTRATION(spectateGame, "ACTIVITY_SPECTATE")
HANDLE_EVENT_REGISTRATION(joinRequest, "ACTIVITY_JOIN_REQUEST")
#undef HANDLE_EVENT_REGISTRATION
Handlers = *newHandlers;
}
else
{
std::lock_guard<std::mutex> guard(HandlerMutex);
Handlers = {};
}
return;
}

View File

@ -1,5 +1,7 @@
#include <windows.h> #include <windows.h>
// outsmart GCC's missing-declarations warning
BOOL WINAPI DllMain(HMODULE, DWORD, LPVOID);
BOOL WINAPI DllMain(HMODULE, DWORD, LPVOID) BOOL WINAPI DllMain(HMODULE, DWORD, LPVOID)
{ {
return TRUE; return TRUE;

View File

@ -1,6 +1,6 @@
#include "serialization.h" #include "serialization.h"
#include "connection.h" #include "connection.h"
#include "discord-rpc.h" #include "discord_rpc.h"
template <typename T> template <typename T>
void NumberToString(char* dest, T number) void NumberToString(char* dest, T number)
@ -102,6 +102,7 @@ size_t JsonWriteRichPresenceObj(char* dest,
WriteKey(writer, "pid"); WriteKey(writer, "pid");
writer.Int(pid); writer.Int(pid);
if (presence != nullptr)
{ {
WriteObject activity(writer, "activity"); WriteObject activity(writer, "activity");
@ -137,12 +138,10 @@ size_t JsonWriteRichPresenceObj(char* dest,
presence->partyMax) { presence->partyMax) {
WriteObject party(writer, "party"); WriteObject party(writer, "party");
WriteOptionalString(writer, "id", presence->partyId); WriteOptionalString(writer, "id", presence->partyId);
if (presence->partySize) { if (presence->partySize && presence->partyMax) {
WriteArray size(writer, "size"); WriteArray size(writer, "size");
writer.Int(presence->partySize); writer.Int(presence->partySize);
if (0 < presence->partyMax) { writer.Int(presence->partyMax);
writer.Int(presence->partyMax);
}
} }
} }
@ -198,6 +197,25 @@ size_t JsonWriteSubscribeCommand(char* dest, size_t maxLen, int nonce, const cha
return writer.Size(); return writer.Size();
} }
size_t JsonWriteUnsubscribeCommand(char* dest, size_t maxLen, int nonce, const char* evtName)
{
JsonWriter writer(dest, maxLen);
{
WriteObject obj(writer);
JsonWriteNonce(writer, nonce);
WriteKey(writer, "cmd");
writer.String("UNSUBSCRIBE");
WriteKey(writer, "evt");
writer.String(evtName);
}
return writer.Size();
}
size_t JsonWriteJoinReply(char* dest, size_t maxLen, const char* userId, int reply, int nonce) size_t JsonWriteJoinReply(char* dest, size_t maxLen, const char* userId, int reply, int nonce)
{ {
JsonWriter writer(dest, maxLen); JsonWriter writer(dest, maxLen);

View File

@ -2,6 +2,7 @@
#include <stdint.h> #include <stdint.h>
#ifndef __MINGW32__
#pragma warning(push) #pragma warning(push)
#pragma warning(disable : 4061) // enum is not explicitly handled by a case label #pragma warning(disable : 4061) // enum is not explicitly handled by a case label
@ -9,12 +10,15 @@
#pragma warning(disable : 4464) // relative include path contains #pragma warning(disable : 4464) // relative include path contains
#pragma warning(disable : 4668) // is not defined as a preprocessor macro #pragma warning(disable : 4668) // is not defined as a preprocessor macro
#pragma warning(disable : 6313) // Incorrect operator #pragma warning(disable : 6313) // Incorrect operator
#endif // __MINGW32__
#include "rapidjson/document.h" #include "rapidjson/document.h"
#include "rapidjson/stringbuffer.h" #include "rapidjson/stringbuffer.h"
#include "rapidjson/writer.h" #include "rapidjson/writer.h"
#ifndef __MINGW32__
#pragma warning(pop) #pragma warning(pop)
#endif // __MINGW32__
// if only there was a standard library function for this // if only there was a standard library function for this
template <size_t Len> template <size_t Len>
@ -43,6 +47,8 @@ size_t JsonWriteRichPresenceObj(char* dest,
const DiscordRichPresence* presence); const DiscordRichPresence* presence);
size_t JsonWriteSubscribeCommand(char* dest, size_t maxLen, int nonce, const char* evtName); size_t JsonWriteSubscribeCommand(char* dest, size_t maxLen, int nonce, const char* evtName);
size_t JsonWriteUnsubscribeCommand(char* dest, size_t maxLen, int nonce, const char* evtName);
size_t JsonWriteJoinReply(char* dest, size_t maxLen, const char* userId, int reply, int nonce); size_t JsonWriteJoinReply(char* dest, size_t maxLen, const char* userId, int reply, int nonce);
// I want to use as few allocations as I can get away with, and to do that with RapidJson, you need // I want to use as few allocations as I can get away with, and to do that with RapidJson, you need