3 Commits

Author SHA1 Message Date
be8a8e9380 ACTUALLY register the handlers on init 2018-03-29 14:33:46 -07:00
c70acbe7d1 Fix Unity buildhelper for linux
- Fixes #157
2018-03-26 10:56:05 -07:00
d97e6b48ed Note to install cmake
- Fixes #149
2018-03-26 10:37:03 -07:00
3 changed files with 18 additions and 5 deletions

View File

@ -21,6 +21,10 @@ Download a release package for your platform(s) -- they have subdirs with variou
### From repo ### From repo
First-eth, you'll want `CMake`. There's a few different ways to install it on your system, and you should refer to [their website](https://cmake.org/install/). Many package managers provide ways of installing CMake as well.
To make sure it's installed correctly, type `cmake --version` into your flavor of terminal/cmd. If you get a response with a version number, you're good to go!
There's a [CMake](https://cmake.org/download/) file that should be able to generate the lib for you; Sometimes I use it like this: There's a [CMake](https://cmake.org/download/) file that should be able to generate the lib for you; Sometimes I use it like this:
```sh ```sh
cd <path to discord-rpc> cd <path to discord-rpc>

View File

@ -46,8 +46,8 @@ public class ScriptBatch
string[] srcDlls = { "../../builds/install/osx-dynamic/lib/libdiscord-rpc.dylib" }; string[] srcDlls = { "../../builds/install/osx-dynamic/lib/libdiscord-rpc.dylib" };
#else #else
string[] dstDirs = { "Assets/Plugins", "Assets/Plugins/x86", "Assets/Plugins/x86_64" }; string[] dstDirs = { "Assets/Plugins", "Assets/Plugins/x86", "Assets/Plugins/x86_64" };
string[] dstDlls = { "Assets/Plugins/x86/discord-rpc.so", "Assets/Plugins/x86_64/discord-rpc.so" }; string[] dstDlls = { "Assets/Plugins/discord-rpc.so" };
string[] srcDlls = { "../../builds/install/linux-dynamic/bin/discord-rpc.dll", "../../builds/install/win64-dynamic/bin/discord-rpc.dll" }; string[] srcDlls = { "../../builds/install/linux-dynamic/lib/libdiscord-rpc.so" };
#endif #endif
Debug.Assert(dstDlls.Length == srcDlls.Length); Debug.Assert(dstDlls.Length == srcDlls.Length);

View File

@ -47,6 +47,7 @@ struct JoinRequest {
}; };
static RpcConnection* Connection{nullptr}; static RpcConnection* Connection{nullptr};
static DiscordEventHandlers QueuedHandlers{};
static DiscordEventHandlers Handlers{}; static DiscordEventHandlers Handlers{};
static std::atomic_bool WasJustConnected{false}; static std::atomic_bool WasJustConnected{false};
static std::atomic_bool WasJustDisconnected{false}; static std::atomic_bool WasJustDisconnected{false};
@ -282,12 +283,16 @@ extern "C" DISCORD_EXPORT void Discord_Initialize(const char* applicationId,
{ {
std::lock_guard<std::mutex> guard(HandlerMutex); std::lock_guard<std::mutex> guard(HandlerMutex);
if (handlers) { if (handlers) {
Handlers = *handlers; QueuedHandlers = *handlers;
} }
else { else {
Handlers = {}; QueuedHandlers = {};
} }
Handlers = {};
} }
if (Connection) { if (Connection) {
@ -296,13 +301,17 @@ extern "C" DISCORD_EXPORT void Discord_Initialize(const char* applicationId,
Connection = RpcConnection::Create(applicationId); Connection = RpcConnection::Create(applicationId);
Connection->onConnect = []() { Connection->onConnect = []() {
Discord_UpdateHandlers(&Handlers); Discord_UpdateHandlers(&QueuedHandlers);
WasJustConnected.exchange(true); WasJustConnected.exchange(true);
ReconnectTimeMs.reset(); ReconnectTimeMs.reset();
}; };
Connection->onDisconnect = [](int err, const char* message) { Connection->onDisconnect = [](int err, const char* message) {
LastDisconnectErrorCode = err; LastDisconnectErrorCode = err;
StringCopy(LastDisconnectErrorMessage, message); StringCopy(LastDisconnectErrorMessage, message);
{
std::lock_guard<std::mutex> guard(HandlerMutex);
Handlers = {};
}
WasJustDisconnected.exchange(true); WasJustDisconnected.exchange(true);
UpdateReconnectTime(); UpdateReconnectTime();
}; };