#include #include #import #include "discord_register.h" static void RegisterCommand(const char* applicationId, const char* command) { // There does not appear to be a way to register arbitrary commands on OSX, so instead we'll save the command // to a file in the Discord config path, and when it is needed, Discord can try to load the file there, open // the command therein (will pass to js's window.open, so requires a url-like thing) // Note: will not work for sandboxed apps NSString *home = NSHomeDirectory(); if (!home) { return; } NSString *path = [[[[[[home stringByAppendingPathComponent:@"Library"] stringByAppendingPathComponent:@"Application Support"] stringByAppendingPathComponent:@"discord"] stringByAppendingPathComponent:@"games"] stringByAppendingPathComponent:[NSString stringWithUTF8String:applicationId]] stringByAppendingPathExtension:@"json"]; [[NSFileManager defaultManager] createDirectoryAtPath:[path stringByDeletingLastPathComponent] withIntermediateDirectories:YES attributes:nil error:nil]; NSString *jsonBuffer = [NSString stringWithFormat:@"{\"command\": \"%s\"}", command]; [jsonBuffer writeToFile:path atomically:NO encoding:NSUTF8StringEncoding error:nil]; } static void RegisterURL(const char* applicationId) { char url[256]; snprintf(url, sizeof(url), "discord-%s", applicationId); CFStringRef cfURL = CFStringCreateWithCString(NULL, url, kCFStringEncodingUTF8); NSString* myBundleId = [[NSBundle mainBundle] bundleIdentifier]; if (!myBundleId) { fprintf(stderr, "No bundle id found\n"); return; } NSURL* myURL = [[NSBundle mainBundle] bundleURL]; if (!myURL) { fprintf(stderr, "No bundle url found\n"); return; } OSStatus status = LSSetDefaultHandlerForURLScheme(cfURL, (__bridge CFStringRef)myBundleId); if (status != noErr) { fprintf(stderr, "Error in LSSetDefaultHandlerForURLScheme: %d\n", (int)status); return; } status = LSRegisterURL((__bridge CFURLRef)myURL, true); if (status != noErr) { fprintf(stderr, "Error in LSRegisterURL: %d\n", (int)status); } } void Discord_Register(const char* applicationId, const char* command) { if (command) { RegisterCommand(applicationId, command); } else { // raii lite @autoreleasepool { RegisterURL(applicationId); } } } void Discord_RegisterSteamGame(const char* applicationId, const char* steamId) { char command[256]; snprintf(command, 256, "steam://rungameid/%s", steamId); Discord_Register(applicationId, command); }