Files
iw4x-sp/src/client/steam/interfaces/friends.hpp
2023-12-08 17:16:22 +01:00

63 lines
3.2 KiB
C++

#pragma once
namespace steam {
class friends {
protected:
~friends() = default;
public:
virtual const char* GetPersonaName();
virtual void SetPersonaName(const char* pchPersonaName);
virtual int GetPersonaState();
virtual int GetFriendCount(int eFriendFlags);
virtual steam_id GetFriendByIndex(int iFriend, int iFriendFlags);
virtual int GetFriendRelationship(steam_id steamIDFriend);
virtual int GetFriendPersonaState(steam_id steamIDFriend);
virtual const char* GetFriendPersonaName(steam_id steamIDFriend);
virtual bool GetFriendGamePlayed(steam_id steamIDFriend,
void* pFriendGameInfo);
virtual const char* GetFriendPersonaNameHistory(steam_id steamIDFriend,
int iPersonaName);
virtual bool HasFriend(steam_id steamIDFriend, int eFriendFlags);
virtual int GetClanCount();
virtual steam_id GetClanByIndex(int iClan);
virtual const char* GetClanName(steam_id steamIDClan);
virtual const char* GetClanTag(steam_id steamIDClan);
virtual int GetFriendCountFromSource(steam_id steamIDSource);
virtual steam_id GetFriendFromSourceByIndex(steam_id steamIDSource,
int iFriend);
virtual bool IsUserInSource(steam_id steamIDUser, steam_id steamIDSource);
virtual void SetInGameVoiceSpeaking(steam_id steamIDUser, bool bSpeaking);
virtual void ActivateGameOverlay(const char* pchDialog);
virtual void ActivateGameOverlayToUser(const char* pchDialog,
steam_id steamID);
virtual void ActivateGameOverlayToWebPage(const char* pchURL);
virtual void ActivateGameOverlayToStore(unsigned int nAppID);
virtual void SetPlayedWith(steam_id steamIDUserPlayedWith);
virtual void ActivateGameOverlayInviteDialog(steam_id steamIDLobby);
virtual int GetSmallFriendAvatar(steam_id steamIDFriend);
virtual int GetMediumFriendAvatar(steam_id steamIDFriend);
virtual int GetLargeFriendAvatar(steam_id steamIDFriend);
virtual bool RequestUserInformation(steam_id steamIDUser,
bool bRequireNameOnly);
virtual unsigned __int64 RequestClanOfficerList(steam_id steamIDClan);
virtual steam_id GetClanOwner(steam_id steamIDClan);
virtual int GetClanOfficerCount(steam_id steamIDClan);
virtual steam_id GetClanOfficerByIndex(steam_id steamIDClan, int iOfficer);
virtual int GetUserRestrictions();
virtual bool SetRichPresence(const char* pchKey, const char* pchValue);
virtual void ClearRichPresence();
virtual const char* GetFriendRichPresence(steam_id steamIDFriend,
const char* pchKey);
virtual int GetFriendRichPresenceKeyCount(steam_id steamIDFriend);
virtual const char* GetFriendRichPresenceKeyByIndex(steam_id steamIDFriend,
int iKey);
virtual bool InviteUserToGame(steam_id steamIDFriend,
const char* pchConnectString);
virtual int GetCoplayFriendCount();
virtual steam_id GetCoplayFriend(int iCoplayFriend);
virtual int GetFriendCoplayTime(steam_id steamIDFriend);
virtual unsigned int GetFriendCoplayGame(steam_id steamIDFriend);
};
} // namespace steam