63 lines
3.2 KiB
C++
63 lines
3.2 KiB
C++
#pragma once
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namespace steam {
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class friends {
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protected:
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~friends() = default;
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public:
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virtual const char* GetPersonaName();
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virtual void SetPersonaName(const char* pchPersonaName);
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virtual int GetPersonaState();
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virtual int GetFriendCount(int eFriendFlags);
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virtual steam_id GetFriendByIndex(int iFriend, int iFriendFlags);
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virtual int GetFriendRelationship(steam_id steamIDFriend);
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virtual int GetFriendPersonaState(steam_id steamIDFriend);
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virtual const char* GetFriendPersonaName(steam_id steamIDFriend);
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virtual bool GetFriendGamePlayed(steam_id steamIDFriend,
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void* pFriendGameInfo);
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virtual const char* GetFriendPersonaNameHistory(steam_id steamIDFriend,
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int iPersonaName);
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virtual bool HasFriend(steam_id steamIDFriend, int eFriendFlags);
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virtual int GetClanCount();
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virtual steam_id GetClanByIndex(int iClan);
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virtual const char* GetClanName(steam_id steamIDClan);
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virtual const char* GetClanTag(steam_id steamIDClan);
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virtual int GetFriendCountFromSource(steam_id steamIDSource);
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virtual steam_id GetFriendFromSourceByIndex(steam_id steamIDSource,
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int iFriend);
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virtual bool IsUserInSource(steam_id steamIDUser, steam_id steamIDSource);
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virtual void SetInGameVoiceSpeaking(steam_id steamIDUser, bool bSpeaking);
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virtual void ActivateGameOverlay(const char* pchDialog);
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virtual void ActivateGameOverlayToUser(const char* pchDialog,
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steam_id steamID);
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virtual void ActivateGameOverlayToWebPage(const char* pchURL);
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virtual void ActivateGameOverlayToStore(unsigned int nAppID);
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virtual void SetPlayedWith(steam_id steamIDUserPlayedWith);
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virtual void ActivateGameOverlayInviteDialog(steam_id steamIDLobby);
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virtual int GetSmallFriendAvatar(steam_id steamIDFriend);
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virtual int GetMediumFriendAvatar(steam_id steamIDFriend);
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virtual int GetLargeFriendAvatar(steam_id steamIDFriend);
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virtual bool RequestUserInformation(steam_id steamIDUser,
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bool bRequireNameOnly);
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virtual unsigned __int64 RequestClanOfficerList(steam_id steamIDClan);
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virtual steam_id GetClanOwner(steam_id steamIDClan);
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virtual int GetClanOfficerCount(steam_id steamIDClan);
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virtual steam_id GetClanOfficerByIndex(steam_id steamIDClan, int iOfficer);
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virtual int GetUserRestrictions();
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virtual bool SetRichPresence(const char* pchKey, const char* pchValue);
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virtual void ClearRichPresence();
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virtual const char* GetFriendRichPresence(steam_id steamIDFriend,
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const char* pchKey);
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virtual int GetFriendRichPresenceKeyCount(steam_id steamIDFriend);
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virtual const char* GetFriendRichPresenceKeyByIndex(steam_id steamIDFriend,
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int iKey);
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virtual bool InviteUserToGame(steam_id steamIDFriend,
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const char* pchConnectString);
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virtual int GetCoplayFriendCount();
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virtual steam_id GetCoplayFriend(int iCoplayFriend);
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virtual int GetFriendCoplayTime(steam_id steamIDFriend);
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virtual unsigned int GetFriendCoplayGame(steam_id steamIDFriend);
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};
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} // namespace steam
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