reset waypointOffscreenScaleSmallest 
reset cg_drawCrosshair
reset cg_drawCrosshairNames
reset ragdoll_explode_force
reset ragdoll_explode_upbias
reset jump_height
reset jump_slowdownEnable
reset bg_fallDamageMinHeight
reset bg_fallDamageMaxHeight
reset cg_hudGrenadeIconHeight
reset cg_hudGrenadeIconWidth
reset cg_hudGrenadeIconOffset
reset cg_hudGrenadePointerHeight
reset cg_hudGrenadePointerWidth
reset cg_hudGrenadePointerPivot
reset com_gameMsgWindow1LineCount
reset cg_fovscale
reset cg_drawTalk

set ui_allow_teamchange				0
set scr_hardcore					0
set g_hardcore						0
set scr_diehard						0
set scr_oldschool 					0
set scr_xpscale						1
set scr_weaponxpscale				1

set scr_thirdPerson					0

set scr_game_killstreakdelay		8

set partyChatDisallowed 0

// UI
set cg_hudObjectiveTextScale		0.3
set cg_headIconMinScreenRadius		0.025
set cg_hudMapFriendlyHeight			15
set cg_hudMapFriendlyWidth			15
set cg_hudMapPlayerHeight			20
set cg_hudMapPlayerWidth			20
set cg_hudGrenadeIconMaxRangeFrag	250
set cg_weaponHintsCoD1Style			1
set cg_everyonehearseveryone		0

// SHARED GAMETYPE DEFAULTS

// gameplay
set scr_game_graceperiod				15
set scr_game_allowkillcam				1
set scr_game_onlyheadshots 				0
set scr_game_deathpointloss 			0
set scr_game_suicidepointloss 			0
set scr_team_teamkillpointloss 			1
set scr_game_spectatetype				1
set scr_game_perks						1
set scr_game_forceuav					0
set scr_game_hardpoints					1

// hardpoints
set scr_hardpoint_allowartillery		1
set scr_hardpoint_allowuav				1
set scr_hardpoint_allowhelicopter		1

// teams
set scr_team_fftype						0
set scr_team_respawntime				0
set scr_team_teamkillspawndelay 		20
set scr_team_kickteamkillers 			0

// player
set scr_player_numlives					0
set scr_player_respawndelay				0
set scr_player_maxhealth 				100
set scr_player_suicidespawndelay		0
set scr_player_healthregentime 			5
set scr_player_forcerespawn 			1
set scr_player_sprinttime				4

// UI
set ui_hud_hardcore						0
set ui_hud_obituaries					1
set ui_hud_showobjicons 				1

// DEATHMATCH
set scr_dm_scorelimit		1500
set scr_dm_timelimit		10
set scr_dm_roundlimit		1
set scr_dm_winlimit			1
set scr_dm_numlives 		0
set scr_dm_playerrespawndelay 0
set scr_dm_waverespawndelay 0
set scr_dm_promode			0


// DOMINATION
set scr_dom_scorelimit		200
set scr_dom_timelimit		0
set scr_dom_roundlimit		1
set scr_dom_winlimit		1
set scr_dom_numlives 		0
set scr_dom_playerrespawndelay 0
set scr_dom_waverespawndelay 0
set scr_dom_promode			0

// TEAM DEATHMATCH
set scr_war_scorelimit		7500
set scr_war_timelimit		10
set scr_war_roundlimit		1
set scr_war_winlimit		1
set scr_war_numlives 		0
set scr_war_playerrespawndelay 0
set scr_war_waverespawndelay 0
set scr_war_promode			0

// SABOTAGE
set scr_sab_scorelimit		0
set scr_sab_timelimit		20
set scr_sab_roundlimit		1
set scr_sab_winlimit		1
set scr_sab_roundswitch		1
set scr_sab_numlives 		0
set scr_sab_bombtimer		30
set scr_sab_planttime		2.5
set scr_sab_defusetime		5
set scr_sab_hotpotato		0
set scr_sab_playerrespawndelay 7.5
set scr_sab_waverespawndelay 0
set scr_sab_promode			0

// SEARCH AND DESTROY CLASSIC
set scr_sd_scorelimit		1
set scr_sd_timelimit		2.5
set scr_sd_roundlimit		0
set scr_sd_winlimit			4
set scr_sd_roundswitch		3 // rounds between switching teams
set scr_sd_numlives 		1 // elimination
set scr_sd_bombtimer		45
set scr_sd_planttime		5
set scr_sd_defusetime		5
set scr_sd_multibomb		0
set scr_sd_playerrespawndelay 0
set scr_sd_waverespawndelay 0
set scr_sd_promode			0

// KING OF THE HILL
set scr_koth_scorelimit		500
set scr_koth_timelimit		15
set scr_koth_roundlimit		1
set scr_koth_winlimit		1
set scr_koth_roundswitch	1
set scr_koth_numlives		0
set scr_koth_playerrespawndelay 0
set scr_koth_waverespawndelay 0
set koth_autodestroytime	60
set koth_spawntime			30
set koth_kothmode			0
set koth_capturetime		20
set koth_destroytime		10
set koth_delayPlayer		0
set koth_spawnDelay			60
set koth_proMode			0
set scr_koth_promode		0

// ONE FLAG CTF
set scr_oneflag_scorelimit		1
set scr_oneflag_timelimit		3
set scr_oneflag_roundlimit		0
set scr_oneflag_winlimit		4
set scr_oneflag_roundswitch		3 // rounds between switching teams
set scr_oneflag_numlives 		0
set scr_oneflag_playerrespawndelay 0
set scr_oneflag_waverespawndelay 0
set scr_oneflag_promode			0

// ARENA
set scr_arena_scorelimit		1
set scr_arena_timelimit			2.5
set scr_arena_roundlimit		0
set scr_arena_winlimit			4
set scr_arena_numlives 			1
set scr_arena_roundswitch		3
set scr_arena_promode			0

// DD
set scr_dd_scorelimit			1
set scr_dd_timelimit			2.5
set scr_dd_roundlimit			3
set scr_dd_winlimit				2
set scr_dd_numlives 			0
set scr_dd_roundswitch			1
set scr_dd_playerrespawndelay 	0
set scr_dd_waverespawndelay 	0
set scr_dd_bombtimer			45
set scr_dd_planttime			5
set scr_dd_defusetime			5
set scr_dd_addtime				2.5
set scr_dd_promode				0

// VIP
set scr_vip_scorelimit			1
set scr_vip_timelimit			2.5
set scr_vip_roundlimit			3
set scr_vip_winlimit			2
set scr_vip_numlives 			0
set scr_vip_roundswitch			1
set scr_vip_promode				0

// CTF
set scr_ctf_scorelimit			3
set scr_ctf_timelimit			5
set scr_ctf_roundlimit			1
set scr_ctf_winlimit			1
set scr_ctf_halftime			0
set scr_ctf_waverespawndelay 	10
set scr_ctf_numlives 			0
set scr_ctf_playerrespawndelay	0
set scr_ctf_returntime			30
set scr_ctf_promode				0

// 3rd Person
set camera_thirdperson 0
set aim_autoaim_enabled 0

// GTNW
set scr_gtnw_scorelimit			101
set scr_gtnw_timelimit			10
set scr_gtnw_roundlimit			1
set scr_gtnw_winlimit			1
set scr_gtnw_roundswitch		0
set scr_gtnw_numlives 			0
set scr_gtnw_playerrespawndelay 0
set scr_gtnw_waverespawndelay 	0
set scr_gtnw_promode			0

// TEAM DEFENDER
set scr_tdef_scorelimit				7500
set scr_tdef_timelimit				10
set scr_tdef_roundlimit				1
set scr_tdef_winlimit				1
set scr_tdef_numlives 				0
set scr_tdef_playerrespawndelay		0
set scr_tdef_waverespawndelay		0
set scr_tdef_promode				0

// KILL CONFIRMED
set scr_conf_scorelimit				65
set scr_conf_timelimit				10
set scr_conf_roundlimit				1
set scr_conf_winlimit				1
set scr_conf_numlives 				0
set scr_conf_playerrespawndelay		0
set scr_conf_waverespawndelay		0
set scr_conf_promode				0

// DROP ZONE
set scr_grnd_scorelimit				20000
set scr_grnd_timelimit				10
set scr_grnd_roundlimit				1
set scr_grnd_winlimit				1
set scr_grnd_numlives 				0
set scr_grnd_playerrespawndelay		0
set scr_grnd_waverespawndelay		0
set scr_grnd_promode				0

// TEAM JUGGERNAUT
set scr_tjugg_scorelimit			10000
set scr_tjugg_timelimit				10
set scr_tjugg_roundlimit			1
set scr_tjugg_winlimit				1
set scr_tjugg_numlives 				0
set scr_tjugg_playerrespawndelay	0
set scr_tjugg_waverespawndelay		0
set scr_tjugg_promode				0

// JUGGERNAUT
set scr_jugg_scorelimit				10
set scr_jugg_timelimit				10
set scr_jugg_roundlimit				1
set scr_jugg_winlimit				1
set scr_jugg_numlives 				0
set scr_jugg_playerrespawndelay		0
set scr_jugg_waverespawndelay		0
set scr_jugg_promode				0

// GUN GAME
set scr_gun_scorelimit				0
set scr_gun_timelimit				10
set scr_gun_roundlimit				1
set scr_gun_winlimit				1
set scr_gun_numlives 				0
set scr_gun_playerrespawndelay		0
set scr_gun_waverespawndelay		0
set scr_gun_promode					0

// MERCENARY DRAFT
set scr_infect_timelimit			10
set scr_infect_roundlimit			1
set scr_infect_winlimit				1
set scr_infect_numlives 			0
set scr_infect_playerrespawndelay	0
set scr_infect_waverespawndelay		0
set scr_infect_promode				0

// ONE IN THE CHAMBER
set scr_oic_scorelimit				0
set scr_oic_timelimit				10
set scr_oic_roundlimit				1
set scr_oic_winlimit				1
set scr_oic_numlives 				2
set scr_oic_playerrespawndelay		0
set scr_oic_waverespawndelay		0
set scr_oic_promode					0
